Commit graph

78 commits

Author SHA1 Message Date
the_fiddler 510125a0fa 2008-04-13 18:44:23 +00:00
the_fiddler 76825a36c7 Updates to GameWindow shutdown and X11 locking behavior. 2008-03-26 19:43:57 +00:00
the_fiddler 034d524a87 Use one display connection for all X11 communication. Seems to fix (not 100%) the crash problems encountered. 2008-03-24 13:12:02 +00:00
the_fiddler ca68971695 Moved OpenTK.Fonts to from OpenTK OpenTK.Utilities.
Added OpenTK.Utilities.dll reference to Examples.
Moved assembly-level attributes from GameWindow.cs to Configuration.cs.
2008-03-08 14:06:59 +00:00
the_fiddler 223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00
the_fiddler e477631ad7 Major update: fixed context construction on X11.
Fixed vsync on X11.
Updated GraphicsContext interface, for better extensibility. Some public functions were moved to IGraphicsContextInternal.
Renamed DisplayDevice.PrimaryDisplay to DisplayDevice.Default.
Updated and documented new GameWindow constructors.
Improved GameWindow.Exit, added GameWindow.ExitAsync() and improved error handling.
Improved GraphicsContext and NativeGLWindow APIs (construction in constructor).
Made ContextHandle public.
2008-03-01 13:15:31 +00:00
the_fiddler c89abaee72 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:28:40 +00:00
the_fiddler 7d6d34c686 Renamed GraphicsFormat to GraphicsMode. 2008-02-28 15:26:13 +00:00
the_fiddler 9abcb5d92e Updated to use new IWindowInfo interface.
Updated to use GraphicsFormat instead of DisplayMode.
Updated to use ColorDepth instead of ColorMode.
Improved GameWindow Exit handling, and handling of failed context creation.
Improved WinGLContext creation code, to allow for FSAA support in the future.
Fixed several shutdown bugs in WinGLContext and GraphicsContext.
Context creation no longer relies on IGLContextCreationHack.
X11GLContext is not working at the moment.
2008-02-28 13:57:07 +00:00
the_fiddler af638d4795 Fixed a few warnings.
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00
the_fiddler 4fe6d37770 Completed move of OpenTK.OpenGL to OpenTK.Graphics.OpenGL. 2008-02-02 00:58:26 +00:00
the_fiddler f16b6c55c6 Fixed crash on resize. 2008-02-01 18:04:29 +00:00
the_fiddler 5b9991cba3 Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext. 2008-01-31 14:39:54 +00:00
the_fiddler 1932e25689 Renamed IGLContext to IGraphicsContext. 2008-01-31 13:17:42 +00:00
the_fiddler 5c6a261030 Added setter to GLContext.CurrentContext and all implementations, so that the user can clear the context of any thread.
Updated GameWindow and its implementations to use GraphicsFormat instead of the obsolete DisplayMode.
Updated license.
Updated some docs.
Fixed CLSCopmliant warnings in XRamExtension.cs
2008-01-31 13:15:17 +00:00
the_fiddler 6f9deacc85 Added fadeout and fadein effect. 2008-01-26 14:02:58 +00:00
the_fiddler e17439384b Fullscreen mode changes now work! 2008-01-24 12:36:40 +00:00
the_fiddler d1f2d7b33e Updated everything to use plain (int width, int height parameters) instead of DisplayMode.Width/.Height. 2008-01-23 14:17:09 +00:00
the_fiddler 878af03601 Documentation updates. Getting rid of all remaining warnings in debug build. 2008-01-20 19:29:42 +00:00
the_fiddler bf22f52597 Re-added input polling. 2008-01-15 13:01:55 +00:00
the_fiddler 7ffbde31d1 Temporarily disabled GameWindowExitException. 2008-01-15 12:08:09 +00:00
the_fiddler b9c7a62d4f Debugging GameWindow.Exit() sequence on Mono. 2008-01-15 11:23:34 +00:00
the_fiddler a2673bf5ff Changed the INativeGLWindow.CreateWindow interface to return an IGLContext instead of a GLContext. 2008-01-15 10:48:48 +00:00
the_fiddler 4a5b8e81d8 Refactored context creation to be done inside the *GLNative classes, instead of the GameWindow class. Should refactor in the next version. 2008-01-15 10:31:03 +00:00
the_fiddler 1aa19633f9 Fixed window destruction. 2008-01-15 00:10:56 +00:00
the_fiddler b82bf0a073 Fixed GLContext creation on Windows. 2008-01-14 22:38:09 +00:00
the_fiddler f8ec5ffcd0 Solved context creation on windows. 2008-01-11 20:37:09 +00:00
the_fiddler ef1ee1386f GameWindow.Exit() now works when called from a different thread. 2008-01-06 02:29:54 +00:00
the_fiddler 938b2b8519 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00
the_fiddler f23bafa6a4 Added instructions on how to disable warning on OpenTK.GameWindowExitException when running under the Visual Studio debug process. 2007-11-12 19:21:45 +00:00
the_fiddler 180fb083b9 Some comments. 2007-11-12 07:45:34 +00:00
the_fiddler e020c2f55f Added a call to StopWatch.Reset() to avoid starting the timers before their time. 2007-11-11 23:32:58 +00:00
the_fiddler 815eb7ef55 Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same. 2007-11-11 20:23:25 +00:00
the_fiddler 6dc133d9eb Fixed shutdown sequence on Linux. GameWindow.Exit() and clicking the 'close' button now produce the same result. 2007-11-11 20:10:08 +00:00
the_fiddler d1e7e6a351 Use GameWindowExitException to exit GameWindow now. No need for the GameWindow.Exit(); return; idiom any more. 2007-11-11 19:28:13 +00:00
the_fiddler d2270f8eef Reverted to 0.3.12 way of handling input events. 2007-11-10 18:26:05 +00:00
the_fiddler ffcf353c4c Enabled VSyncing by default. 2007-11-08 15:57:10 +00:00
the_fiddler 865f8ffd08 Corrected some warnings. 2007-11-06 13:37:19 +00:00
the_fiddler e0c804a456 Updated to work with the new bindings. 2007-11-04 15:41:10 +00:00
the_fiddler 1c2e6c55a1 Split up lines that were longer than 100 characters. 2007-11-01 23:28:31 +00:00
the_fiddler 6c76aa72e0 Cleaned up warnings. Updated documentation. Cleaned up some functions. 2007-10-26 15:54:35 +00:00
the_fiddler bc2eac92c1 GameWindow.Exit() now throws an exception that is caught inside GameWindow.Run() to signal end of execution. Simplifies code and removes some ugly conditionals. 2007-10-20 14:22:39 +00:00
the_fiddler ac2d5046b8 The Resize event is now fired before the Load event. 2007-10-20 10:28:02 +00:00
the_fiddler 6559df8533 GameWindow constructor now creates a window. Made CreateWindow private. Added InputDriver. 2007-10-19 20:03:53 +00:00
the_fiddler f0e5cbb8aa Major update! Updated timing routines. Added documentation. Added VSync property. 2007-10-15 11:12:56 +00:00
the_fiddler 96b6ccebd8 Big update: added timing information. Improved update and render frequency limiting algorithms (they extremely accurate now!) Added VSync property and VSyncMode enum. Adaptive VSync not available yet. 2007-09-30 12:44:42 +00:00
the_fiddler 9aaa45ace2 Added Unload event. 2007-09-26 23:13:57 +00:00
the_fiddler 40b6f1040f Added NotImplementedException to Visible property. 2007-09-26 15:43:28 +00:00
the_fiddler 8138033b2a Improved documentation. Split On*** event methods between On***Internal and On***, to protect user's from forgetting to call base.On*** (no need to call that now). Improved Resize event handling (goes through OnUpdateFrameInternal now, removes duplicate events). 2007-09-26 11:50:44 +00:00
the_fiddler 42c1affe34 Added X11 Mouse support. X11 Keyboard support is faster now.
Made GameWindow.Dispose() virtual.
2007-09-25 16:45:12 +00:00