Commit graph

65 commits

Author SHA1 Message Date
Stefanos A. 8cb3538767 [Examples] Move UTF8 sample to Test folder 2014-01-16 14:37:27 +01:00
Stefanos A. 7b98255626 [Examples] Improved timing display
GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.

If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A. a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
thefiddler 251f5717ae [Examples] Improve timing information; add vsync toggle 2014-01-07 09:12:35 +01:00
thefiddler c5dcc8a93b [Examples] Calculate timing information in GameWindowStates 2014-01-07 01:01:00 +01:00
thefiddler d49dacb5b3 [Examples] Cleaned up input device printing in GameWindowStates 2014-01-07 00:48:09 +01:00
thefiddler fc81f30251 [Examples] Draw device index for Joysticks and GamePads 2014-01-05 21:32:24 +01:00
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler 3bad2eefdc [Examples] Added ExternalContext test
This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
Stefanos A d33d0c7387 Added state output for OpenTK.Input.Joystick 2013-12-24 17:18:05 +01:00
Stefanos A f459647613 Removed all instances of refresh_text 2013-12-24 17:18:03 +01:00
Stefanos A ea3c9ffe85 Refresh text continuously 2013-12-24 17:18:03 +01:00
Stefanos A 0c9a67da41 Fixed rendering of joysticks and gamepads
Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-24 17:18:02 +01:00
Stefanos A 18f99c2f63 Added state information for GamePads 2013-12-24 17:18:00 +01:00
Stefanos A. 4aa2eae2e5 Display renderer information 2013-12-21 22:41:10 +01:00
Stefanos A. 32a5e0fc50 Add test for new text input events 2013-11-22 18:25:30 +01:00
Stefanos A. 873f8fb6eb Cleaned up test code committed by mistake. 2013-11-11 11:44:21 +01:00
Stefanos A. a12b394607 Load ES30 and OpenGL4 entry points 2013-11-08 10:39:08 +01:00
Stefanos A. 7d74c37d2a Added usage example for new xml specs 2013-11-07 17:18:12 +01:00
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A 1434f0d3e9 Display joystick information 2013-10-04 02:37:05 +02:00
Stefanos A. b3ce99a086 Increased the text surface size
This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
Andy Korth 0f64af130a Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
Andy Korth 6500e176df A bit of cleanup on the Vector ToStrings 2013-01-08 12:04:21 -06:00
Andy Korth 4230c6b4f0 Added Robmaister's Matrix3 implementations 2013-01-03 10:41:56 -06:00
Andy Korth 5a6f5a870e Test for basic mouse input 2013-01-03 10:07:50 -06:00
Andy Korth d029a73c68 Test for mouseUp event firing when mouse is outside of the window 2012-12-21 21:22:55 -06:00
Andy Korth c98d9e4503 Supress printing of some keyboard non-errors. 2012-12-21 18:43:19 -06:00
Andy Korth 39c3f3f543 Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800 2012-12-21 17:11:39 -06:00
Andy Korth 3c609872fe New test for Basic Mouse Input. Does not work on Mac. 2012-12-21 15:22:37 -06:00
the_fiddler 7569345e0a Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays. 2011-12-15 11:30:39 +00:00
the_fiddler 39297e5f6c Corrected version checks in examples. Finally fixes issue [#1898]: "Minor and major OpenGL version incorrect." 2011-09-06 12:55:19 +00:00
the_fiddler f4a7bf2a93 Cleaned up license information. 2011-01-18 11:40:49 +00:00
the_fiddler bf89608157 * OpenTK/Test/GameWindowStates.cs: Print information on pressed
keyboard keys and mouse buttons.
2010-11-01 07:57:21 +00:00
the_fiddler 03c97e306b Fixed keyboard_old assignment. 2010-10-28 11:11:19 +00:00
the_fiddler bb1619161f Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API. 2010-10-28 10:37:20 +00:00
the_fiddler f0dd1370d8 Suppressed unused field warnings. The code is like that on purpose. 2010-10-22 15:03:35 +00:00
the_fiddler 3d87bc7e8f Fixed text anti-aliasing on Windows. 2010-10-22 09:29:41 +00:00
the_fiddler 6276057c65 * Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category. 2010-10-21 13:14:36 +00:00
the_fiddler 00311cdb13 Added initial code for mouse grabbing. Modified GameWindowStates to test this. 2010-10-19 09:20:59 +00:00
the_fiddler f201c3bed9 * Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle
MouseButtonUp event to make mouse visible.
2010-10-18 15:48:32 +00:00
the_fiddler 42e0880cbb * Source/OpenTK/NativeWindow.cs:
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560].
2010-10-18 15:25:25 +00:00
the_fiddler 1f4b5be7d0 Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
the_fiddler 3f8f9b09e3 Synced with 1.0 branch. 2010-03-11 22:53:11 +00:00
the_fiddler da7e4c7252 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler f5642b91c5 Added BlittableValueType test from branches/1.0. 2009-11-17 10:00:52 +00:00
the_fiddler f12cbf1cd5 Synced trunk with 1.0 branch. 2009-11-16 18:45:41 +00:00
the_fiddler c152a724d6 Synced trunk with the 1.0 beta-1 release. 2009-11-10 09:22:46 +00:00
the_fiddler 20216d0d2b * OpenTK/Test/Multithreading.cs: Replaced anonymous delegate by a private function for easier debugging.
Switch to/from fullscreen when Key.Space is pressed.
2009-11-09 19:14:14 +00:00
the_fiddler 2073a8805c Added missing base.On* calls. 2009-11-04 17:01:44 +00:00