Stefanos A.
65ff060ca5
Corrected the values of the GL_NEXT_BUFFER_NV and
...
GL_SKIP_COMPONENTS_*_NV extensions.
2013-10-25 16:10:51 +02:00
Stefanos A.
0aa0d5ab6c
Check the existence of a Constant reference using the
...
Constant.Reference property, instead of the first character of
Constant.Value. Fixes values that are negative numbers.
2013-10-25 08:57:33 +02:00
Stefanos A.
b15066bd03
Strip struct and const identifiers from the output. This matches the
...
old .spec files.
Group attributes in parameters no longer overwrite the pointer order
or const-ness of the parameter.
2013-10-25 08:55:12 +02:00
Stefanos A.
078a1e8443
Allow spaces in pointer types (e.g. "GLchar * *").
...
Added todo for string->String translation that is overwritten
immediately.
2013-10-25 08:52:34 +02:00
Stefanos A.
06d2de3e7b
Fixed translation of GLchar** (should be string[], not string). Added
...
diagnostic message in case of higher-order pointer parameters that
will currently generate incorrect bindings.
2013-10-25 08:48:24 +02:00
Stefanos A.
a162ee5b1b
Added DEBUGPROCKHR for the KHR_debug extension. Added
...
CompressedTextureARB that is encountered in the new gl.xml registry.
2013-10-25 08:47:17 +02:00
Stefanos A.
e08baaa624
Fixed implementation of IsValue. Improved the handling of value
...
(number) parameters.
2013-10-25 08:45:02 +02:00
Stefanos A.
7296edafac
Added support for overriding the element count of an array parameter.
2013-10-24 22:42:12 +02:00
Stefanos A.
d4c1cb1bb3
Improved grouping of enumerations. Fixed missing extension
...
enumerations.
2013-10-24 20:56:28 +02:00
Stefanos A
b5aff5dfaf
Don't crash on non-numeric element counts.
2013-10-24 18:50:19 +02:00
Stefanos A.
645abc5ab1
Improved diagnostic message in case of a circular definition.
2013-10-24 18:46:58 +02:00
Stefanos A.
780d5e60c2
Return type should be defined in the "type" attribute of the returns
...
element.
2013-10-24 18:42:52 +02:00
Stefanos A.
2378bef21e
Tokens in "All" enum should have a name of "token" not "enum".
2013-10-24 18:41:09 +02:00
Stefanos A.
0cb722c908
Implemented translation of function attributes (api, category,
...
deprecated, extension, version).
2013-10-24 18:32:09 +02:00
Stefanos A.
88438102a2
Initial implementation of new XML spec parser.
2013-10-24 17:19:52 +02:00
Stefanos A.
be6c583f4f
Implemented Sdl2GraphicsMode..
2013-10-24 09:32:17 +02:00
Stefanos A
8107abeb01
Updated gl4 documentation according to latest manpages
2013-10-24 09:03:15 +02:00
Stefanos A
af9d6dd928
Fixed ClearTex[Sub]Image <type> parameter
...
As per bug #1006 on the public Khronos bugzilla, <type> corresponds to the PixelType accepted by TexImage3D. This is now fixed.
2013-10-24 09:01:59 +02:00
Stefanos A.
192fedbca5
Removed sdl2-cs in favor of a leaner, better-designed binding.
2013-10-24 02:02:35 +02:00
Stefanos A
7aa5499f3e
Merge branch 'gl4' of https://github.com/thefiddler/opentk
2013-10-24 01:47:00 +02:00
Stefanos A
80f0569f9a
Implemented new, leaner SDL2 binding.
...
The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A
d8089a7732
Updated documentation according to the latest GL4 manpages.
2013-10-23 20:19:16 +02:00
Stefanos A.
60afa79203
Updated documentation according to the latest available manpages.
2013-10-23 20:17:08 +02:00
Stefanos A.
eb84a29206
Implemented "Debug Output" and "State and State Requests"
...
functionality according to the OpenGL 4.4 specification, sections 20
and 22.
2013-10-23 20:12:05 +02:00
Stefanos A.
3037baa5ea
Implemented "Reading and Copying Pixels" functionality from the OpenGL
...
4.4 specification, sections 18.2 and 18.3.
2013-10-23 18:54:34 +02:00
Stefanos A.
b425bff682
Implemented Whole Framebuffer commands according to the OpenGL 4.4
...
specification, section 17.4.
2013-10-23 11:43:11 +02:00
Stefanos A.
a005fab243
Prefer overrides with exact name matches over generic name matches.
...
For instance, if we override both ClearBufferfi and ClearBuffer, then
ClearBuffer{i f ui}v will be overriden be ClearBuffer and
ClearBufferfi will be overriden by ClearBufferfi. This allows us to
specialize overrides when necessary.
2013-10-23 11:42:24 +02:00
Stefanos A.
86214ebc77
Implemented per-fragment operations according to the OpenGL 4.4
...
specification, section 17.
2013-10-23 10:49:29 +02:00
Stefanos A.
1585d6a02e
Implemented Vertex Post-Processing according to the OpenGL 4.4
...
specification, section 13.
2013-10-23 10:23:02 +02:00
Stefanos A.
bb2bf9fa48
Implemented Vertex Attributes according to the OpenGL 4.4
...
specification, section 11.
2013-10-23 09:43:33 +02:00
Stefanos A.
88183770ae
Implemented Vertex Arrays accordign to the OpenGL 4.4 specification,
...
section 10.
2013-10-23 09:31:09 +02:00
Stefanos A.
35b63e777a
Fixed version number on VertexAttribP1 methods (should be 3.3, not
...
1.2).
2013-10-22 21:10:14 +02:00
Stefanos A.
18643b8f1d
Allow version attribute in overrides.xml.
2013-10-22 21:09:18 +02:00
Stefanos A.
745fd9974f
Implemented strongly-typed Framebuffer and Renderbuffer Objects
...
according to the OpenGL 4.4 specification, section 9.
2013-10-22 20:52:37 +02:00
Stefanos A.
5a59e63cea
Implemented strongly-typed Texture functions according to the OpenGL
...
4.4 specification, section 8. See issue #2 .
2013-10-22 18:37:25 +02:00
Stefanos A.
badb083686
Added SGIX_texture_icc enumeration that has been removed by the
...
upstream specs. This silences a large amount of warnings caused by the
lack of this extension.
2013-10-22 17:19:19 +02:00
Stefanos A
967a6514de
Merge branch 'master' into gl4
2013-10-22 17:03:39 +02:00
Stefanos A
907a1de89f
Line ending fix.
2013-10-22 17:03:16 +02:00
Stefanos A
dc00ea7ea5
Merge branch 'master' of https://github.com/thefiddler/opentk
2013-10-22 16:58:33 +02:00
Stefanos A.
43bde3433a
Implemented strong-types for Shader and Program Objects according to
...
the OpenGL 4.4 specification, section 7.
2013-10-22 16:52:35 +02:00
Stefanos A.
9613975681
Updated strong-types for Buffer Objects according to the OpenGL 4.4
...
spec, section 6.
2013-10-22 14:40:49 +02:00
Stefanos A.
cfa4f230c5
Updated strong-types for asynchronous queries, query objects and time
...
queries according to OpenGL 4.4 spec, section 4.2.
2013-10-22 14:00:01 +02:00
Stefanos A.
9685f6e2f0
Array overloads with count=1 should be turned into ref/out parameters.
...
This fixes an issue where arrays with count=1 would remain as unsafe
pointers instead of becoming ref/out parameters.
2013-10-22 13:41:31 +02:00
Stefanos A.
a23b846800
Updated to the latest 4.3 specs (WIP).
2013-10-22 13:22:22 +02:00
Stefanos A.
df8626740a
Fixed exception while parsing the 4.3 specs.
...
This was caused by changes in the .spec file definitions between 4.1
and 4.3.
2013-10-22 11:58:23 +02:00
Stefanos A.
c49f9cd4a1
Implemented compatibility overloads for the changes introduced by the
...
4.3 .spec files.
Added DebugProc definition required in the 4.3 specs.
2013-10-22 11:57:18 +02:00
Stefanos A.
15120f3bef
Updated to the latest 4.3 .spec files from the OpenGL registry.
2013-10-22 11:56:08 +02:00
Stefanos A.
992ae7947a
Added usage example.
2013-10-22 11:40:41 +02:00
Stefanos A.
8404359bca
Updated to the latest gl.tm from Khronos public svn.
2013-10-22 11:39:50 +02:00
Stefanos A.
39c2230bfa
Re-added BeginMode and PixelFormat enums which were removed by the
...
OpenGL spec.
Added strong types for sync and fence objects (4.4 core specification,
section 4.1).
2013-10-22 11:39:20 +02:00
Stefanos A.
61fd8d6122
Added ConstCharPointer->string transformation in accordance to GL 4.3
...
specs.
2013-10-21 21:43:05 +02:00
Stefanos A.
98504ce67a
Added DebugProc delegate in accordance to GL 4.3 specs.
2013-10-21 21:42:09 +02:00
Stefanos A.
0d3ab7174c
Fixed crash on 32-bit machines
...
uint-to-intptr conversion must obey uint-to-int conversions on 32-bit
machines, otherwise an OverflowException may occur: conversions of
numbers over 2^31-1 must be declared as unchecked.
Fixes issue reported here: http://www.opentk.com/node/3418
2013-10-21 19:41:26 +02:00
thefiddler
581919cb1c
Initial work on new gl xml spec support.
2013-10-21 18:28:01 +02:00
thefiddler
4dfcf39d26
Added missing DllImport attribute.
...
Fixes thefiddler/opentk#1
2013-10-12 19:43:26 +02:00
Stefanos A
915ead34cb
Modify dllimport path on Android builds.
2013-10-12 15:17:10 +02:00
Stefanos A
6df11a8564
Fixed incorrect self-assignment statements
2013-10-12 15:16:05 +02:00
Stefanos A
30e42bb6dd
[DllImport] registry methods when the Microsoft.Win32 namespace is not
...
available (untested).
2013-10-12 05:15:46 +02:00
Stefanos A
70818d97e1
Fixed compilation on desktop platforms.
2013-10-12 05:14:51 +02:00
Stefanos A
863edc35d1
Added Xamarin.Android target
2013-10-12 05:08:27 +02:00
Stefanos A
d27904292d
System.Drawing is required for Point, Size and Rectangle types.
2013-10-12 05:07:46 +02:00
Stefanos A
1130d988b0
Use OpenTK.Minimal to stub out missing System.Drawing functionality
...
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
Stefanos A
bb3156d185
Implemented minimal System.Drawing stubs for Xamarin.Android targets.
2013-10-12 04:59:55 +02:00
thefiddler
b64c9d84e7
Why does this file keep changing?
2013-10-11 09:52:53 +02:00
thefiddler
f013c44ba1
Fixed Tilde and Number1 scancodes
2013-10-11 09:51:08 +02:00
thefiddler
8dcb8601a2
Normalized line endings
...
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A
73e3614338
Merge branch 'scancodes'
...
Conflicts:
Source/OpenTK/OpenTK.csproj
Source/OpenTK/Platform/Windows/WinFactory.cs
2013-10-11 01:05:55 +02:00
Stefanos A
5aba35668b
Always Set HIDPI flag
...
It does not to set this flag on previous SDL2 versions, it is ignored silently when not supported.
2013-10-10 00:34:15 +02:00
Stefanos A
459313dca8
Fixed line endings
2013-10-10 00:18:59 +02:00
Stefanos A
fb86334835
HIDPI support requires SDL > 2.0.0
...
SDL_GL_GetDrawableSize was introduced after 2.0.0, so we need to check for that version before we call this method. Fixes MethodNotFounException on vanilla libsdl2-2.0.0 on linux.
2013-10-07 14:17:42 +03:00
Stefanos A
6fa0aba7fd
Do not copy Dependencies
...
Since the Example Browser is not loading its Dependencies by itself, there is no point in copying them to the output directory.
2013-10-04 17:04:35 +02:00
Stefanos A.
e181d14f69
Fixed git revision detection
2013-10-04 16:52:59 +02:00
Stefanos A
342af2f927
Fixed file not found error
...
The debug.log would be deleted after launching an example, causing the
example browser to complain that the file cannot be found. In reality,
it should be deleted before launching an example - fixed.
2013-10-04 10:03:26 +02:00
Stefanos A
d81bedf5f8
Moved all input processing to Sdl2InputDriver
...
This reduces the duplication of code between Sdl2NativeWindow and
Sdl2InputDriver. Sdl2InputDriver is now solely responsible for handling
input.
2013-10-04 10:02:19 +02:00
Stefanos A
bad2b7b6d7
Implemented IDisposable in Sdl2Joystick
...
Sdl2Joystick calls SDL_JoystickOpen, which means we must call
SDL_JoystickClose on shutdown.
2013-10-04 10:00:57 +02:00
Stefanos A
79def664b8
No separate Factory.Embedded for SDL2
...
Sdl2Factory supports both desktop and embedded profiles, there is no
need to construct a separate Embedded profile.
2013-10-04 09:57:43 +02:00
Stefanos A
17b4f62151
Sdl2JoystickDriver.Poll() and axis fixes
2013-10-04 02:37:41 +02:00
Stefanos A
1434f0d3e9
Display joystick information
2013-10-04 02:37:05 +02:00
Stefanos A
af67a96759
Initial implementation of IJoystickDriver API
2013-10-04 01:39:22 +02:00
Stefanos A
b4c29d802b
Add support for HiDPI modes
...
When HiDPI is enabled, the size of the OpenGL surface (specified in
pixels) may no longer correspond to the size of the window (specified
in points). Width, Height, ClientSize and ClientRectangle return the
size of the OpenGL surface in device-dependent pixel coordinates
(origin: top-left pixel of the surface). Bounds and Size return the
size of the window in device-independent point coordinates (origin:
desktop).
2013-10-04 01:38:19 +02:00
Stefanos A.
b3a0b78454
Use locale-independent scancodes
...
This significantly improves the usability of keyboard input, by allowing
a common input scheme to be used on different keyboard layouts. Text
input will be facilitated through a new API.
2013-10-03 20:53:34 +02:00
Stefanos A.
4dceea9e21
Added common key aliases
2013-10-03 20:52:02 +02:00
Stefanos A.
3f81bc26d4
Removed support for < Windows XP
...
The support burden for Windows versions prior to XP was too large, plus
the relevant code was completely untested. Removing that will allow us
to focus on the things that really matter.
2013-10-03 20:51:36 +02:00
Stefanos A
913c4f16e6
Throw extension if context creation fails
...
This aligns behavior with that of the other platforms.
2013-10-03 17:22:13 +02:00
Stefanos A
80845315db
Fallback to desktop context if embedded fails
...
Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
2013-10-03 17:20:17 +02:00
Stefanos A.
94c02e827a
NRE -> GraphicsContextMissingException
...
Throw a GraphicsContextMissingException if GraphicsBindingBase.LoadAll() is called without a current GraphicsContext.
2013-10-03 16:45:28 +02:00
Stefanos A.
0e221a0ce5
Load ES entry points even on desktop
...
Some drivers / operating systems export ES entry points as extensions on regular "desktop" GraphicsContexts. Attempt to load them even if the user has not explicitly asked for an ES context.
2013-10-03 16:42:38 +02:00
Stefanos A
be7200d37e
Merge branch 'sdl2' of https://github.com/thefiddler/opentk
...
Conflicts:
Source/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs
2013-10-03 15:11:59 +02:00
Stefanos A.
f2eda16458
Serialize Sdl2NativeWindow methods
...
This change, along with moving DestroyWindow() to the Dispose() method
fixes crashes on shutdown.
2013-10-03 14:59:30 +02:00
Stefanos A.
3c867838e6
Reload WGL entry points in WinGLContext()
...
This fixes AccessViolationException when creating multiple contexts on
Intel hardware.
2013-10-03 14:04:34 +02:00
Stefanos A
d217e379d4
Added support for OpenGL ES through SDL2
...
If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified.
2013-10-03 11:17:21 +02:00
Stefanos A.
f6da957639
Improved debugging messages
...
Exceptions that occur in the example process are now logged.
2013-10-02 17:55:57 +02:00
Stefanos A.
5051190b01
MouseButtonUp and MouseMove fixes
...
MouseMove no longer leaves the window borders when the cursor is
invisible. MouseButtonUp events are now reported even when they occur
outside the window. This aligns SDL2 behavior with the native drivers.
2013-10-02 17:55:30 +02:00
Stefanos A.
b077597bc1
Create Sdl2NativeWindow hidden
...
This conforms to the other platform drivers and looks better in general
(no delay between window creation and OpenGL context creation.)
2013-10-02 16:31:22 +02:00
Stefanos A.
4d7ba20a03
Fixed unsetting current context in SDL2
...
SDL_GL_MakeCurrent(IntPtr.Zero, IntPtr.Zero) is the correct way to
remove the current OpenGL context from the calling thread. Fixes
threaded rendering on Windows.
2013-10-02 16:26:47 +02:00
Stefanos A
c077d5c026
Added Mac OS X build of SDL2 to dependencies
2013-10-02 01:39:53 +02:00
Stefanos A
40cfcfaf25
Improved diagnostics in Dispose()
...
Leaked and disposed resources are now always reported.
2013-10-02 01:14:26 +02:00
Stefanos A
6360156d99
Added Sync object for SDL
2013-10-02 01:13:06 +02:00
Stefanos A
c77439ea6b
Marked class as partial
...
This allows extension of the class without touching the upstream code.
2013-10-02 01:12:12 +02:00
Stefanos A
f8d9667653
Use separate process for executing examples
...
Using a separate, isolated process protects against incompatible interactions between the Example Browser (WinForms) and the executing example (native or SDL). It also protects the main GUI from crashes in the example code.
2013-10-02 01:10:03 +02:00