Commit graph

804 commits

Author SHA1 Message Date
kanato b99e8c5829 Implement resize event in GameWindow. 2009-02-11 07:59:24 +00:00
the_fiddler 3059d09795 Time should be IntPtr, not uint.
Fixed KeypadEnter detection (was mistakenly mapped to vanilla Enter key).
2009-02-09 15:33:32 +00:00
kanato b921bf95dd Move input event handling to application level for fullscreen support. 2009-02-05 04:38:37 +00:00
kanato dc6f0e6461 Added GetMouseEventLocation Carbon wrapper function. 2009-02-05 04:36:17 +00:00
kanato 4f4dd33c13 Fix up display capturing. 2009-02-05 04:35:15 +00:00
kanato 8cc99350de Minor refactoring and commenting in AglContext.cs. 2009-02-03 08:21:52 +00:00
kanato b6642764eb Fix loss of first frame with GLControl. 2009-02-03 08:14:55 +00:00
kanato 1a4a3238c2 Updates for full screen support in Mac OS X. 2009-02-03 07:45:58 +00:00
kanato 44f2ad77d0 Removed unnecessary debug statement. 2009-02-03 07:43:36 +00:00
the_fiddler 780487ae55 Applied rdrake's patch for LoadMatrix, etc Matrix4d helpers. 2009-01-31 08:40:11 +00:00
the_fiddler 4e82e450be Added (Vector3, float) and (Vector3d, double) constructors. 2009-01-29 00:41:09 +00:00
the_fiddler e0f981d4c5 Added int overloads to [FogCoord|EdgeFlag|VertexAttrib]Pointer, to avoid issues with the object vs IntPtr overloads. 2009-01-29 00:37:08 +00:00
the_fiddler 66ceeb03d0 Added int overloads to [Vertex|Normal|Index|Color]Pointer, to avoid issues with the object vs IntPtr overloads. 2009-01-29 00:26:52 +00:00
kanato 74707ccdfd Updates to macos fullscreen.
Resolution switching is now accompanied by a call to CGDisplayCapture.
A secondary fullscreen context is created for going full screen.
2009-01-27 18:27:44 +00:00
chrisbrandtner 0ab939a744 Added ref/out overloads to all static Vector*.Transform* methods. 2009-01-25 15:06:42 +00:00
chrisbrandtner 5a3cd34953 Removed cast to float from Vector3d.CalculateAngle (unnecessary precision loss as double is returned).
Overloaded static Vector3 and Vector3d CalculateAngle methods.
2009-01-24 16:15:04 +00:00
chrisbrandtner 46f25f27a4 Overloaded instance methods Add, Sub, Scale to pass-vector-by-value and set CLS compliance flags.
Overloaded static method BaryCentric to pass-by-reference.
2009-01-24 14:54:52 +00:00
chrisbrandtner 4e6a3cf981 Added instance methods to all single and double precision Vector structs:
Add(ref vec)
Sub(ref vec)
Mult(float)
Div(float)
Scale(ref vec)
2009-01-23 21:55:21 +00:00
the_fiddler 9f25573a0b Made the Color4 structure serializable and added == and != operators. 2009-01-23 15:50:31 +00:00
the_fiddler 7631328485 Added Color4 structure and overloads for Materialv/Lightv. 2009-01-23 15:24:57 +00:00
the_fiddler e19a6f9c7d Made GraphicsMode public, as it is generally useful. 2009-01-23 15:24:09 +00:00
chrisbrandtner 01e971741d Added ref/out overloads to static Vector*.Dot and Vector*.Lerp methods. Simplified the slow Vector3/Vector3d's static Cross methods. Occasional tweaks to inline documentation (spelling, consistency) 2009-01-23 15:04:53 +00:00
kanato 34e283367d Corrected device handle passed to aglChoosePixelFormat. 2009-01-20 04:34:24 +00:00
kanato e6c736e7ec Removed fullscreen flag. 2009-01-19 07:05:45 +00:00
kanato 3bd150ebbd Removed fullscreen flag. 2009-01-19 07:05:17 +00:00
kanato 874896fd2f Fix number of devices in call to aglChoosePixelFormat. 2009-01-15 05:25:00 +00:00
kanato 083caef1c1 Mac OS updates:
Window State support (minimize and maximize) 
Preliminary full screen support.
Preliminary support for changing the screen resolution.
2009-01-14 19:52:15 +00:00
kanato 06bac23cf8 Introduced new platform detection code to p/invoke to uname rather than running it as a process. 2009-01-01 00:11:06 +00:00
kanato 23f4858e2c Added debugging information for pixel formats. 2008-12-29 01:31:21 +00:00
kanato 14ea26c866 Fix KeyNotFoundException in EventHandler routine. 2008-12-28 18:19:07 +00:00
kanato 9b3f1dc8ee Set CarbonGLNative to correctly record mouse position. 2008-12-28 05:20:25 +00:00
kanato 8778d1fca9 Update Utilties.CreateWindowInfo code path to work on MacOS. 2008-12-11 05:32:06 +00:00
the_fiddler db54fa79b3 Removed call to Console.WriteLine when changing WindowState. 2008-12-09 21:26:48 +00:00
the_fiddler 2e3b56f89c Added OpenEXR terms to the License.
Added Half and Vector[234]h structs.
Added Vector[234]d, Matrix4d and Quaterniond structs.
2008-12-09 20:45:18 +00:00
kanato d3001f8a26 Correct position of buffer rect to be within the GLControl. 2008-12-09 20:10:24 +00:00
kanato 11430665f3 First commit which includes support for drawing to a WinForms control. 2008-12-09 19:44:18 +00:00
the_fiddler 2ce6227e64 Moved DummyGLContext and DummyGLControl to the OpenTK/Platform/Dummy directory and namespace.
Fixed a regression where the GLControl would try to instantiate a normal context inside the VS designer, instead of a dummy one.
2008-12-09 10:09:03 +00:00
the_fiddler 40a14fe8a8 Fixed build warnings. 2008-12-09 10:07:05 +00:00
the_fiddler 057759177b Fixed build warnings. 2008-12-09 10:06:25 +00:00
the_fiddler e6303e9e5b Suppress cls-compliance warnings (should be restored when the code goes public). 2008-12-02 16:02:08 +00:00
the_fiddler a7d5c08232 Comment out unused code. 2008-12-02 16:01:02 +00:00
the_fiddler d9eeb2bd90 Add debug output to SwapBuffers. 2008-11-26 21:55:43 +00:00
the_fiddler 73cb7a5dd2 Add SuppressUnmanagedCodeSecurity and SetLastError attributes. 2008-11-26 21:54:35 +00:00
the_fiddler 820e2af20e Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame).
Added xml documentation for the ContextHandle.
Made the casts between ContextHandles and IntPtrs explicit.
Updated all ContextHandle consumers to reflect the explicit cast.
2008-11-23 20:17:50 +00:00
the_fiddler 4e4ca5bebf Removed unusued IGLControlHelper interface. 2008-11-23 09:39:58 +00:00
the_fiddler 6dcc5b841d Removed unusued IGLControlHelper interface. 2008-11-23 09:39:52 +00:00
the_fiddler 62ae3698ad Library should not use Trace output. 2008-11-23 09:34:33 +00:00
the_fiddler 61181ea785 Added Assert function for checking whether a GraphicsContext is exists in the calling thread. 2008-11-20 22:25:28 +00:00
the_fiddler 701b95c00f Added xml docs.
Added GraphicsContextMissingException for use when a GraphicsContext is expected but not found.
2008-11-20 22:24:11 +00:00
the_fiddler 03fabcfb91 Added GenTexture and DeleteTexture helpers for single textures. 2008-11-20 22:23:08 +00:00
the_fiddler 96f015a307 Added RunningOnMono property.
Made Configuration class public.
2008-11-18 19:14:01 +00:00
the_fiddler 9619b609a5 Fixed some whitespace and normalized line-endings. 2008-11-18 12:44:18 +00:00
the_fiddler 7b49c33f71 Mark DisplayMode constructor as obsolete. 2008-11-18 12:43:38 +00:00
the_fiddler c79de2439b Make GL.SupportsExtension ignore underscores.
Fixed GL_VERSION_1_1 support.
Added GL_VERSION_3_0.
2008-11-18 12:42:35 +00:00
the_fiddler 4a9783c668 Implemented RunningOnLinux. 2008-11-18 12:41:12 +00:00
the_fiddler 0dea16ebf8 Documented static public fields.
Added missing SizeInBytes field to Vector2 and Vector4.
2008-11-15 21:36:46 +00:00
the_fiddler 785cb2eecb Use IntPtr instead of HandleRef. 2008-11-14 00:03:02 +00:00
kanato ec92b72469 Added fix from trunk for mouse wheel under 64-bit windows. 2008-11-12 16:42:09 +00:00
kanato 6e327798a3 Fixed MacOS initialization by returning IntPtr from CoreGraphics methods
instead of structures wrapping CoreFoundation types.
2008-11-12 04:03:40 +00:00
the_fiddler 0769c375db Final fix for mousewheel support on x64. 2008-11-09 23:42:54 +00:00
the_fiddler 0f1df127d5 Use UIntPtr instead of IntPtr to avoid overflow exceptions in x64 mode. 2008-11-09 11:43:02 +00:00
the_fiddler b519f2b04c Possible fix for overflow exception on mouse wheel movement in x64 mode. 2008-11-08 21:44:36 +00:00
kanato e66d796bdb Added WinFactory.cs and X11Factory.cs 2008-11-04 18:39:45 +00:00
kanato 8b65201145 Initial commit with Mac OS support. 2008-11-04 18:35:17 +00:00
the_fiddler 244de27aa2 Implemented X11GdiPlusInternals.
Added missing license headers.
2008-11-03 23:55:53 +00:00
the_fiddler ca9e6262ef Moved GdiPlus to OpenTK.Platform where it belongs.
Removed unused fields in WinGdiPlusInternals.cs.
2008-11-03 23:51:16 +00:00
the_fiddler 6cbe67fa2a Use different implementations for accessing GDI+ internals on .Net and Mono. 2008-11-03 23:34:54 +00:00
the_fiddler c885f61590 Commented out to remove warnings until actual implementation. 2008-11-03 22:15:56 +00:00
the_fiddler 8c4a36b8a7 Fix overflow exception on right shift key press/release when running on x64 mode. 2008-11-02 17:27:12 +00:00
kanato e2277e118c Added CreateGraphicsContext and CreateWindowInfo code. 2008-10-31 20:09:09 +00:00
the_fiddler 573622bf0b Removed unused variables and relevant warnings. 2008-09-19 20:57:35 +00:00
the_fiddler 3e309affe8 Fixed extension loading. 2008-07-18 23:08:50 +00:00
the_fiddler d129fc26d9 Commented out an unused code block. 2008-07-10 21:13:01 +00:00
the_fiddler 62cc647613 Follow recommended Disposable pattern. 2008-07-10 15:20:48 +00:00
the_fiddler 981b8ab4c5 StencilFuncSeparate and BlendingFactorDest/Src fixes. 2008-07-10 15:14:04 +00:00
the_fiddler 175f5aab87 Added serializable attribute.
Added IEquatable interface and operator== overloads to Matrix4 and Vector* structs.
2008-07-10 14:01:38 +00:00
the_fiddler 436c0c23d8 Corrected a grammar mistake. 2008-07-04 19:27:53 +00:00
the_fiddler 5cb7606df9 Added System.Drawing.Rectangle and RectangleF overloads to GL.Rect. 2008-06-24 18:23:32 +00:00
the_fiddler 74d9f5a0af Added regions to conform to naming conventions. 2008-06-22 18:07:22 +00:00
the_fiddler 0c159a0f26 Prefer Alc.OpenDevice(null) over Alc.OpenDevice(Alc.GetString(0, AlcGetString.DefaultDeviceSpecifier)) 2008-06-22 18:06:32 +00:00
the_fiddler 47bb81d62f Preliminary implementation of JoystickDevice. 2008-06-22 16:21:52 +00:00
the_fiddler d7598b305a Implemented GdiPlus bindings for text measurement. 2008-06-22 16:21:19 +00:00
the_fiddler cfdcfe79ce Fixed a comment typo. 2008-06-21 20:44:53 +00:00
chrisbrandtner 34468b868d Added overloads:
GenSource( out uint )
GenBuffer( out uint )
DeleteSource and DeleteBuffer changed to use 'ref' keyword to be consistent with Gen functions.
GenEffect( out uint )
DeleteEffect( ref uint )
GenFilter( out uint )
DeleteFilter( ref uint )
GenAuxiliaryEffectSlot( out uint );
DeleteAuxiliaryEffectSlot( ref uint ) (changed from previously passing by value, and removed the 's' in name )
renamed "DeleteAuxiliaryEffectSlots( int slot )" to "DeleteAuxiliaryEffectSlot( int slot )"
renamed "int GenAuxiliaryEffectSlots()" to "int GenAuxiliaryEffectSlot()"
New:
ALSourceType GetSourceType( uint sid )
ALSourceState GetSourceState( uint sid )
ALDistanceModel GetDistanceModel( )
2008-06-12 19:44:46 +00:00
the_fiddler 43aaa02745 Make WinWindowInfo public.
Fixed X11WindowInfo line endings.
2008-05-19 20:57:36 +00:00
the_fiddler 601f6d8caa Renamed CreateFromCurrentContext to CreateFromCurrentThread. 2008-05-19 20:55:53 +00:00
the_fiddler 548d4b2aef Initial support for external contexts. 2008-05-19 20:54:44 +00:00
the_fiddler b48202324b Initial support for external contexts. 2008-05-19 20:54:07 +00:00
the_fiddler ed3fabfde6 Fixed an issue where the GLControl didn't repaint it's background in the Visual Studio designer. 2008-05-11 08:09:16 +00:00
the_fiddler a2335092c9 Added a work around for the "stuck cursor" issue, where the mouse cursor would stay at the resize state when entering the GameWindow. 2008-05-04 19:09:18 +00:00
the_fiddler 2813f262a2 Removed unused DestroyWindow function. 2008-05-04 18:54:51 +00:00
the_fiddler d5e047d7bb Fixed mouse motion events on Linux. 2008-05-04 18:23:42 +00:00
the_fiddler e0ea97e2d1 Temporarily remove MouseDevice.Move event, due to issues with deltas when the mouse stops moving. 2008-05-04 18:08:03 +00:00
the_fiddler c545500681 Fixed a bug where WheelDelta reported the same value as Wheel. 2008-05-04 17:47:09 +00:00
the_fiddler e9e9ee5f9c Fixed mouse delta handling. 2008-05-04 17:42:19 +00:00
the_fiddler b5fb1361ef Fixed line endings. 2008-05-04 17:18:54 +00:00
the_fiddler 1abaa88bbf Fixed line endings. 2008-05-04 17:18:02 +00:00
the_fiddler 2118f1ef28 Updated assembly information. 2008-05-04 16:55:06 +00:00
the_fiddler 079bae2011 Apply Andy's patch on Matrix.Frustum and with skewed matrices. 2008-05-04 16:41:48 +00:00
the_fiddler 9f3444a840 Remove GameWindow.Visible property (is there a use case for this, or is it just feature creep?) 2008-05-04 16:34:38 +00:00