The issue is that some display devices report a BitsPerPel value of 0.
It is not clear whether this is a bug in WinDisplayDevice.cs or some
strange windows issue. The implemented workaround adds an entry to the
debug log and hardcodes BitsPerPel to 32 whenever this condition is
encountered. More investigation required.
uint-to-intptr conversion must obey uint-to-int conversions on 32-bit
machines, otherwise an OverflowException may occur: conversions of
numbers over 2^31-1 must be declared as unchecked.
Fixes issue reported here: http://www.opentk.com/node/3418
This significantly improves the usability of keyboard input, by allowing
a common input scheme to be used on different keyboard layouts. Text
input will be facilitated through a new API.
The support burden for Windows versions prior to XP was too large, plus
the relevant code was completely untested. Removing that will allow us
to focus on the things that really matter.
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
On some systems, the Windows Raw Input driver fails to find the name of
a mouse device, causing a NRE. Since the name is not vital information,
a dummy name is generated as a workaround.
The platform factory for windows now calls SetProcessDPIAware
in order to enable support for high-dpi modes. The relevant
DllImport has been added to API.cs
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
side-effects (XInput2 stops working, debugging becomes difficult).
We now use XWarpPointer and try to discard the spurious MouseMove
events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
easier. Restore previous state when it regains focus.
Added aggressive locking during context creation and delegate loading in order to avoid potential race conditions.
Now uses Wgl.Imports directly wherever possible in order to improve performance and avoid race conditions.
Slightly improved debugging messages.