Commit graph

42 commits

Author SHA1 Message Date
thefiddler d985362058 [Examples] Display modifier key information 2014-02-25 01:13:46 +01:00
Stefanos A. 7b98255626 [Examples] Improved timing display
GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.

If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A. a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
thefiddler 251f5717ae [Examples] Improve timing information; add vsync toggle 2014-01-07 09:12:35 +01:00
thefiddler c5dcc8a93b [Examples] Calculate timing information in GameWindowStates 2014-01-07 01:01:00 +01:00
thefiddler d49dacb5b3 [Examples] Cleaned up input device printing in GameWindowStates 2014-01-07 00:48:09 +01:00
thefiddler fc81f30251 [Examples] Draw device index for Joysticks and GamePads 2014-01-05 21:32:24 +01:00
Stefanos A d33d0c7387 Added state output for OpenTK.Input.Joystick 2013-12-24 17:18:05 +01:00
Stefanos A f459647613 Removed all instances of refresh_text 2013-12-24 17:18:03 +01:00
Stefanos A ea3c9ffe85 Refresh text continuously 2013-12-24 17:18:03 +01:00
Stefanos A 0c9a67da41 Fixed rendering of joysticks and gamepads
Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A 18f99c2f63 Added state information for GamePads 2013-12-24 17:18:00 +01:00
Stefanos A. 4aa2eae2e5 Display renderer information 2013-12-21 22:41:10 +01:00
Stefanos A. 32a5e0fc50 Add test for new text input events 2013-11-22 18:25:30 +01:00
Stefanos A. 873f8fb6eb Cleaned up test code committed by mistake. 2013-11-11 11:44:21 +01:00
Stefanos A. a12b394607 Load ES30 and OpenGL4 entry points 2013-11-08 10:39:08 +01:00
Stefanos A. 7d74c37d2a Added usage example for new xml specs 2013-11-07 17:18:12 +01:00
Stefanos A 1434f0d3e9 Display joystick information 2013-10-04 02:37:05 +02:00
Stefanos A. b3ce99a086 Increased the text surface size
This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
the_fiddler 5d1777ffab Cleaned up license information. 2011-01-18 11:40:49 +00:00
the_fiddler 2db6f74ec1 * OpenTK/Test/GameWindowStates.cs: Print information on pressed
keyboard keys and mouse buttons.
2010-11-01 07:57:21 +00:00
the_fiddler 8c34633fae Fixed keyboard_old assignment. 2010-10-28 11:11:19 +00:00
the_fiddler 70518c40a2 Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API. 2010-10-28 10:37:20 +00:00
the_fiddler 6231931fcc Fixed text anti-aliasing on Windows. 2010-10-22 09:29:41 +00:00
the_fiddler 4d66cf3070 * Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category. 2010-10-21 13:14:36 +00:00
the_fiddler f302a62fc1 Added initial code for mouse grabbing. Modified GameWindowStates to test this. 2010-10-19 09:20:59 +00:00
the_fiddler e1cf566c81 * Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
MouseButtonUp event to make mouse visible.
2010-10-18 15:48:32 +00:00
the_fiddler 1fc5e96a25 * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler 88e6aceae0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler bca3751e8b Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler c3aba0d21e Added missing base.On* calls. 2009-11-04 17:01:44 +00:00
the_fiddler ef183b18cc Qualify System.Drawing.Rectangle/Point/Size structs fully when necessary, to avoid namespace clash with OpenTK.Rectangle/Point/Size. 2009-11-02 09:37:18 +00:00
the_fiddler aec4b2feda Track mouse enter/leave events. 2009-10-27 23:58:29 +00:00
the_fiddler 15cad88758 OnLoad/OnUnload should be protected, not public, to conform with the class library design guidelines. This issue was supposed to be fixed in 0.9.9-2, but was apparently overlooked. 2009-10-21 13:33:00 +00:00
the_fiddler 42acbbf492 Indicate whether the window is focused or not. 2009-10-18 15:58:48 +00:00
the_fiddler 504ec0e0d2 * GameWindowStates.cs: Increased texture size to ensure the text fits inside. 2009-09-04 23:48:44 +00:00
the_fiddler d2f28a6e97 Added KeyboardKeyEventArgs.
Modified KeyboardDevice.KeyDown/KeyUp to follow the class library design guidelines.
Modified samples to use the new KeyDown/KeyUp event signatures.
2009-09-04 22:10:50 +00:00
the_fiddler 878dd4394c Disabled TextPrinter samples.
Removed TextPrinter references.
2009-08-17 09:32:50 +00:00
the_fiddler 0e02f67749 Moved OpenTK.Graphics.GL class to the OpenTK.Graphics.OpenGL namespace (reason: necessary for OpenGL|ES support; necessary for support of different OpenGL profiles). OpenTK.Graphics.GL has been moved to the OpenTK.Compatibility library.
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility.
Added OpenGL|ES-specific ErrorHelper classes.
Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics).
Split Graphics*Exception classes into different files.
Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
2009-08-14 13:13:28 +00:00
the_fiddler cb661c2dca Merged gw-next2 branch to trunk. 2009-06-02 15:49:39 +00:00
the_fiddler c83fda0419 Fixed source code resources for all examples. 2009-04-21 13:33:25 +00:00
the_fiddler 989be84c96 Moved and renamed examples to match the new example structurs.
Made example source code visible for all examples in example browser.
Updated Prebuild.exe to newest SVN version (resolves issues with resources).
Added .rtf and .resx files to Examples project in Prebuild.xml.
2009-04-20 09:48:33 +00:00
Renamed from Source/Examples/Tests/GameWindowStates.cs (Browse further)