Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								a961fb3db3 
								
							 
						 
						
							
							
								
								[Examples] Added keys to modify timing  
							
							... 
							
							
							
							Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency. 
							
						 
						
							2014-01-07 22:09:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								251f5717ae 
								
							 
						 
						
							
							
								
								[Examples] Improve timing information; add vsync toggle  
							
							
							
						 
						
							2014-01-07 09:12:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								c5dcc8a93b 
								
							 
						 
						
							
							
								
								[Examples] Calculate timing information in GameWindowStates  
							
							
							
						 
						
							2014-01-07 01:01:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								d49dacb5b3 
								
							 
						 
						
							
							
								
								[Examples] Cleaned up input device printing in GameWindowStates  
							
							
							
						 
						
							2014-01-07 00:48:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								fc81f30251 
								
							 
						 
						
							
							
								
								[Examples] Draw device index for Joysticks and GamePads  
							
							
							
						 
						
							2014-01-05 21:32:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								3a63496b6d 
								
							 
						 
						
							
							
								
								Merge branch 'gamepad' into develop  
							
							... 
							
							
							
							Conflicts:
	Source/OpenTK/OpenTK.csproj 
							
						 
						
							2014-01-03 02:23:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								3bad2eefdc 
								
							 
						 
						
							
							
								
								[Examples] Added ExternalContext test  
							
							... 
							
							
							
							This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing. 
							
						 
						
							2013-12-28 01:17:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A 
							
						 
						
							
							
							
							
								
							
							
								d33d0c7387 
								
							 
						 
						
							
							
								
								Added state output for OpenTK.Input.Joystick  
							
							
							
						 
						
							2013-12-24 17:18:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A 
							
						 
						
							
							
							
							
								
							
							
								f459647613 
								
							 
						 
						
							
							
								
								Removed all instances of refresh_text  
							
							
							
						 
						
							2013-12-24 17:18:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A 
							
						 
						
							
							
							
							
								
							
							
								ea3c9ffe85 
								
							 
						 
						
							
							
								
								Refresh text continuously  
							
							
							
						 
						
							2013-12-24 17:18:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A 
							
						 
						
							
							
							
							
								
							
							
								0c9a67da41 
								
							 
						 
						
							
							
								
								Fixed rendering of joysticks and gamepads  
							
							... 
							
							
							
							Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed. 
							
						 
						
							2013-12-24 17:18:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A 
							
						 
						
							
							
							
							
								
							
							
								18f99c2f63 
								
							 
						 
						
							
							
								
								Added state information for GamePads  
							
							
							
						 
						
							2013-12-24 17:18:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								4aa2eae2e5 
								
							 
						 
						
							
							
								
								Display renderer information  
							
							
							
						 
						
							2013-12-21 22:41:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								32a5e0fc50 
								
							 
						 
						
							
							
								
								Add test for new text input events  
							
							
							
						 
						
							2013-11-22 18:25:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								873f8fb6eb 
								
							 
						 
						
							
							
								
								Cleaned up test code committed by mistake.  
							
							
							
						 
						
							2013-11-11 11:44:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								a12b394607 
								
							 
						 
						
							
							
								
								Load ES30 and OpenGL4 entry points  
							
							
							
						 
						
							2013-11-08 10:39:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								7d74c37d2a 
								
							 
						 
						
							
							
								
								Added usage example for new xml specs  
							
							
							
						 
						
							2013-11-07 17:18:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
							
								thefiddler 
							
						 
						
							
							
							
							
								
							
							
								8dcb8601a2 
								
							 
						 
						
							
							
								
								Normalized line endings  
							
							... 
							
							
							
							Hopefully this is the first and last time we have to do this. 
							
						 
						
							2013-10-11 01:58:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A 
							
						 
						
							
							
							
							
								
							
							
								1434f0d3e9 
								
							 
						 
						
							
							
								
								Display joystick information  
							
							
							
						 
						
							2013-10-04 02:37:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
							
								Stefanos A. 
							
						 
						
							
							
							
							
								
							
							
								b3ce99a086 
								
							 
						 
						
							
							
								
								Increased the text surface size  
							
							... 
							
							
							
							This is necessary for high-dpi monitors which render text at double
resolution. 
							
						 
						
							2013-09-27 22:59:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								0f64af130a 
								
							 
						 
						
							
							
								
								Committing artfunkel patch for scan codes  
							
							
							
						 
						
							2013-01-24 15:48:01 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								6500e176df 
								
							 
						 
						
							
							
								
								A bit of cleanup on the Vector ToStrings  
							
							
							
						 
						
							2013-01-08 12:04:21 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								4230c6b4f0 
								
							 
						 
						
							
							
								
								Added Robmaister's Matrix3 implementations  
							
							
							
						 
						
							2013-01-03 10:41:56 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								5a6f5a870e 
								
							 
						 
						
							
							
								
								Test for basic mouse input  
							
							
							
						 
						
							2013-01-03 10:07:50 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								d029a73c68 
								
							 
						 
						
							
							
								
								Test for mouseUp event firing when mouse is outside of the window  
							
							
							
						 
						
							2012-12-21 21:22:55 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								c98d9e4503 
								
							 
						 
						
							
							
								
								Supress printing of some keyboard non-errors.  
							
							
							
						 
						
							2012-12-21 18:43:19 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								39c3f3f543 
								
							 
						 
						
							
							
								
								Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800  
							
							
							
						 
						
							2012-12-21 17:11:39 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								Andy Korth 
							
						 
						
							
							
							
							
								
							
							
								3c609872fe 
								
							 
						 
						
							
							
								
								New test for Basic Mouse Input. Does not work on Mac.  
							
							
							
						 
						
							2012-12-21 15:22:37 -06:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								7569345e0a 
								
							 
						 
						
							
							
								
								Use new DisplayDevice.GetDisplay() interface instead of obsolete AvailableDisplays.  
							
							
							
						 
						
							2011-12-15 11:30:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								39297e5f6c 
								
							 
						 
						
							
							
								
								Corrected version checks in examples. Finally fixes issue [ #1898 ]: "Minor and major OpenGL version incorrect."  
							
							
							
						 
						
							2011-09-06 12:55:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								f4a7bf2a93 
								
							 
						 
						
							
							
								
								Cleaned up license information.  
							
							
							
						 
						
							2011-01-18 11:40:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								bf89608157 
								
							 
						 
						
							
							
								
								* OpenTK/Test/GameWindowStates.cs: Print information on pressed  
							
							... 
							
							
							
							keyboard keys and mouse buttons. 
							
						 
						
							2010-11-01 07:57:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								03c97e306b 
								
							 
						 
						
							
							
								
								Fixed keyboard_old assignment.  
							
							
							
						 
						
							2010-10-28 11:11:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								bb1619161f 
								
							 
						 
						
							
							
								
								Read OpenTK.Input.Keyboard state. Should gradually replace existing keyboard/mouse events with the new input API.  
							
							
							
						 
						
							2010-10-28 10:37:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								f0dd1370d8 
								
							 
						 
						
							
							
								
								Suppressed unused field warnings. The code is like that on purpose.  
							
							
							
						 
						
							2010-10-22 15:03:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								3d87bc7e8f 
								
							 
						 
						
							
							
								
								Fixed text anti-aliasing on Windows.  
							
							
							
						 
						
							2010-10-22 09:29:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								6276057c65 
								
							 
						 
						
							
							
								
								* Test/GameWindowStates.cs: Added relative mouse motion indicator. Improved text antialiasing. Moved to GameWindow category.  
							
							
							
						 
						
							2010-10-21 13:14:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								00311cdb13 
								
							 
						 
						
							
							
								
								Added initial code for mouse grabbing. Modified GameWindowStates to test this.  
							
							
							
						 
						
							2010-10-19 09:20:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								f201c3bed9 
								
							 
						 
						
							
							
								
								* Source/Examples/OpenTK/Test/GameWindowStates.cs: Handle  
							
							... 
							
							
							
							MouseButtonUp event to make mouse visible. 
							
						 
						
							2010-10-18 15:48:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								42e0880cbb 
								
							 
						 
						
							
							
								
								* Source/OpenTK/NativeWindow.cs:  
							
							... 
							
							
							
							* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
  implementation of CursorVisible API. See issue [#1560 ]. 
							
						 
						
							2010-10-18 15:25:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								1f4b5be7d0 
								
							 
						 
						
							
							
								
								Synced trunk with 1.0 branch.  
							
							
							
						 
						
							2010-10-02 18:52:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								3f8f9b09e3 
								
							 
						 
						
							
							
								
								Synced with 1.0 branch.  
							
							
							
						 
						
							2010-03-11 22:53:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								da7e4c7252 
								
							 
						 
						
							
							
								
								Backported bugfixes from 1.0 branch.  
							
							
							
						 
						
							2010-02-03 19:04:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								f5642b91c5 
								
							 
						 
						
							
							
								
								Added BlittableValueType test from branches/1.0.  
							
							
							
						 
						
							2009-11-17 10:00:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								f12cbf1cd5 
								
							 
						 
						
							
							
								
								Synced trunk with 1.0 branch.  
							
							
							
						 
						
							2009-11-16 18:45:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								c152a724d6 
								
							 
						 
						
							
							
								
								Synced trunk with the 1.0 beta-1 release.  
							
							
							
						 
						
							2009-11-10 09:22:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								20216d0d2b 
								
							 
						 
						
							
							
								
								* OpenTK/Test/Multithreading.cs: Replaced anonymous delegate by a private function for easier debugging.  
							
							... 
							
							
							
							Switch to/from fullscreen when Key.Space is pressed. 
							
						 
						
							2009-11-09 19:14:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								2073a8805c 
								
							 
						 
						
							
							
								
								Added missing base.On* calls.  
							
							
							
						 
						
							2009-11-04 17:01:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								8ce46fafde 
								
							 
						 
						
							
							
								
								Set window title and icon.  
							
							
							
						 
						
							2009-11-04 11:47:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
							
								the_fiddler 
							
						 
						
							
							
							
							
								
							
							
								c2a40d0b66 
								
							 
						 
						
							
							
								
								Added multithreading test to verify GameWindow behavior with multiple threads.  
							
							
							
						 
						
							2009-11-03 09:58:39 +00:00