kanato
b99e8c5829
Implement resize event in GameWindow.
2009-02-11 07:59:24 +00:00
the_fiddler
3059d09795
Time should be IntPtr, not uint.
...
Fixed KeypadEnter detection (was mistakenly mapped to vanilla Enter key).
2009-02-09 15:33:32 +00:00
kanato
b921bf95dd
Move input event handling to application level for fullscreen support.
2009-02-05 04:38:37 +00:00
kanato
dc6f0e6461
Added GetMouseEventLocation Carbon wrapper function.
2009-02-05 04:36:17 +00:00
kanato
4f4dd33c13
Fix up display capturing.
2009-02-05 04:35:15 +00:00
kanato
8cc99350de
Minor refactoring and commenting in AglContext.cs.
2009-02-03 08:21:52 +00:00
kanato
b6642764eb
Fix loss of first frame with GLControl.
2009-02-03 08:14:55 +00:00
kanato
1a4a3238c2
Updates for full screen support in Mac OS X.
2009-02-03 07:45:58 +00:00
kanato
44f2ad77d0
Removed unnecessary debug statement.
2009-02-03 07:43:36 +00:00
the_fiddler
780487ae55
Applied rdrake's patch for LoadMatrix, etc Matrix4d helpers.
2009-01-31 08:40:11 +00:00
the_fiddler
4e82e450be
Added (Vector3, float) and (Vector3d, double) constructors.
2009-01-29 00:41:09 +00:00
the_fiddler
e0f981d4c5
Added int overloads to [FogCoord|EdgeFlag|VertexAttrib]Pointer, to avoid issues with the object vs IntPtr overloads.
2009-01-29 00:37:08 +00:00
the_fiddler
66ceeb03d0
Added int overloads to [Vertex|Normal|Index|Color]Pointer, to avoid issues with the object vs IntPtr overloads.
2009-01-29 00:26:52 +00:00
kanato
74707ccdfd
Updates to macos fullscreen.
...
Resolution switching is now accompanied by a call to CGDisplayCapture.
A secondary fullscreen context is created for going full screen.
2009-01-27 18:27:44 +00:00
chrisbrandtner
0ab939a744
Added ref/out overloads to all static Vector*.Transform* methods.
2009-01-25 15:06:42 +00:00
chrisbrandtner
5a3cd34953
Removed cast to float from Vector3d.CalculateAngle (unnecessary precision loss as double is returned).
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Overloaded static Vector3 and Vector3d CalculateAngle methods.
2009-01-24 16:15:04 +00:00
chrisbrandtner
46f25f27a4
Overloaded instance methods Add, Sub, Scale to pass-vector-by-value and set CLS compliance flags.
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Overloaded static method BaryCentric to pass-by-reference.
2009-01-24 14:54:52 +00:00
chrisbrandtner
4e6a3cf981
Added instance methods to all single and double precision Vector structs:
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Add(ref vec)
Sub(ref vec)
Mult(float)
Div(float)
Scale(ref vec)
2009-01-23 21:55:21 +00:00
the_fiddler
9f25573a0b
Made the Color4 structure serializable and added == and != operators.
2009-01-23 15:50:31 +00:00
the_fiddler
7631328485
Added Color4 structure and overloads for Materialv/Lightv.
2009-01-23 15:24:57 +00:00
the_fiddler
e19a6f9c7d
Made GraphicsMode public, as it is generally useful.
2009-01-23 15:24:09 +00:00
chrisbrandtner
01e971741d
Added ref/out overloads to static Vector*.Dot and Vector*.Lerp methods. Simplified the slow Vector3/Vector3d's static Cross methods. Occasional tweaks to inline documentation (spelling, consistency)
2009-01-23 15:04:53 +00:00
kanato
34e283367d
Corrected device handle passed to aglChoosePixelFormat.
2009-01-20 04:34:24 +00:00
kanato
e6c736e7ec
Removed fullscreen flag.
2009-01-19 07:05:45 +00:00
kanato
3bd150ebbd
Removed fullscreen flag.
2009-01-19 07:05:17 +00:00
kanato
874896fd2f
Fix number of devices in call to aglChoosePixelFormat.
2009-01-15 05:25:00 +00:00
kanato
083caef1c1
Mac OS updates:
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Window State support (minimize and maximize)
Preliminary full screen support.
Preliminary support for changing the screen resolution.
2009-01-14 19:52:15 +00:00
kanato
06bac23cf8
Introduced new platform detection code to p/invoke to uname rather than running it as a process.
2009-01-01 00:11:06 +00:00
kanato
23f4858e2c
Added debugging information for pixel formats.
2008-12-29 01:31:21 +00:00
kanato
14ea26c866
Fix KeyNotFoundException in EventHandler routine.
2008-12-28 18:19:07 +00:00
kanato
9b3f1dc8ee
Set CarbonGLNative to correctly record mouse position.
2008-12-28 05:20:25 +00:00
kanato
8778d1fca9
Update Utilties.CreateWindowInfo code path to work on MacOS.
2008-12-11 05:32:06 +00:00
the_fiddler
db54fa79b3
Removed call to Console.WriteLine when changing WindowState.
2008-12-09 21:26:48 +00:00
the_fiddler
2e3b56f89c
Added OpenEXR terms to the License.
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Added Half and Vector[234]h structs.
Added Vector[234]d, Matrix4d and Quaterniond structs.
2008-12-09 20:45:18 +00:00
kanato
d3001f8a26
Correct position of buffer rect to be within the GLControl.
2008-12-09 20:10:24 +00:00
kanato
11430665f3
First commit which includes support for drawing to a WinForms control.
2008-12-09 19:44:18 +00:00
the_fiddler
2ce6227e64
Moved DummyGLContext and DummyGLControl to the OpenTK/Platform/Dummy directory and namespace.
...
Fixed a regression where the GLControl would try to instantiate a normal context inside the VS designer, instead of a dummy one.
2008-12-09 10:09:03 +00:00
the_fiddler
40a14fe8a8
Fixed build warnings.
2008-12-09 10:07:05 +00:00
the_fiddler
057759177b
Fixed build warnings.
2008-12-09 10:06:25 +00:00
the_fiddler
e6303e9e5b
Suppress cls-compliance warnings (should be restored when the code goes public).
2008-12-02 16:02:08 +00:00
the_fiddler
a7d5c08232
Comment out unused code.
2008-12-02 16:01:02 +00:00
the_fiddler
d9eeb2bd90
Add debug output to SwapBuffers.
2008-11-26 21:55:43 +00:00
the_fiddler
73cb7a5dd2
Add SuppressUnmanagedCodeSecurity and SetLastError attributes.
2008-11-26 21:54:35 +00:00
the_fiddler
820e2af20e
Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame).
...
Added xml documentation for the ContextHandle.
Made the casts between ContextHandles and IntPtrs explicit.
Updated all ContextHandle consumers to reflect the explicit cast.
2008-11-23 20:17:50 +00:00
the_fiddler
4e4ca5bebf
Removed unusued IGLControlHelper interface.
2008-11-23 09:39:58 +00:00
the_fiddler
6dcc5b841d
Removed unusued IGLControlHelper interface.
2008-11-23 09:39:52 +00:00
the_fiddler
62ae3698ad
Library should not use Trace output.
2008-11-23 09:34:33 +00:00
the_fiddler
61181ea785
Added Assert function for checking whether a GraphicsContext is exists in the calling thread.
2008-11-20 22:25:28 +00:00
the_fiddler
701b95c00f
Added xml docs.
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Added GraphicsContextMissingException for use when a GraphicsContext is expected but not found.
2008-11-20 22:24:11 +00:00
the_fiddler
03fabcfb91
Added GenTexture and DeleteTexture helpers for single textures.
2008-11-20 22:23:08 +00:00
the_fiddler
96f015a307
Added RunningOnMono property.
...
Made Configuration class public.
2008-11-18 19:14:01 +00:00
the_fiddler
9619b609a5
Fixed some whitespace and normalized line-endings.
2008-11-18 12:44:18 +00:00
the_fiddler
7b49c33f71
Mark DisplayMode constructor as obsolete.
2008-11-18 12:43:38 +00:00
the_fiddler
c79de2439b
Make GL.SupportsExtension ignore underscores.
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Fixed GL_VERSION_1_1 support.
Added GL_VERSION_3_0.
2008-11-18 12:42:35 +00:00
the_fiddler
4a9783c668
Implemented RunningOnLinux.
2008-11-18 12:41:12 +00:00
the_fiddler
0dea16ebf8
Documented static public fields.
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Added missing SizeInBytes field to Vector2 and Vector4.
2008-11-15 21:36:46 +00:00
the_fiddler
785cb2eecb
Use IntPtr instead of HandleRef.
2008-11-14 00:03:02 +00:00
kanato
ec92b72469
Added fix from trunk for mouse wheel under 64-bit windows.
2008-11-12 16:42:09 +00:00
kanato
6e327798a3
Fixed MacOS initialization by returning IntPtr from CoreGraphics methods
...
instead of structures wrapping CoreFoundation types.
2008-11-12 04:03:40 +00:00
the_fiddler
0769c375db
Final fix for mousewheel support on x64.
2008-11-09 23:42:54 +00:00
the_fiddler
0f1df127d5
Use UIntPtr instead of IntPtr to avoid overflow exceptions in x64 mode.
2008-11-09 11:43:02 +00:00
the_fiddler
b519f2b04c
Possible fix for overflow exception on mouse wheel movement in x64 mode.
2008-11-08 21:44:36 +00:00
kanato
e66d796bdb
Added WinFactory.cs and X11Factory.cs
2008-11-04 18:39:45 +00:00
kanato
8b65201145
Initial commit with Mac OS support.
2008-11-04 18:35:17 +00:00
the_fiddler
244de27aa2
Implemented X11GdiPlusInternals.
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Added missing license headers.
2008-11-03 23:55:53 +00:00
the_fiddler
ca9e6262ef
Moved GdiPlus to OpenTK.Platform where it belongs.
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Removed unused fields in WinGdiPlusInternals.cs.
2008-11-03 23:51:16 +00:00
the_fiddler
6cbe67fa2a
Use different implementations for accessing GDI+ internals on .Net and Mono.
2008-11-03 23:34:54 +00:00
the_fiddler
c885f61590
Commented out to remove warnings until actual implementation.
2008-11-03 22:15:56 +00:00
the_fiddler
8c4a36b8a7
Fix overflow exception on right shift key press/release when running on x64 mode.
2008-11-02 17:27:12 +00:00
kanato
e2277e118c
Added CreateGraphicsContext and CreateWindowInfo code.
2008-10-31 20:09:09 +00:00
the_fiddler
573622bf0b
Removed unused variables and relevant warnings.
2008-09-19 20:57:35 +00:00
the_fiddler
3e309affe8
Fixed extension loading.
2008-07-18 23:08:50 +00:00
the_fiddler
d129fc26d9
Commented out an unused code block.
2008-07-10 21:13:01 +00:00
the_fiddler
62cc647613
Follow recommended Disposable pattern.
2008-07-10 15:20:48 +00:00
the_fiddler
981b8ab4c5
StencilFuncSeparate and BlendingFactorDest/Src fixes.
2008-07-10 15:14:04 +00:00
the_fiddler
175f5aab87
Added serializable attribute.
...
Added IEquatable interface and operator== overloads to Matrix4 and Vector* structs.
2008-07-10 14:01:38 +00:00
the_fiddler
436c0c23d8
Corrected a grammar mistake.
2008-07-04 19:27:53 +00:00
the_fiddler
5cb7606df9
Added System.Drawing.Rectangle and RectangleF overloads to GL.Rect.
2008-06-24 18:23:32 +00:00
the_fiddler
74d9f5a0af
Added regions to conform to naming conventions.
2008-06-22 18:07:22 +00:00
the_fiddler
0c159a0f26
Prefer Alc.OpenDevice(null) over Alc.OpenDevice(Alc.GetString(0, AlcGetString.DefaultDeviceSpecifier))
2008-06-22 18:06:32 +00:00
the_fiddler
47bb81d62f
Preliminary implementation of JoystickDevice.
2008-06-22 16:21:52 +00:00
the_fiddler
d7598b305a
Implemented GdiPlus bindings for text measurement.
2008-06-22 16:21:19 +00:00
the_fiddler
cfdcfe79ce
Fixed a comment typo.
2008-06-21 20:44:53 +00:00
chrisbrandtner
34468b868d
Added overloads:
...
GenSource( out uint )
GenBuffer( out uint )
DeleteSource and DeleteBuffer changed to use 'ref' keyword to be consistent with Gen functions.
GenEffect( out uint )
DeleteEffect( ref uint )
GenFilter( out uint )
DeleteFilter( ref uint )
GenAuxiliaryEffectSlot( out uint );
DeleteAuxiliaryEffectSlot( ref uint ) (changed from previously passing by value, and removed the 's' in name )
renamed "DeleteAuxiliaryEffectSlots( int slot )" to "DeleteAuxiliaryEffectSlot( int slot )"
renamed "int GenAuxiliaryEffectSlots()" to "int GenAuxiliaryEffectSlot()"
New:
ALSourceType GetSourceType( uint sid )
ALSourceState GetSourceState( uint sid )
ALDistanceModel GetDistanceModel( )
2008-06-12 19:44:46 +00:00
the_fiddler
43aaa02745
Make WinWindowInfo public.
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Fixed X11WindowInfo line endings.
2008-05-19 20:57:36 +00:00
the_fiddler
601f6d8caa
Renamed CreateFromCurrentContext to CreateFromCurrentThread.
2008-05-19 20:55:53 +00:00
the_fiddler
548d4b2aef
Initial support for external contexts.
2008-05-19 20:54:44 +00:00
the_fiddler
b48202324b
Initial support for external contexts.
2008-05-19 20:54:07 +00:00
the_fiddler
ed3fabfde6
Fixed an issue where the GLControl didn't repaint it's background in the Visual Studio designer.
2008-05-11 08:09:16 +00:00
the_fiddler
a2335092c9
Added a work around for the "stuck cursor" issue, where the mouse cursor would stay at the resize state when entering the GameWindow.
2008-05-04 19:09:18 +00:00
the_fiddler
2813f262a2
Removed unused DestroyWindow function.
2008-05-04 18:54:51 +00:00
the_fiddler
d5e047d7bb
Fixed mouse motion events on Linux.
2008-05-04 18:23:42 +00:00
the_fiddler
e0ea97e2d1
Temporarily remove MouseDevice.Move event, due to issues with deltas when the mouse stops moving.
2008-05-04 18:08:03 +00:00
the_fiddler
c545500681
Fixed a bug where WheelDelta reported the same value as Wheel.
2008-05-04 17:47:09 +00:00
the_fiddler
e9e9ee5f9c
Fixed mouse delta handling.
2008-05-04 17:42:19 +00:00
the_fiddler
b5fb1361ef
Fixed line endings.
2008-05-04 17:18:54 +00:00
the_fiddler
1abaa88bbf
Fixed line endings.
2008-05-04 17:18:02 +00:00
the_fiddler
2118f1ef28
Updated assembly information.
2008-05-04 16:55:06 +00:00
the_fiddler
079bae2011
Apply Andy's patch on Matrix.Frustum and with skewed matrices.
2008-05-04 16:41:48 +00:00
the_fiddler
9f3444a840
Remove GameWindow.Visible property (is there a use case for this, or is it just feature creep?)
2008-05-04 16:34:38 +00:00