Benjamin Nitschke
ca6c0a4080
Fixed line breaks in release notes
2014-02-17 19:45:32 +01:00
Benjamin Nitschke
6ca0a8a7ed
Added stable release notes and nuget package links
2014-02-17 19:44:15 +01:00
thefiddler
295522d8b7
[Doc] Generate oxygen reference for OpenGL/AL
...
This is useful, even though it takes a lot of time and generates large
files.
2014-02-16 17:10:49 +01:00
thefiddler
ee04127cff
[Doc] Add links to OpenTK manual and API reference
2014-02-16 17:10:10 +01:00
thefiddler
2d04f92277
[Doc] Updated version number in doxygen documentation
2014-02-16 16:21:30 +01:00
thefiddler
3c24a951b1
[Doc] Removed deprecated doxygen directives
2014-02-16 15:30:38 +01:00
thefiddler
ae3f8cff55
[Doc] Fixed doxygen latex-to-pdf conversion
...
pdflatex will fail when a <seealso> elements is placed within a
<summary> element. This is now fixed.
2014-02-16 15:30:22 +01:00
thefiddler
0dd5761953
[Doc] Removed pdf OpenGL/AL specifications in favor of html links
...
This reduces download size significantly without loss in functionality.
2014-02-16 13:20:36 +01:00
Stefanos A.
181e8e8036
[Doc] Updated documentation for release
2014-02-16 12:01:52 +01:00
Stefanos A.
0052ff435e
[Win] Do not raise KeyPress for control chars
...
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A.
1c1607da56
[OpenTK] Make VB.Net overload resolution happy
...
GLHelper.cs contains a number of overloads that cannot be resolved by
VB.Net. We cannot remove them, as that will break
backward-compatibility, but we can hide them by moving them after the
autogenerated overloads in GL.cs.
Terrible hack, but it appears to work.
Issue originally reported at http://www.opentk.com/node/3554 as "OpenTK
1.1, VB.net and ambiguous functions."
2014-02-12 16:14:00 +01:00
thefiddler
30571f7532
Merge pull request #58 from Frassle/develop
...
Replace non-breaking space.
2014-02-11 23:54:47 +01:00
Fraser Waters
a18fb1ebaa
Remove non-breaking space.
...
Causes the build on Ubuntu to fail.
2014-02-11 16:36:31 +00:00
Stefanos A
61f0ca89b4
Merge branch 'joyhat' into develop
2014-02-10 10:54:22 +01:00
thefiddler
ccd1ad0fd7
[GL] Do not limit strings to StringBuilder.Capacity. Fixes issue #57
...
We let StringBuilder grow to fit the unmanaged string. This appears to
match the default CLR marshaling behavior, which was used in OpenTK 1.0.
2014-02-07 15:57:36 +01:00
thefiddler
63dd4597c7
[GL][ES] Mark DebugProc* delegates as unmanaged function pointers
...
Calling convention is platform-dependent: stdcall on Windows, cdecl
elsewhere. This maps to CallingConvention.Winapi in .Net parlance.
2014-02-06 15:01:22 +01:00
thefiddler
bb741579c6
Merge pull request #56 from l3m/matrix4d-axis-angle
...
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-06 10:33:09 +01:00
thefiddler
2bcf153475
[GL] Fixed invalid IL instruction in Get*() and Delete*() functions
2014-02-04 16:07:58 +01:00
thefiddler
d8eda71a2c
[GL] Added missing ActiveUniformType.FloatMat3x2 token
2014-02-04 14:26:52 +01:00
Jonas Boesch
e2ecba7274
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-04 14:03:59 +01:00
thefiddler
6856fe5e71
Merged remote-tracking branch 'l3m/matrix4d-quat-fix' into develop
...
Updated the Matrix4d CreateFromQuaternion methods to actually create
Matrix4d. They now mirror the Matrix4 CreateFromQuaternion methods,
just using doubles and the -d classes.
Previously, Matrix4d.CreateFromQuaterion actually created a Matrix4
from a single-precision Quaterion.
2014-02-03 11:11:36 +01:00
Stefanos A.
d0522f1073
[Win] Do not create second WinMMJoystick instance
2014-02-01 16:03:07 +01:00
Stefanos A.
45df508f8f
[Win] Query WinMM joysticks on devicechange event
2014-02-01 16:02:02 +01:00
Stefanos A.
2d110728aa
[Win] Cache WinMM joystick capabilities
2014-02-01 16:01:33 +01:00
Stefanos A.
2dee96d918
[Input] Fixed SetButton index check
2014-01-31 16:40:57 +01:00
Stefanos A.
4fceca2f80
[Input] Fixed compilation error
2014-01-31 16:37:36 +01:00
thefiddler
5145ebceb7
[Mac] Implemented JoystickHat support
2014-01-31 16:17:04 +01:00
thefiddler
a7228274aa
[Input] Added JoystickCapabilities.HatCount
2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2
[SDL2] Implemented support for hat state
2014-01-31 15:03:51 +01:00
thefiddler
801d6ead04
[Input] Added hat state to JoystickState
2014-01-31 15:03:30 +01:00
thefiddler
0cacdf6ae4
[Input] Do not use a bitfield for hat position
...
Using a bitfield does not save storage space in this case, and also
stops pattern matching from working (switch() statement in C# or match
… with expressions in F#.)
2014-01-31 15:03:19 +01:00
thefiddler
a4ce2182d2
[Input] Added JoystickHatState structure
2014-01-31 15:01:35 +01:00
thefiddler
5fe2d60857
[Input] Added structures for joystick hat input
2014-01-30 17:40:26 +01:00
thefiddler
41a23ca371
[Input] Fixed off-by-one error in internal max axes/buttons
2014-01-30 17:36:59 +01:00
Stefanos A.
0e7f237d5e
[Examples] BindAttribLocation must precede LinkProgram
2014-01-30 11:42:07 +01:00
Stefanos A.
bc95477488
[Examples] Updated to use 1.1 API
2014-01-30 11:40:01 +01:00
thefiddler
71d6da80de
[Win] Faster WinMM GetCapabilities() and GetState()
...
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().
The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler
eeaa3276f1
[Input] Implemented axis-button mappings
2014-01-29 10:39:18 +01:00
thefiddler
ef429aff01
[Input] Added support for JoystickButtons 16-31
2014-01-29 10:28:06 +01:00
thefiddler
c73e4785cd
Merge remote-tracking branch 'cwassall/develop' into develop
2014-01-26 12:19:51 +01:00
thefiddler
b9426006ef
[GLControl] Warn when accessing GL properties on non-current context
2014-01-26 11:08:08 +01:00
thefiddler
c9a86a63ab
[GLControl] Use IGraphicsContext.SwapInterval to get/set vsync
...
This patch fixes warnings related to the deprecated
IGraphicsContext.VSync property.
2014-01-26 10:39:39 +01:00
thefiddler
24be068742
[GLControl] Clarified docs regarding multiple contexts
2014-01-26 10:36:52 +01:00
thefiddler
cd42f92c12
[Input] Corrected GamePadState range to byte [0,255]
2014-01-25 17:05:06 +01:00
Stefanos A
40ce2c4288
Merge branch 'graphicsmode' into develop
2014-01-22 23:32:51 +01:00
Stefanos A.
06a3d7e1a7
[OpenTK] Don't skip AA modes in RelaxGraphicsMode
...
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler
417a6bedc1
[SDL2] Use RelaxGraphicsMode to find optimal mode
...
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler
0575e63a27
[Max] Use RelaxGraphicsMode to find optimal mode
2014-01-22 11:03:40 +01:00
thefiddler
6ba475e23f
[Win] Use RelaxGraphicsMode to find optimal mode
2014-01-22 10:49:55 +01:00
thefiddler
615df9201b
[OpenTK] Moved RelaxGraphicsMode to Utilities
...
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00