Stefanos A
a4f125f16e
Added workaround for issue #6
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The issue is that some display devices report a BitsPerPel value of 0.
It is not clear whether this is a bug in WinDisplayDevice.cs or some
strange windows issue. The implemented workaround adds an entry to the
debug log and hardcodes BitsPerPel to 32 whenever this condition is
encountered. More investigation required.
2013-11-05 23:21:49 +01:00
Stefanos A
1a02457ddc
Strongly-typed enums for ES 3.0 (WIP8)
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Implemented sections: Hints and Sync Object Quries.
Renamed SyncParameter to SyncParameterName, as per the OpenGL naming
conventions.
2013-11-05 10:23:25 +01:00
Stefanos A
167c97dd84
Strongly-typed enums for ES 3.0 (WIP7)
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Implemented section: Sync Objects and Fences [5.2].
Fixed desktop OpenGL wrapper for ClientWaitSync and FenceSync.
2013-11-05 09:53:34 +01:00
Stefanos A
ad1755f58e
Moved overload to overrides.xml
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Overloads for backwards compatibility should now be placed in an
<overload> element inside overrides.xml.
2013-11-05 09:44:20 +01:00
Stefanos A
2511cb1086
Implemented support for <overload> element
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The <overload> element simplifies the addition of overloads for
backwards compatibility. It is defined similar to the <replace>
element, but instead of replacing the parameters of a function
in-place, it adds a new overload and modifies the overload instead.
2013-11-05 08:55:52 +01:00
Stefanos A
25b9939263
Strongly-typed enums for ES 3.0 (WIP6)
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Implemented strongly-typed enums for sections: Selecting a Buffer for
Writing, Fine Control of Buffer Updates, Clearing the Buffers.
2013-11-04 23:25:02 +01:00
Stefanos A
372dac9c48
Strongly-typed enums for ES 3.0 (WIP5)
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Implemented sections: Stencil Test, Depth Buffer Test, Blending.
2013-11-04 23:01:25 +01:00
Stefanos A
dcd2d03e59
Strongly-typed enums for ES 3.0 (WIP4)
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Implemented sections: Texture Image Specification, Alternative Texture
Image Specification, Compressed Texture Images, Texture Parameters,
Manual Mipmap Generation and Enumerated Queries.
2013-11-04 22:27:06 +01:00
Stefanos A
6921509680
Added "reuse" directive for enums
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Sometimes an enum may reuse the tokens of another enum verbatim
(possibly adding a few extra tokens.) The reuse directive simplifies
the handling of this case:
<enum name="Foo">
<reuse enum="Bar" />
</enum>
2013-11-04 22:26:06 +01:00
Stefanos A
20e70062f8
Strongly-typed enums for ES 3.0 (WIP3)
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Implemented sections: Texturing, Sampler Objects, Sampler Queries,
Texture Image Specification.
2013-11-04 19:49:25 +01:00
Stefanos A
b29a4aacb3
Respect apiversion in overrides
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We should not use overrides from foreign apiversions.
2013-11-04 19:32:52 +01:00
Stefanos A
9b5be9300b
Strongly-typed enums for ES 3.0 (WIP2)
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Added strongly-typed enums for sections: Vertices, Shaders and
Programs. Added a number of missing enums for ES 2.0. Normalized
several APIs between OpenGL and OpenGL ES.
2013-11-04 00:04:09 +01:00
Stefanos A
af78a01643
Strongly-typed enums for ES 3.0 (WIP)
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Implemented strongly-typed enums for sections: Buffer Objects,
Asynchronous Queries, Transform Feedback, ReadingandCopying Pixels and
Rasterization.
2013-11-03 21:30:25 +01:00
Stefanos A
f95925302b
No extension attribute now matches all extensions
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This allows us to reduce the amount of clutter in overrides.xml.
2013-11-03 21:28:24 +01:00
Stefanos A
7978627ad4
Merge Delegate.Version
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When a Delegate is defined multiple times in the spec, we should check
if any of these definitions contains a proper Delegate.Version and
store that. This improves the self-documentation aspect of the bindings.
2013-11-03 20:41:29 +01:00
Stefanos A
7322828304
Regenerated the bindings using the latest specs
2013-11-03 20:36:22 +01:00
Stefanos A
2ca8870420
More PrimitiveType->BeginMode overrides
2013-11-03 20:35:02 +01:00
Stefanos A
c47166e54d
Mino fix in debug output
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ParameterCollection.ToString() adds parentheses around its output, so
Delegate.ToString() should avoid adding a second pair.
2013-11-03 20:34:18 +01:00
Stefanos A
451bd62f63
ES 3.0 contains both 2.0 and 3.0 bindings
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This is in accordance to the upstream gl3.h for ES 3.0.
2013-11-03 20:33:14 +01:00
Stefanos A
d20180cd2d
gles1 API contains both versions 1.0 and 1.1
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Khronos no longer distinguishes between ES 1.0 and 1.1.
2013-11-03 20:32:47 +01:00
Stefanos A
922fb935a1
Take api version into account
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XmlSpecReader will now respect version attributes and will avoid
inserting foreign tokens into the generated bindings.
2013-11-03 20:32:10 +01:00
Stefanos A
08823f5d5b
Maintain api version information on converted signatures
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Signatures were split into 4 APIs before (gl, glcore, gles1, gles2).
However, gles2 contains bindings for both version 2.0 and 3.0. The
version information is now maintained, which allows us to cut down on
the number of generated enumerations.
2013-11-03 20:30:43 +01:00
Stefanos A
2d33b10e1a
Improve debug output
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Function parameters are now displayed during binding generation.
2013-11-03 20:28:57 +01:00
Stefanos A.
35c0edfa42
Merge categories for redefined functions
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Now that we support function overloads, it is safe to ignore functions
that are defined multiple times. We just merge their Category
properties if they are not identical.
2013-11-03 19:13:49 +01:00
Stefanos A
346547331a
Improved detection of deprecated tokens
2013-11-03 17:58:28 +01:00
Stefanos A.
6f08995963
Added PrimitiveType <=> BeginMode overloads
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Khronos renamed BeginMode to PrimitiveType starting with GL 4.4.
OpenTK now has overloads for both flavors.
2013-11-03 16:11:39 +01:00
Stefanos A.
9789225e0c
Allow overloads of the same function
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It is now possible to define multiple overloads of the same function,
each with different parameters. This is extremely useful for
maintaining backwards compatibility in the face of the changes between
GL 4.3 and 4.4.
2013-11-03 16:09:11 +01:00
Stefanos A
60f971ffed
Updated to the latest gl4 specs and docs
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Large code-drop from Khronos upstream.
2013-11-03 12:43:50 +01:00
Stefanos A
0d90bae615
Change debug commandline
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The default commandline parameters will now automatically download and
convert the upstream gl.xml from the public Khronos repository.
2013-11-03 12:37:56 +01:00
Stefanos A
7c3e29012f
Bindings for GL4.4, ES1.1, ES2.0 and ES3.0
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The new bindings are based on the fresh gl.xml registry by the Khronos
group.
2013-11-03 12:34:19 +01:00
Stefanos A
f835c63444
Added DebugProc for KHR_debug
2013-11-03 12:33:17 +01:00
Stefanos A
ec6c534d8a
Updated using the latest converter
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Tokens are now sorted according to their value, exactly is in the
upstream gl.xml spec. Additionally, gles1 and gles2 now include the
pre-defined groups in the specification.
2013-11-03 12:32:54 +01:00
Stefanos A
0deeeeb84c
Enum groups are now added to all APIs
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Enum groups are also referenced by OpenGL ES commands. They are now
added to all APIs by default.
2013-11-03 12:19:49 +01:00
Stefanos A.
a29e132172
Trim elements when reading them
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Sometimes elements in overrides.xml contain extra spaces due to typos,
which are quite difficult to track down. The XmlSpecReader can now
cope with that.
2013-11-03 12:17:09 +01:00
Stefanos A.
513fa728d0
Replace in-place instead of removing/readding
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There is no reason to remove and readd a Constant in order to replace
it in a ConstantCollection. We can actually do that in-place.
2013-11-03 12:16:07 +01:00
Stefanos A.
39b1f84fc8
Enum tokens are now sorted
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This only affects the in-memory representation - sorted tokens are
easier to debug.
2013-11-03 12:15:08 +01:00
Stefanos A.
827fe0788a
Use OpenTK.Graphics.OpenGL4 namespace for GL4.x
2013-11-03 12:14:13 +01:00
Stefanos A.
c83d6ad530
DefaultOutputPath now matches OpenTK source tree
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By default, generated bindings are placed in the source tree of
OpenTK. This can be overriden via a commandline switch.
2013-11-03 12:13:35 +01:00
Stefanos A.
0548806487
Improved debug output on high-order pointers
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OpenTK does not currently support generating bindings for pointers of
order 3 or higher. No OpenGL or OpenGL ES API currently uses such
pointers, so we just issue a warning message if such an API is
encountered in the future.
2013-11-03 12:12:39 +01:00
Stefanos A.
2d3b5ebe5c
Added missing enums to gles2 profile
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Fixed undefined reference in TextureCompareMode.COMPARE_REF_TO_TEXTURE
and added strongly-typed enums for KHR_debug.
2013-11-03 12:10:52 +01:00
Stefanos A.
7a403e474e
Corrected ShaderSource for gles2 and ARB
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The length parameter should be an array of integers, one for each
string in the shader source. The string parameter does not need to be
translated.
2013-11-03 02:25:15 +01:00
Stefanos A.
6c16835d8c
Added doc comment on ColorFormat.Empty.
2013-11-03 01:44:31 +01:00
Stefanos A
84271bcaa0
Aligned release and debug configurations
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Now release and debug configurations will build the same projects.
2013-11-03 01:38:38 +01:00
Stefanos A
888cb6637b
Added generators for ES 2.0 and 3.0
2013-11-03 01:29:32 +01:00
Stefanos A
66b01873b0
Updated license information
2013-11-03 01:28:46 +01:00
Stefanos A
c349c82887
Cleaned up the generator constructors
2013-11-03 01:28:01 +01:00
Stefanos A
ab61e3f6a0
Added missing newline
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Methods are now separated by a single newline.
2013-11-03 01:27:33 +01:00
Stefanos A
e8f46c87f6
Do not override user defined output files
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The generator will now change the default output files to match its
bindings (e.g. GL vs ES), but the user is now able to override this
option.
2013-11-03 01:27:10 +01:00
Stefanos A
5ab8b451c9
Added apiversion support
2013-11-03 01:25:47 +01:00
Stefanos A
5298aff14d
Added support for overriding default output files
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This makes it possible to generate different output files when using
-mode:all to generate multiple bindings in the same run.
2013-11-03 01:25:27 +01:00