2021-01-23 22:13:40 +00:00
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#pragma once
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2019-06-24 14:57:54 +00:00
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2020-04-28 11:00:38 +00:00
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#include "audio_enums.h"
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2020-01-25 10:41:22 +00:00
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#include "AudioCollision.h"
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2021-02-26 09:05:37 +00:00
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#include "PolRadio.h"
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2020-09-18 17:32:25 +00:00
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#include "VehicleModelInfo.h"
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2020-10-26 11:02:11 +00:00
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#include "Vehicle.h"
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2019-06-12 17:56:45 +00:00
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2020-01-13 17:36:30 +00:00
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class tSound
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2019-10-19 11:21:35 +00:00
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{
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public:
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2019-07-12 16:27:12 +00:00
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int32 m_nEntityIndex;
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2020-04-12 00:39:27 +00:00
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int32 m_nCounter;
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2019-07-12 16:27:12 +00:00
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int32 m_nSampleIndex;
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2020-04-28 11:00:38 +00:00
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uint8 m_nBankIndex;
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2021-05-22 10:08:26 +00:00
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bool8 m_bIs2D;
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2020-04-07 13:44:31 +00:00
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int32 m_nReleasingVolumeModificator;
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2020-04-28 11:00:38 +00:00
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uint32 m_nFrequency;
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uint8 m_nVolume;
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2019-06-12 17:56:45 +00:00
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float m_fDistance;
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2019-07-12 16:27:12 +00:00
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int32 m_nLoopCount;
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2021-06-12 17:04:30 +00:00
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#ifndef GTA_PS2
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2019-07-12 16:27:12 +00:00
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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2021-06-12 17:04:30 +00:00
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#endif
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2020-04-28 11:00:38 +00:00
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uint8 m_nEmittingVolume;
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2020-04-07 13:44:31 +00:00
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float m_fSpeedMultiplier;
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2019-06-12 17:56:45 +00:00
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float m_fSoundIntensity;
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2021-05-22 10:08:26 +00:00
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bool8 m_bReleasingSoundFlag;
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2019-06-12 17:56:45 +00:00
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CVector m_vecPos;
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2021-05-22 10:08:26 +00:00
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bool8 m_bReverbFlag;
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2020-04-28 11:00:38 +00:00
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uint8 m_nLoopsRemaining;
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2021-05-22 10:08:26 +00:00
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bool8 m_bRequireReflection; // Used for oneshots
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2020-04-28 11:00:38 +00:00
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uint8 m_nOffset;
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2020-06-08 11:29:55 +00:00
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uint8 field_4C;
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2020-04-07 13:44:31 +00:00
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int32 m_nReleasingVolumeDivider;
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2021-05-22 10:08:26 +00:00
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bool8 m_bIsProcessed;
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bool8 m_bLoopEnded;
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2020-04-13 01:19:20 +00:00
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int32 m_nCalculatedVolume;
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2020-04-07 13:44:31 +00:00
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int8 m_nVolumeChange;
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2019-06-12 17:56:45 +00:00
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};
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2020-06-08 11:29:55 +00:00
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VALIDATE_SIZE(tSound, 96);
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2019-06-12 17:56:45 +00:00
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2019-07-02 18:35:47 +00:00
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class CPhysical;
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2019-08-02 15:43:40 +00:00
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class CAutomobile;
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2019-07-02 18:35:47 +00:00
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2019-10-19 11:21:35 +00:00
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class tAudioEntity
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{
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public:
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2019-06-12 17:56:45 +00:00
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eAudioType m_nType;
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2019-07-16 15:03:37 +00:00
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void *m_pEntity;
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2021-05-22 10:08:26 +00:00
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bool8 m_bIsUsed;
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2020-12-25 06:59:32 +00:00
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uint8 m_bStatus;
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2020-03-21 13:51:30 +00:00
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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2019-10-26 14:47:57 +00:00
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uint8 m_AudioEvents;
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2019-06-12 17:56:45 +00:00
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};
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(tAudioEntity, 40);
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2019-06-12 17:56:45 +00:00
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2019-10-19 11:21:35 +00:00
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class tPedComment
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{
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public:
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2020-11-07 12:39:53 +00:00
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uint32 m_nSampleIndex;
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2020-04-07 13:44:31 +00:00
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int32 m_nEntityIndex;
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2019-06-12 17:56:45 +00:00
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CVector m_vecPos;
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float m_fDistance;
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2019-07-12 16:27:12 +00:00
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uint8 m_bVolume;
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2020-04-13 01:19:20 +00:00
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int8 m_nProcess;
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2019-06-12 17:56:45 +00:00
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};
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(tPedComment, 28);
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2019-06-12 17:56:45 +00:00
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2019-06-13 19:16:55 +00:00
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class cPedComments
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{
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2019-06-12 17:56:45 +00:00
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public:
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2020-03-21 13:51:30 +00:00
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tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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2020-04-07 13:44:31 +00:00
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uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
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uint8 m_nActiveBank;
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2020-11-07 12:39:53 +00:00
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#ifdef GTA_PC
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2021-05-22 10:08:26 +00:00
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bool8 m_bDelay;
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2020-10-22 09:38:09 +00:00
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uint32 m_nDelayTimer;
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2020-11-07 12:39:53 +00:00
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#endif
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2019-07-31 15:54:18 +00:00
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2020-05-16 17:29:13 +00:00
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cPedComments()
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{
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for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
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for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
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m_asPedComments[j][i].m_nProcess = -1;
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m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
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}
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for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
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m_nCommentsInBank[i] = 0;
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m_nActiveBank = 0;
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}
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2021-07-11 01:59:37 +00:00
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void Add(tPedComment *com);
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void Process();
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2019-06-12 17:56:45 +00:00
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};
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2020-10-12 17:55:19 +00:00
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VALIDATE_SIZE(cPedComments, 0x490);
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2019-06-12 17:56:45 +00:00
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class CEntity;
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2020-06-08 07:34:31 +00:00
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#define MISSION_AUDIO_SLOTS (2)
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// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
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// Only someone with a VERY EXTRAORDINARY mind could have come up with that
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2019-06-27 16:45:16 +00:00
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class cMissionAudio
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{
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public:
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2020-06-08 07:34:31 +00:00
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CVector m_vecPos[MISSION_AUDIO_SLOTS];
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2021-05-22 10:08:26 +00:00
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bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
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2020-06-08 07:34:31 +00:00
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int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
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uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
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uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
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2021-05-22 10:08:26 +00:00
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bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
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2020-06-08 07:34:31 +00:00
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int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
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2021-05-22 10:08:26 +00:00
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bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS];
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bool8 m_bIsMobile[MISSION_AUDIO_SLOTS];
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2019-06-12 17:56:45 +00:00
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};
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2020-06-08 07:34:31 +00:00
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VALIDATE_SIZE(cMissionAudio, 0x38);
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2019-07-16 15:03:37 +00:00
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2020-04-14 14:13:38 +00:00
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// name made up
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class cAudioScriptObjectManager
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{
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public:
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int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
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int32 m_nScriptObjectEntityTotal;
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cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
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~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
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};
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2020-04-27 17:06:54 +00:00
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class cTransmission;
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2019-07-16 15:03:37 +00:00
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class CPlane;
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class CVehicle;
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2019-07-18 21:49:21 +00:00
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class CPed;
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2020-04-27 17:06:54 +00:00
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class cPedParams
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{
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public:
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2021-05-22 10:08:26 +00:00
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bool8 m_bDistanceCalculated;
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2020-04-27 17:06:54 +00:00
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float m_fDistance;
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CPed *m_pPed;
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2020-12-26 05:53:30 +00:00
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cPedParams()
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{
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m_bDistanceCalculated = false;
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m_fDistance = 0.0f;
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m_pPed = nil;
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}
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2020-04-27 17:06:54 +00:00
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};
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class cVehicleParams
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{
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public:
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2020-12-25 18:27:37 +00:00
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int32 m_VehicleType;
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2021-05-22 10:08:26 +00:00
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bool8 m_bDistanceCalculated;
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2020-04-27 17:06:54 +00:00
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float m_fDistance;
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CVehicle *m_pVehicle;
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cTransmission *m_pTransmission;
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2020-04-28 11:00:38 +00:00
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int32 m_nIndex;
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2020-04-27 17:06:54 +00:00
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float m_fVelocityChange;
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2020-12-25 18:27:37 +00:00
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cVehicleParams()
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{
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m_VehicleType = -1;
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m_bDistanceCalculated = false;
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m_fDistance = 0.0f;
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2020-12-26 05:53:30 +00:00
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m_pVehicle = nil;
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2020-12-25 18:27:37 +00:00
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m_pTransmission = nil;
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m_nIndex = 0;
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m_fVelocityChange = 0.0f;
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}
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2020-04-27 17:06:54 +00:00
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};
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2020-12-25 18:27:37 +00:00
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VALIDATE_SIZE(cVehicleParams, 0x1C);
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2019-07-08 19:44:32 +00:00
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2019-08-02 15:43:40 +00:00
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enum {
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2020-10-11 02:25:15 +00:00
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REFLECTION_NORTH = 0,
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REFLECTION_SOUTH,
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REFLECTION_WEST,
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REFLECTION_EAST,
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REFLECTION_CEIL_NORTH,
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REFLECTION_CEIL_SOUTH,
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REFLECTION_CEIL_WEST,
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REFLECTION_CEIL_EAST,
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2019-08-02 20:20:12 +00:00
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MAX_REFLECTIONS,
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};
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2019-08-15 01:43:00 +00:00
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2019-06-12 17:56:45 +00:00
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class cAudioManager
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{
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public:
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2021-05-22 10:08:26 +00:00
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bool8 m_bIsInitialised;
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2020-12-22 13:53:45 +00:00
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uint8 m_bReverb; // unused
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2021-05-22 10:08:26 +00:00
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bool8 m_bFifthFrameFlag;
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2020-04-28 11:00:38 +00:00
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uint8 m_nActiveSamples;
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2020-04-07 13:44:31 +00:00
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uint8 field_4; // unused
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2021-05-22 10:08:26 +00:00
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bool8 m_bDynamicAcousticModelingStatus;
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2020-10-01 20:11:20 +00:00
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int8 field_6;
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2020-04-07 13:44:31 +00:00
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float m_fSpeedOfSound;
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2021-05-22 10:08:26 +00:00
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bool8 m_bTimerJustReset;
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2019-07-12 16:27:12 +00:00
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int32 m_nTimer;
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2020-01-13 17:36:30 +00:00
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tSound m_sQueueSample;
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2020-05-02 14:10:51 +00:00
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uint8 m_nActiveSampleQueue;
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2021-05-23 13:47:16 +00:00
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
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2020-04-28 11:00:38 +00:00
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uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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2021-05-23 13:47:16 +00:00
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tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
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2020-03-21 13:51:30 +00:00
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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2019-07-12 16:27:12 +00:00
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int32 m_nAudioEntitiesTotal;
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2020-03-21 13:51:30 +00:00
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
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float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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2020-04-14 14:13:38 +00:00
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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2020-06-08 11:29:55 +00:00
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// miami
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2021-05-22 10:08:26 +00:00
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bool8 m_bIsPlayerShutUp;
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2020-09-09 22:08:44 +00:00
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uint8 m_nPlayerMood;
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2020-09-09 21:32:51 +00:00
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uint32 m_nPlayerMoodTimer;
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2020-06-08 11:29:55 +00:00
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uint8 field_rest[4];
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2021-05-22 10:08:26 +00:00
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bool8 m_bGenericSfx;
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2020-06-08 11:29:55 +00:00
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2019-06-12 17:56:45 +00:00
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cPedComments m_sPedComments;
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2019-07-12 16:27:12 +00:00
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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2020-01-25 10:41:22 +00:00
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cPoliceRadioQueue m_sPoliceRadioQueue;
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2019-07-12 16:27:12 +00:00
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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2019-06-12 17:56:45 +00:00
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cAudioCollisionManager m_sCollisionManager;
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2019-07-12 16:27:12 +00:00
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int32 m_nProjectileEntity;
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2020-06-08 11:29:55 +00:00
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#ifdef GTA_BRIDGE
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2019-07-12 16:27:12 +00:00
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int32 m_nBridgeEntity;
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2020-06-08 11:29:55 +00:00
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#endif
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int32 m_nEscalatorEntity;
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int32 m_nExtraSoundsEntity;
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2019-06-12 17:56:45 +00:00
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cMissionAudio m_sMissionAudio;
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2020-06-08 07:34:31 +00:00
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uint8 field_5538; // something related to phone dialogues
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2019-07-12 16:27:12 +00:00
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int32 m_anRandomTable[5];
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2020-04-28 11:00:38 +00:00
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uint8 m_nTimeSpent;
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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2020-02-25 17:24:45 +00:00
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uint32 m_FrameCounter;
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2019-08-02 15:43:40 +00:00
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2020-04-13 01:19:20 +00:00
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cAudioManager();
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~cAudioManager();
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2019-08-16 18:17:15 +00:00
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// getters
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2021-07-11 01:59:37 +00:00
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uint32 GetFrameCounter() const { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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2019-08-27 18:50:59 +00:00
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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2020-05-02 14:10:51 +00:00
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
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2021-05-22 10:08:26 +00:00
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bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
|
|
|
|
bool8 ShouldDuckMissionAudio(uint8 slot) const;
|
2019-06-12 17:56:45 +00:00
|
|
|
|
2019-08-16 18:17:15 +00:00
|
|
|
// "Should" be in alphabetic order, except "getXTalkSfx"
|
2021-07-11 01:59:37 +00:00
|
|
|
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
|
|
|
|
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
|
|
|
|
void AddReflectionsToRequestedQueue();
|
|
|
|
void AddReleasingSounds();
|
|
|
|
void AddSampleToRequestedQueue();
|
|
|
|
void AgeCrimes(); // inlined in vc
|
|
|
|
|
|
|
|
void CalculateDistance(bool8 &condition, float dist);
|
|
|
|
bool8 CheckForAnAudioFileOnCD() const;
|
|
|
|
void ClearActiveSamples();
|
|
|
|
void ClearMissionAudio(uint8 slot); // inlined in vc
|
|
|
|
void ClearRequestedQueue(); // inlined in vc
|
|
|
|
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const;
|
|
|
|
int32 ComputePan(float, CVector *);
|
|
|
|
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
|
|
|
int32 CreateEntity(eAudioType type, void *entity);
|
|
|
|
|
|
|
|
void DestroyAllGameCreatedEntities();
|
|
|
|
void DestroyEntity(int32 id); // inlined in vc
|
|
|
|
void DoPoliceRadioCrackle();
|
2019-07-08 19:44:32 +00:00
|
|
|
|
2019-08-27 18:50:59 +00:00
|
|
|
// functions returning talk sfx,
|
|
|
|
// order from GetPedCommentSfx
|
2020-11-07 12:39:53 +00:00
|
|
|
uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetCopTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetFBITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
|
2021-07-11 01:59:37 +00:00
|
|
|
uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
|
2020-11-07 12:39:53 +00:00
|
|
|
uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetCBTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetHNTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetSGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetCLTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetGDTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetBKTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetPGTalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
|
|
|
|
uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
|
|
|
|
uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
|
|
|
|
|
|
|
|
uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
|
|
|
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
2019-08-27 18:50:59 +00:00
|
|
|
// end of functions returning talk sfx
|
2019-07-08 19:44:32 +00:00
|
|
|
|
2021-07-11 01:59:37 +00:00
|
|
|
void GenerateIntegerRandomNumberTable();
|
|
|
|
char *Get3DProviderName(uint8 id) const;
|
|
|
|
char GetCDAudioDriveLetter() const;
|
|
|
|
int8 GetCurrent3DProviderIndex() const;
|
|
|
|
int8 AutoDetect3DProviders() const;
|
2021-07-27 19:02:25 +00:00
|
|
|
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
|
|
|
float GetCollisionOneShotRatio(int32 a, float b);
|
|
|
|
float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
|
2021-07-11 01:59:37 +00:00
|
|
|
float GetDistanceSquared(const CVector &v) const; // inlined in vc
|
|
|
|
int32 GetJumboTaxiFreq() const; // inlined in vc
|
|
|
|
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
|
|
|
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
|
|
|
uint8 GetNum3DProvidersAvailable() const;
|
|
|
|
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
|
|
|
|
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
2020-12-22 13:53:45 +00:00
|
|
|
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
|
2021-07-11 01:59:37 +00:00
|
|
|
float velocityChange);
|
|
|
|
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
|
|
|
|
|
|
|
|
bool8 HasAirBrakes(int32 model) const;
|
|
|
|
|
|
|
|
void Initialise();
|
|
|
|
void InitialisePoliceRadio();
|
|
|
|
void InitialisePoliceRadioZones();
|
|
|
|
void InterrogateAudioEntities(); // inlined
|
|
|
|
bool8 IsAudioInitialised() const;
|
|
|
|
bool8 IsMissionAudioSampleFinished(uint8 slot);
|
|
|
|
bool8 IsMP3RadioChannelAvailable() const;
|
|
|
|
|
|
|
|
bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
|
|
|
|
|
|
|
|
void PlayLoadedMissionAudio(uint8 slot);
|
|
|
|
void PlayOneShot(int32 index, uint16 sound, float vol);
|
|
|
|
void PlaySuspectLastSeen(float x, float y, float z);
|
|
|
|
void PlayerJustGotInCar() const;
|
|
|
|
void PlayerJustLeftCar() const;
|
|
|
|
void PostInitialiseGameSpecificSetup();
|
|
|
|
void PostTerminateGameSpecificShutdown();
|
|
|
|
void PreInitialiseGameSpecificSetup() const;
|
|
|
|
void PreloadMissionAudio(uint8 slot, Const char *name);
|
|
|
|
void PreTerminateGameSpecificShutdown();
|
2019-08-16 18:17:15 +00:00
|
|
|
/// processX - main logic of adding new sounds
|
2021-07-11 01:59:37 +00:00
|
|
|
void ProcessActiveQueues();
|
|
|
|
bool8 ProcessAirBrakes(cVehicleParams& params);
|
2021-05-22 10:08:26 +00:00
|
|
|
bool8 ProcessBoatEngine(cVehicleParams& params);
|
2021-07-11 01:59:37 +00:00
|
|
|
bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
|
2020-05-26 15:25:34 +00:00
|
|
|
#ifdef GTA_BRIDGE
|
2021-07-11 01:59:37 +00:00
|
|
|
void ProcessBridge();
|
|
|
|
void ProcessBridgeMotor();
|
|
|
|
void ProcessBridgeOneShots();
|
|
|
|
void ProcessBridgeWarning();
|
2020-05-26 15:25:34 +00:00
|
|
|
#endif
|
2021-07-11 01:59:37 +00:00
|
|
|
bool8 ProcessCarBombTick(cVehicleParams& params);
|
|
|
|
void ProcessCarHeli(cVehicleParams& params);
|
|
|
|
void ProcessCesna(cVehicleParams& params);
|
|
|
|
//void ProcessCrane();
|
|
|
|
bool8 ProcessEngineDamage(cVehicleParams& params);
|
|
|
|
void ProcessEntity(int32 sound);
|
|
|
|
void ProcessExplosions(int32 explosion);
|
|
|
|
void ProcessFireHydrant();
|
|
|
|
void ProcessFires(int32 entity);
|
|
|
|
void ProcessFrontEnd();
|
|
|
|
void ProcessGarages();
|
|
|
|
void ProcessJumbo(cVehicleParams& params);
|
|
|
|
void ProcessJumboAccel(CPlane *plane);
|
|
|
|
void ProcessJumboDecel(CPlane *plane);
|
|
|
|
void ProcessJumboFlying();
|
|
|
|
void ProcessJumboLanding(CPlane *plane);
|
|
|
|
void ProcessJumboTakeOff(CPlane *plane);
|
|
|
|
void ProcessJumboTaxi();
|
|
|
|
void ProcessLoopingScriptObject(uint8 sound);
|
|
|
|
void ProcessMissionAudio();
|
|
|
|
void ProcessMissionAudioSlot(uint8 slot);
|
|
|
|
void ProcessModelHeliVehicle(cVehicleParams& params);
|
|
|
|
void ProcessModelVehicle(cVehicleParams& params);
|
|
|
|
void ProcessOneShotScriptObject(uint8 sound);
|
|
|
|
void ProcessPed(CPhysical *ped);
|
|
|
|
void ProcessPedOneShots(cPedParams ¶ms);
|
|
|
|
void ProcessPhysical(int32 id);
|
|
|
|
void ProcessPlane(cVehicleParams& params);
|
|
|
|
void ProcessPlayerMood();
|
|
|
|
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
|
|
|
|
void ProcessProjectiles();
|
|
|
|
void ProcessRainOnVehicle(cVehicleParams& params);
|
|
|
|
void ProcessReverb() const;
|
|
|
|
bool8 ProcessReverseGear(cVehicleParams& params);
|
|
|
|
void ProcessScriptObject(int32 id);
|
|
|
|
void ProcessSpecial();
|
2020-05-26 15:25:34 +00:00
|
|
|
#ifdef GTA_TRAIN
|
2021-07-11 01:59:37 +00:00
|
|
|
bool8 ProcessTrainNoise(cVehicleParams *params);
|
2020-05-26 15:25:34 +00:00
|
|
|
#endif
|
2021-07-11 01:59:37 +00:00
|
|
|
void ProcessVehicle(CVehicle *vehicle);
|
|
|
|
bool8 ProcessVehicleDoors(cVehicleParams ¶ms);
|
|
|
|
void ProcessVehicleEngine(cVehicleParams ¶ms);
|
|
|
|
void ProcessVehicleFlatTyre(cVehicleParams ¶ms);
|
|
|
|
bool8 ProcessVehicleHorn(cVehicleParams ¶ms);
|
|
|
|
void ProcessVehicleOneShots(cVehicleParams ¶ms);
|
|
|
|
bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms);
|
|
|
|
bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms);
|
|
|
|
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms);
|
|
|
|
bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
|
|
|
|
void ProcessWaterCannon(int32);
|
|
|
|
void ProcessWeather(int32 id);
|
|
|
|
bool8 ProcessWetRoadNoise(cVehicleParams& params);
|
|
|
|
void ProcessEscalators();
|
|
|
|
void ProcessExtraSounds();
|
|
|
|
|
|
|
|
int32 RandomDisplacement(uint32 seed) const;
|
|
|
|
void ReacquireDigitalHandle() const;
|
|
|
|
void ReleaseDigitalHandle() const;
|
|
|
|
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
|
|
|
|
void ReportCrime(eCrimeType crime, const CVector &pos);
|
|
|
|
void ResetAudioLogicTimers(uint32 timer);
|
|
|
|
void ResetPoliceRadio();
|
|
|
|
void ResetTimers(uint32 time);
|
|
|
|
|
|
|
|
void Service();
|
|
|
|
void ServiceCollisions();
|
|
|
|
void ServicePoliceRadio();
|
|
|
|
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
|
|
|
void ServiceSoundEffects();
|
|
|
|
int8 SetCurrent3DProvider(uint8 which);
|
|
|
|
void SetDynamicAcousticModelingStatus(bool8 status);
|
|
|
|
void SetEffectsFadeVol(uint8 volume) const;
|
|
|
|
void SetEffectsMasterVolume(uint8 volume) const;
|
|
|
|
void SetMP3BoostVolume(uint8 volume) const;
|
|
|
|
void SetEntityStatus(int32 id, bool8 status);
|
|
|
|
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
|
|
|
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
|
|
|
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
|
|
|
|
void SetMonoMode(bool8 mono);
|
|
|
|
void SetMusicFadeVol(uint8 volume) const;
|
|
|
|
void SetMusicMasterVolume(uint8 volume) const;
|
|
|
|
void SetSpeakerConfig(int32 conf) const;
|
|
|
|
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
|
|
|
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
|
|
|
bool8 SetupCrimeReport();
|
|
|
|
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
|
|
|
|
bool8 SetupJumboFlySound(uint8 emittingVol);
|
|
|
|
bool8 SetupJumboRumbleSound(uint8 emittingVol);
|
|
|
|
bool8 SetupJumboTaxiSound(uint8 vol);
|
|
|
|
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
|
|
|
void SetupPedComments(cPedParams ¶ms, uint16 sound);
|
2020-04-13 01:19:20 +00:00
|
|
|
void SetupSuspectLastSeenReport();
|
2019-08-27 18:50:59 +00:00
|
|
|
|
2021-07-11 01:59:37 +00:00
|
|
|
void Terminate();
|
|
|
|
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
2019-08-27 18:50:59 +00:00
|
|
|
|
2021-07-11 01:59:37 +00:00
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void UpdateGasPedalAudio(CVehicle *veh, int vehType);
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void UpdateReflections();
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bool8 UsesReverseWarning(int32 model) const;
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bool8 UsesSiren(cVehicleParams ¶ms) const;
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bool8 UsesSirenSwitching(cVehicleParams ¶ms) const;
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2019-08-29 22:44:57 +00:00
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2021-07-11 01:59:37 +00:00
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CVehicle *FindVehicleOfPlayer();
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void SetPedTalkingStatus(CPed *ped, bool8 status);
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void SetPlayersMood(uint8 mood, uint32 time);
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2020-09-09 16:37:44 +00:00
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2020-12-25 15:22:18 +00:00
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float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
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2020-05-16 17:29:13 +00:00
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#ifdef GTA_PC
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2019-10-19 11:21:35 +00:00
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// only used in pc
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2021-07-11 01:59:37 +00:00
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void AdjustSamplesVolume(); // inlined
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uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
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2020-05-16 17:29:13 +00:00
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#endif
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2019-06-24 14:57:54 +00:00
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};
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2021-06-12 16:59:28 +00:00
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/*
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Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs.
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Setting these manually was pointless anyway since they never change from sdt values.
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What were they thinking?
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*/
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#ifndef GTA_PS2
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#define RESET_LOOP_OFFSETS \
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m_sQueueSample.m_nLoopStart = 0; \
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m_sQueueSample.m_nLoopEnd = -1;
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#define SET_LOOP_OFFSETS(sample) \
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
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#else
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#define RESET_LOOP_OFFSETS
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#define SET_LOOP_OFFSETS(sample)
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#endif
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2021-05-23 13:47:16 +00:00
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#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
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2020-06-08 11:29:55 +00:00
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static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
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2020-05-04 17:33:48 +00:00
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#endif
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2019-06-12 17:56:45 +00:00
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2020-04-14 14:13:38 +00:00
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extern cAudioManager AudioManager;
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