Stefanos A.
2e435f97bb
Re-added PixelInternalFormat
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GL4.4 renamed PixelInternalFormat to InternalFormat. The missing tokens
are now re-added, since a lot of functions depend on them. Additionally,
a number of 'open' <use> elements now define a specific enum reference.
This is not necessary, but is good for documentation purposes.
2013-10-28 14:11:16 +01:00
Stefanos A.
5cc845713d
Improved extension detection in .spec parser.
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Instead of using a hardcoded list of extensions, the parser will now
use a regex to detect extension names. This gives better results on
new specs without manual editing.
2013-10-27 01:24:04 +02:00
Stefanos A.
d4eeb4e9ce
Functions are now categorized correctly according to their extensions.
2013-10-26 00:07:49 +02:00
Stefanos A.
7cc3947cfb
MASK_COHERENT_BIT should be MAP_COHERENT_BIT
2013-10-25 16:43:43 +02:00
Stefanos A.
f65965aaf7
Fixed ShaderSource and VertexArrayFogCoordOffsetEXT parameters.
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ShaderSource is supposed to accept an array of string lengths as the
last parameter. The count="1" statement in the registry is wrong.
GL.VertexArrayFogCoordOffsetEXT is supposed to receive a
FogPointerType.
2013-10-25 16:30:20 +02:00
Stefanos A
af9d6dd928
Fixed ClearTex[Sub]Image <type> parameter
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As per bug #1006 on the public Khronos bugzilla, <type> corresponds to the PixelType accepted by TexImage3D. This is now fixed.
2013-10-24 09:01:59 +02:00
Stefanos A.
eb84a29206
Implemented "Debug Output" and "State and State Requests"
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functionality according to the OpenGL 4.4 specification, sections 20
and 22.
2013-10-23 20:12:05 +02:00
Stefanos A.
3037baa5ea
Implemented "Reading and Copying Pixels" functionality from the OpenGL
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4.4 specification, sections 18.2 and 18.3.
2013-10-23 18:54:34 +02:00
Stefanos A.
b425bff682
Implemented Whole Framebuffer commands according to the OpenGL 4.4
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specification, section 17.4.
2013-10-23 11:43:11 +02:00
Stefanos A.
86214ebc77
Implemented per-fragment operations according to the OpenGL 4.4
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specification, section 17.
2013-10-23 10:49:29 +02:00
Stefanos A.
1585d6a02e
Implemented Vertex Post-Processing according to the OpenGL 4.4
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specification, section 13.
2013-10-23 10:23:02 +02:00
Stefanos A.
bb2bf9fa48
Implemented Vertex Attributes according to the OpenGL 4.4
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specification, section 11.
2013-10-23 09:43:33 +02:00
Stefanos A.
88183770ae
Implemented Vertex Arrays accordign to the OpenGL 4.4 specification,
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section 10.
2013-10-23 09:31:09 +02:00
Stefanos A.
35b63e777a
Fixed version number on VertexAttribP1 methods (should be 3.3, not
...
1.2).
2013-10-22 21:10:14 +02:00
Stefanos A.
745fd9974f
Implemented strongly-typed Framebuffer and Renderbuffer Objects
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according to the OpenGL 4.4 specification, section 9.
2013-10-22 20:52:37 +02:00
Stefanos A.
5a59e63cea
Implemented strongly-typed Texture functions according to the OpenGL
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4.4 specification, section 8. See issue #2 .
2013-10-22 18:37:25 +02:00
Stefanos A.
badb083686
Added SGIX_texture_icc enumeration that has been removed by the
...
upstream specs. This silences a large amount of warnings caused by the
lack of this extension.
2013-10-22 17:19:19 +02:00
Stefanos A
907a1de89f
Line ending fix.
2013-10-22 17:03:16 +02:00
Stefanos A.
43bde3433a
Implemented strong-types for Shader and Program Objects according to
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the OpenGL 4.4 specification, section 7.
2013-10-22 16:52:35 +02:00
Stefanos A.
9613975681
Updated strong-types for Buffer Objects according to the OpenGL 4.4
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spec, section 6.
2013-10-22 14:40:49 +02:00
Stefanos A.
cfa4f230c5
Updated strong-types for asynchronous queries, query objects and time
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queries according to OpenGL 4.4 spec, section 4.2.
2013-10-22 14:00:01 +02:00
Stefanos A.
15120f3bef
Updated to the latest 4.3 .spec files from the OpenGL registry.
2013-10-22 11:56:08 +02:00
Stefanos A.
8404359bca
Updated to the latest gl.tm from Khronos public svn.
2013-10-22 11:39:50 +02:00
Stefanos A.
39c2230bfa
Re-added BeginMode and PixelFormat enums which were removed by the
...
OpenGL spec.
Added strong types for sync and fence objects (4.4 core specification,
section 4.1).
2013-10-22 11:39:20 +02:00
thefiddler
8dcb8601a2
Normalized line endings
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Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
the_fiddler
02bfac7d59
Removed invalid TextureParameterName.Red token. Fixes issue [ #2789 ]: "TextureParameterName.Red".
2011-12-07 00:28:13 +00:00
the_fiddler
cba5f45415
Added missing TextureEnvMode.Replace token. Fixes issue [ #2791 ]: "TextureEnvMode.Replace missing".
2011-12-06 21:49:43 +00:00
the_fiddler
585a07358e
Added UniformBlockReferencedByGeometryShader token to ActiveUniformBlockParameter. Fixes issue [ #2616 ]: "ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader is missing".
2011-07-26 14:09:12 +00:00
the_fiddler
921944ce90
Added ColorWritemask to GetIndexedPName. Fixes issue [ #2509 ]: "Missing GetIndexedPName.ColorWritemask as GetBoolean parameter".
2011-07-26 12:35:50 +00:00
the_fiddler
c7bc4bffe1
Added missing tokens for ARB_texture_buffer_object (core since GL3.1). Fixes issue [ #2615 ]: "GetPName.MaxTextureBufferSize is missing".
2011-07-26 12:14:17 +00:00
the_fiddler
47312a7a30
Updated OpenGL signatures using gl.spec revision 15037 (06 July 2011).
2011-07-26 11:55:13 +00:00
the_fiddler
3021f668ad
Re-added missing gl.tm file.
...
Added initial C++ spec writer.
Refactored IBind and ISpecWriter interfaces.
2010-12-03 10:21:50 +00:00
the_fiddler
4cfa357dbc
Removed obsolete .spec files. Binding generation is now handled through xml files.
2010-12-03 09:48:39 +00:00
the_fiddler
94cd438166
Use identical XPath for signatures.xml and overrides.xml to unify and simplify their handlers.
2010-12-03 09:45:20 +00:00
the_fiddler
5a408188e4
Added tokens for issue [ #2058 ]: "[GL 4.1] Viewport Array".
2010-11-21 16:11:41 +00:00
the_fiddler
bf6185907f
Added tokens for issue [ #588 ]: "ARB_geometry_shader4".
2010-11-21 16:04:11 +00:00
the_fiddler
ef97233198
Added tokens for [ #2056 ]: "[GL 4.1] Get Program Binary".
2010-11-21 15:45:33 +00:00
the_fiddler
6052f32c21
Added tokens for [ #2055 ]: "[GL 4.1] ES2 Compatibility".
2010-11-21 15:43:15 +00:00
the_fiddler
87feb96a92
Added tokens for [ #2057 ]: "[GL 4.1] Separate Shader Objects".
2010-11-21 15:25:12 +00:00
the_fiddler
cbc37f14f1
Added tokens for [ #2054 ]: "[GL 4.1] Vertex Attrib 64bit".
2010-11-21 15:10:45 +00:00
the_fiddler
fa76c13e17
Added tokens for [ #1799 ]: "[GL 4.0] Transform Feedback 3".
2010-11-21 11:45:13 +00:00
the_fiddler
d40a0befc7
Added tokens for [ #1798 ]: "[GL 4.0] Transform Feedback 2".
2010-11-21 11:41:38 +00:00
the_fiddler
c132ff129d
Added tokens for [ #1797 ]: "[GL 4.0] Texture Gather".
2010-11-21 11:34:34 +00:00
the_fiddler
e039e672b4
Added tokens for [ #1796 ]: "[GL 4.0] Texture Cube Map Array".
2010-11-21 11:30:55 +00:00
the_fiddler
d3e2d3fa4a
Added tokens for [ #1795 ]: "[GL 4.0] Tessellation Shader".
2010-11-21 11:26:50 +00:00
the_fiddler
4d2801d329
Added tokens for [ #1794 ]: "[GL 4.0] Shader Subroutine".
...
Fixed <use> overrides for SAMPLE_SHADING and MIN_SAMPLE_SHADING_VALUE.
2010-11-21 10:47:22 +00:00
the_fiddler
4d8d039493
Added tokens for [ #1793 ]: "[GL 4.0] Sample Shading".
2010-11-21 10:33:45 +00:00
the_fiddler
d05b546a4e
Added missing tokens to ActiveAttribType (integer datatypes introduced in GL2.0 and GL3.0).
2010-11-21 10:30:59 +00:00
the_fiddler
79688eec7e
Added tokens for [ #1792 ]: "[GL 4.0] GPU Shader fp64".
2010-11-21 10:26:40 +00:00
the_fiddler
0cfc02755f
Added tokens for [ #1791 ]: "[GL 4.0] GPU Shader 5".
2010-11-21 10:22:56 +00:00