thefiddler
1ccf7e5ad2
[Input] Added PacketNumber property
2014-01-02 19:24:15 +01:00
thefiddler
a4366e52f5
[Input] Added missing closing brace in ToString() message
2013-12-30 14:56:22 +01:00
thefiddler
064a45e4a7
[Input] Fixed incorrect variable name
2013-12-30 13:49:26 +01:00
thefiddler
e997ddf9c6
[Input] Fixed GamePadState.SetAxis() implementation
...
GamePadState.SetAxis() receives a GamePadAxes enumeration, which is a
bitmask of the axes we wish to set. SetAxis now correctly decodes the
bitmask to apply the values we are interested in.
2013-12-30 13:39:43 +01:00
Stefanos A
2839db587e
Implemented thumbsticks and trigger caps
2013-12-24 17:18:04 +01:00
Stefanos A
b62f5993d4
Added missing left/right triggers
2013-12-24 17:18:03 +01:00
Stefanos A
0875cbd928
Removed unnecessary IsButtonValid method
2013-12-24 17:18:02 +01:00
Stefanos A
4a13415fc6
Fixed x/y axis mixup.
2013-12-24 17:18:01 +01:00
Stefanos A
91d248ad29
Implemented GamePadThumbSticks
2013-12-24 17:18:01 +01:00
Stefanos A
1acf8a807b
Implemented IEquatable<> interface
2013-12-24 17:18:00 +01:00
thefiddler
2bf024a912
Implemented new GamePad interface (WIP)
2013-12-24 17:18:00 +01:00
Robert Rouhani
bf1401e115
Fixed the issues caused by merging in our changes as patches from the old repo.
2013-01-16 18:08:03 -08:00
Robert Rouhani
819c02c445
More hacking for gamepads
2013-01-16 17:59:52 -08:00
the_fiddler
0fdcb94ca9
* GamePad.cs:
...
* GamePadState.cs: Added initial implementations.
* Keyboard.cs:
* KeyboardState.cs: Added a number of public members, experimentally.
2009-09-03 20:53:48 +00:00