Commit graph

33 commits

Author SHA1 Message Date
Stefanos A 1d61bd9dd2 Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow 2013-12-24 17:18:01 +01:00
Stefanos A. 1392d48ec0 Protect against recursion in Closing event
Misbehaving clients that shall not be named here may call
GameWindow.Close() inside the GameWindow.Closing event. This causes
recursion in SDL2, crashing the application.

This patch adds a guard to protect against recursion when calling
GameWindow.Close().
2013-12-16 10:37:59 +01:00
Stefanos A. d022e4c020 Improved WindowState changes on SDL2 backend
SDL2 fails to report several different WindowState changes. OpenTK uses
a number of hacks to make it work to some extent, however real fixes
will have to be implemented upstream.
2013-12-15 15:35:57 +01:00
Stefanos A bc95084804 Merge branch 'sdlres' 2013-12-15 13:51:29 +01:00
Stefanos A 694869dc05 Implemented resolution change workaround on SDL2
SDL2 does not support changing display resolutions independently of an
SDL window. As a workaround, if the user uses ChangeResolution and then
makes a GameWindow fullscreen, we use old-style SDL fullscreen which
changes the resolution. If the user makes a GameWindow fullscreen
without calling ChangeResolution first, we use the new
fullscreen-desktop mode to match the other OpenTK backends.
2013-12-13 00:07:13 +01:00
Stefanos A 128d96994b Eliminated memory allocations in Keyboard events 2013-12-09 23:44:51 +01:00
Stefanos A. 1475b3d427 Made DPI-awareness configurable (issue #6)
It is now possible to indicate that an application is not DPI-aware. In
that case, OpenTK will let the operating system handle DPI scaling. This
results in worse visuals (pixel doubling) but allows non DPI-aware
applications to continue working.
2013-12-02 22:18:16 +01:00
Elias Holzer 6ee04b2ff9 Implemented KeyPress event for Sdl2NativeWindow. 2013-11-22 18:05:11 +01:00
Elias Holzer f851d8887c Implemented KeyDown and KeyUp events for Sdl2NativeWindow. 2013-11-22 18:04:53 +01:00
Stefanos A. 08701d318c Destroy SDL window when finalized
SDL_DestroyWindow must be called on the main thread. If the window is
finalized, the finalizer will push a CLOSE event to the event loop
(thread-safe) and the window will be destroyed on the main thread.
2013-11-21 09:31:32 +01:00
Stefanos A. 75d4f3d07c Fixed #5
We need to release the cursor before closing a GameWindow, otherwise
subsequent GameWindows may fail to receive mouse events.
2013-11-20 18:05:45 +01:00
Stefanos A. 48803bb4d6 Fixed #4
Sdl2InputDriver.Dispose() would call SDL_DelEventWatch with a different
"user_data" parameter than SDL_AdEventWatch. This caused the EventFilter
to remain registered and subsequently crash when closing and reopening a
window.
2013-11-20 09:10:12 +01:00
Stefanos A 80f0569f9a Implemented new, leaner SDL2 binding.
The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A 1130d988b0 Use OpenTK.Minimal to stub out missing System.Drawing functionality
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
Stefanos A 5aba35668b Always Set HIDPI flag
It does not to set this flag on previous SDL2 versions, it is ignored silently when not supported.
2013-10-10 00:34:15 +02:00
Stefanos A fb86334835 HIDPI support requires SDL > 2.0.0
SDL_GL_GetDrawableSize was introduced after 2.0.0, so we need to check for that version before we call this method. Fixes MethodNotFounException on vanilla libsdl2-2.0.0 on linux.
2013-10-07 14:17:42 +03:00
Stefanos A d81bedf5f8 Moved all input processing to Sdl2InputDriver
This reduces the duplication of code between Sdl2NativeWindow and
Sdl2InputDriver. Sdl2InputDriver is now solely responsible for handling
input.
2013-10-04 10:02:19 +02:00
Stefanos A 17b4f62151 Sdl2JoystickDriver.Poll() and axis fixes 2013-10-04 02:37:41 +02:00
Stefanos A b4c29d802b Add support for HiDPI modes
When HiDPI is enabled, the size of the OpenGL surface (specified in
pixels) may no longer correspond to the size of the window (specified
in points). Width, Height, ClientSize and ClientRectangle return the
size of the OpenGL surface in device-dependent pixel coordinates
(origin: top-left pixel of the surface). Bounds and Size return the
size of the window in device-independent point coordinates (origin:
desktop).
2013-10-04 01:38:19 +02:00
Stefanos A be7200d37e Merge branch 'sdl2' of https://github.com/thefiddler/opentk
Conflicts:
	Source/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs
2013-10-03 15:11:59 +02:00
Stefanos A. f2eda16458 Serialize Sdl2NativeWindow methods
This change, along with moving DestroyWindow() to the Dispose() method
fixes crashes on shutdown.
2013-10-03 14:59:30 +02:00
Stefanos A. 5051190b01 MouseButtonUp and MouseMove fixes
MouseMove no longer leaves the window borders when the cursor is
invisible. MouseButtonUp events are now reported even when they occur
outside the window. This aligns SDL2 behavior with the native drivers.
2013-10-02 17:55:30 +02:00
Stefanos A. b077597bc1 Create Sdl2NativeWindow hidden
This conforms to the other platform drivers and looks better in general
(no delay between window creation and OpenGL context creation.)
2013-10-02 16:31:22 +02:00
Stefanos A 40cfcfaf25 Improved diagnostics in Dispose()
Leaked and disposed resources are now always reported.
2013-10-02 01:14:26 +02:00
Stefanos A a85cecdc59 Improved resource disposal
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A. c53773f4ec Use scancodes for KeyboardDevice states
This resolves the issue where different layouts would return different
keys when pressing the same physical key. A new API must be introduced
for text input.
2013-09-30 13:51:31 +02:00
Stefanos A. 5a55cb5cca Implemented SDL2 mouse and keyboard drivers 2013-09-30 12:22:25 +02:00
Stefanos A. cfdb5bc95a Free SDL surface after updating the window icon
The SDL surface is no longer needed and will cause a memory leak if not
freed. Additionally, the decoded BitmapData should not be unlocked until
after updating the window icon, as it may be moved by the GC otherwise.
2013-09-29 23:36:28 +02:00
Stefanos A. 420ec232f3 Fixed decoding of Icons
The rgba mask for decoding icon surfaces was incorrect. Icons should
appear as expected now.
2013-09-29 23:08:51 +02:00
Stefanos A. 6245ffe3ef Updated license information 2013-09-27 23:07:23 +02:00
Stefanos A. 2666125b24 Implemented WindowState, WindowBorder and Icon
SDL2 suffers many of the issues we encountered when implementing
OpenTK.Platform.Windows. Workarounds are now in place to make
WindowState changes behave reasonably.
2013-09-27 23:01:46 +02:00
Stefanos A. 56d7e4e564 Use OpenGL window flag and switch to "fake" fullscreen mode
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00