On many/most platforms, GraphicsContexts can only be released by the
thread where they are current. This means that the user must call
GraphicsContext.Dispose() or risk a resource leak.
Since we cannot release contexts on the finalizer thread, we should keep
strong references, instead of weak references, until the user explicitly
calls Dispose().
This patch fixes issues with SDL2 crashing when running the MonoGame
WindowsGL test suite.
Misbehaving clients that shall not be named here may call
GameWindow.Close() inside the GameWindow.Closing event. This causes
recursion in SDL2, crashing the application.
This patch adds a guard to protect against recursion when calling
GameWindow.Close().
Several projects are still using the last svn revision from the
sourceforge repository (r3127). These overloads provide an upgrade path
from r3127 to OpenTK 1.1.
The Mono 2.10 compiler fails when compiling extern methods that are not
marked as DllImport. We fix that by adding a method body that throws a
NotImplementedException instead.
Additionally, MonoDevelop 2.8 cannot open sln files with ToolsVersion 12.
The fix is to change ToolsVersion to 11.
Tools now go to the Binaries/Tools/[Debug|Release] directory. OpenTK
remains at BInaries/OpenTK/[Debug|Release].
Mono.Cecil and IKVM now reside under the Dependencies/managed/
directory.
Instead of modifying the name of an OpenGL symbol on the managed side,
before copying it to the unmanaged side, we perform the modification
directly on the unmanaged side. This reduces the total amount of
allocations in OpenTK by ~30% (673496 bytes in 10750 objects compared
to 930272 bytes in 15243 objects before this modification.)
WS_CLIPCHILDREN and WS_CLIPSIBLINGS appear to cause flickering on
specific video cards. OpenGL appears to work correctly without these, so
we'll disable them to return to OpenTK 1.0 behavior.
It is now possible to indicate that an application is not DPI-aware. In
that case, OpenTK will let the operating system handle DPI scaling. This
results in worse visuals (pixel doubling) but allows non DPI-aware
applications to continue working.
It appears that calli callsites cannot be decorated with the
“platformapi” calling convention like DllImport signatures can. This is
problematic since Windows uses stdcall by default and most other
platforms use cdecl.
There are three approaches to this issue, without going back to
delegate calls: (a) generate an unmanaged thunk that cleans up the
stack after a GL call; (b) use libFFI; (c) use cdecl *or* stdcall
everywhere and hope that the runtime can cope.
.Net 2.0 can detect and fix stdcall functions invoked through a cdecl
callsite. .Net 4.0 adds a configuration option to enable or disable
this fixup (faster p/invoke if disabled) and raise a MDA exception when
this condition is detected. (This affects x86 only.)
Mono appears to be able to cope with cdecl functions invoked through a
stdcall callsite.
More testing is required.