Commit graph

514 commits

Author SHA1 Message Date
the_fiddler a5cd312bc1 Completed the OpenTK.Math Vector[234] overhaul. Added LengthFast and NormalizeFast functions. Removed overloads. Made the pointer conversions explicit. 2007-10-24 23:40:06 +00:00
the_fiddler 9bcf45632d Added InverseSqrtFast. Vector2.LengthFast uses this to approximate the magnitude. 2007-10-24 23:23:24 +00:00
the_fiddler bd4ac11548 Fixed compilation issue. Added OpenTK.Math.Functions. 2007-10-24 17:34:34 +00:00
the_fiddler b80362c8b3 Improved the Vector2 interface. Vector2.Add/Sub/Dot/Scale no longer create temporary objects. Removed Vector3/4 overloads. 2007-10-24 17:26:05 +00:00
the_fiddler 36bf848006 Forced creation of GLControl during construction. 2007-10-24 16:41:40 +00:00
the_fiddler baeea2ee2a Updated to bindings generated by the 0.3.13.1 generator. 2007-10-21 15:49:42 +00:00
the_fiddler 25eeeab609 Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose).
Minor cleanup. Added code to turn ALL_CAPS enums into .Net CamelCase enums - must take care of the extensions before enabling this.
Added a couple new commandline options, and fixed a misspelling (NestedEnumsClass was NestedEunmsClass, ugh!)
2007-10-21 15:48:52 +00:00
the_fiddler 32d854cae9 Platform neutral path separator. 2007-10-21 15:46:00 +00:00
the_fiddler 11015a9fc7 GameWindow.Exit() now throws an exception that is caught inside GameWindow.Run() to signal end of execution. Simplifies code and removes some ugly conditionals. 2007-10-20 14:22:39 +00:00
the_fiddler 1fa4641781 Example Data directory. 2007-10-20 14:20:09 +00:00
the_fiddler 225385b5c5 Example Data directory. 2007-10-20 14:19:25 +00:00
the_fiddler ea52ac2b38 Bumped version number to 0.3.13.x 2007-10-20 14:18:24 +00:00
the_fiddler 5b7c1e2384 Updated Build.exe and Prebuild.xml to copy data files and dll.config files in all cases. 2007-10-20 14:17:51 +00:00
the_fiddler 81ba27da98 Updated Build.exe and Prebuild.xml to copy data files and dll.config files in all cases. 2007-10-20 14:17:31 +00:00
the_fiddler eb31744ad0 Example now reads the poem from Data\Poem.txt instead from an embedded resource. 2007-10-20 13:41:39 +00:00
the_fiddler 55f8be2bd6 Added GdiCharset enum. Not used for now. 2007-10-20 13:40:55 +00:00
the_fiddler 35c1e7ae3b Delete Resources.resx because it wouldn't play nice with Prebuild.exe. I should report the problem to Prebuild and add it in back in the future - resources are rather nice. 2007-10-20 13:40:24 +00:00
the_fiddler d96ce82416 Added logic to copy the Data directory to the Examples output directory. 2007-10-20 13:38:46 +00:00
the_fiddler a78449d6f2 Added ordering information. 2007-10-20 10:54:40 +00:00
the_fiddler 25bf4396c5 Added ChangeSize function to TexturePacker. 2007-10-20 10:36:27 +00:00
the_fiddler d41d741d2f Added Resources class to Examples. 2007-10-20 10:35:32 +00:00
the_fiddler 97e145c2a9 Simplified ExampleLauncher. Better naming scheme. 2007-10-20 10:34:29 +00:00
the_fiddler 73474632db Added Fonts example (Tutorial 6) that showcases the use of the TextureFont class. 2007-10-20 10:32:52 +00:00
the_fiddler 7ddf81df81 Added TextureFont class. Right now it can Load and Print fonts. Missing documentation. Slow. 2007-10-20 10:31:59 +00:00
the_fiddler 3416fc515d Cleaned up and simplified the ExampleLauncher reflection functions. Can now launch "console" examples (which utilize neither GameWindow nor Windows.Forms). Better naming scheme for loaded examples. 2007-10-20 10:29:39 +00:00
the_fiddler 2968ab9842 The Resize event is now fired before the Load event. 2007-10-20 10:28:02 +00:00
the_fiddler 35d903bcf2 GameWindow constructor now creates a window. Made CreateWindow private. Added InputDriver. 2007-10-19 20:03:53 +00:00
the_fiddler 056d2d654c Added WMInput driver. 2007-10-19 20:02:34 +00:00
the_fiddler 085ae52ce4 InputDriver now checks for pre-XP windows versions, and instantiates the WMInput driver. 2007-10-19 20:01:41 +00:00
the_fiddler 32d40b8033 Removed the InputDriver from the INativeGLWindow interface. It now resides lower, in the GameWindow class. 2007-10-19 20:00:45 +00:00
the_fiddler 85ffee222e Initial commit of TexturePacker. 2007-10-17 21:16:22 +00:00
the_fiddler 50f5c8e03f Initial commit of OpenTK.Fonts. 2007-10-17 21:16:00 +00:00
the_fiddler 765cff1142 Deleted obsolete tests. 2007-10-17 21:14:36 +00:00
the_fiddler ac515347d0 Added ability to launch console applications. 2007-10-17 11:33:11 +00:00
the_fiddler 6c4372edbc Improved Call Performance test. It now outputs to the console / log file, and provides much better results. 2007-10-17 11:32:36 +00:00
the_fiddler fcfc35dc18 Fixed build (changes to GLControl). 2007-10-15 11:16:53 +00:00
the_fiddler 33c276bc76 VSync now responds to changes. Contains a true DisplayMode. New constructor. 2007-10-15 11:16:20 +00:00
the_fiddler 73468f8fa3 Added CreateContext and DestroyContext functions. Better handling of DisplayModes. Added Mode property. 2007-10-15 11:15:34 +00:00
the_fiddler 9504ea7ad2 Now loads GL and Glu functions. 2007-10-15 11:14:41 +00:00
the_fiddler e257702212 Removed Fullscreen property (fixes build issue). 2007-10-15 11:13:51 +00:00
the_fiddler 10f89bcd9c Major update! Updated timing routines. Added documentation. Added VSync property. 2007-10-15 11:12:56 +00:00
the_fiddler 50e0da4392 INativeGLWindow no longer inherits from IGLcontrol. Fixes build problems, too. 2007-10-15 11:11:38 +00:00
the_fiddler 2e09aa16b6 Removed loading of GL and Glu functions. This now happens lower in the hierarchy, inside GameWindow. 2007-10-15 11:06:58 +00:00
the_fiddler e64171ae45 Added Exceptions.cs which contains OpenTK exceptions. 2007-10-15 11:03:57 +00:00
the_fiddler 8cce2ac278 Disabled support for multiple devices to minimize memory and CPU usage. 2007-10-15 11:02:14 +00:00
the_fiddler f71bb87fe1 Removed the glControl.CreateControl() calls. 2007-10-05 07:46:56 +00:00
the_fiddler 961cf9d54c Constructor now throws ArgumentNullException instead of ArgumentException. 2007-10-05 06:54:36 +00:00
the_fiddler 5f9a8921b2 Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs 2007-10-05 06:52:40 +00:00
the_fiddler de5df88e8c Deleted obsolete examples. 2007-09-30 14:11:46 +00:00
the_fiddler fa395a5325 Big update: added timing information. Improved update and render frequency limiting algorithms (they extremely accurate now!) Added VSync property and VSyncMode enum. Adaptive VSync not available yet. 2007-09-30 12:44:42 +00:00