thefiddler
bba9c8c26f
[X11] Improved XI2Mouse implementation
...
Horizontal and vertical smooth scrolling is now supported.
Movement axes are now correctly identified. Device hotplugging
has been improved.
2014-05-12 02:20:53 +02:00
thefiddler
2b16a641f0
[Examples] Improved Mouse.GetState output
2014-05-12 02:20:53 +02:00
thefiddler
96aaef9b37
[Mac] Implemented Mouse.GetCursorState()
2014-05-12 02:20:53 +02:00
thefiddler
b89c920f32
[Examples] Test Mouse.SetPosition
2014-05-12 02:20:52 +02:00
thefiddler
7eefb3e3ff
[SDL] Use h-wheel events
2014-05-12 02:20:52 +02:00
thefiddler
bb8dfe4304
[Input] Improve SDL2 and Windows GetCursorState
2014-05-12 02:20:52 +02:00
thefiddler
f4a3cab0e0
[Input] Added Mouse.GetCursorPos() (WIP)
2014-05-12 02:20:52 +02:00
thefiddler
cd7342b688
Merge pull request #114 from thefiddler/nativewindow
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INativeWindow cleanup and consolidation
2014-05-12 02:20:29 +02:00
thefiddler
0e48ad30d0
[Examples] Fixed Scroll.X/Y misreporting
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Scroll.X and Y are no longer swapped.
2014-05-10 01:52:06 +02:00
thefiddler
d7e0373852
[Platform] Fixed keys getting stuck on focus loss
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NativeWindowBase will now clear all keyboard keys when losing focus.
This prevents keys from getting stuck when refocusing the window.
[Win] Also fixed WindowState.Maximized when WindowBorder is Hidden and
the window is minimized.
2014-05-09 16:45:45 +02:00
thefiddler
4556e54405
[Win] Fixed infinite recursion
2014-05-09 16:14:13 +02:00
thefiddler
fb034de00d
[Graphics] Made entry points internal
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Internal protected means internal *or* protected, not internal *and*
protected.
2014-05-09 15:24:12 +02:00
thefiddler
c98b4ea178
[Input] Do not hook FocusedChanged
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This is handled by NativeWindowBase now.
2014-05-09 15:23:39 +02:00
thefiddler
8eae337d93
[Win] Cleaned up window size/pos properties
2014-05-09 15:22:33 +02:00
thefiddler
f0d0f6e53a
[X11] Fixed WindowBorder and WindowState setters
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After many hours of fighting with xlib, the monster is slain and
WindowBorder/WindowState changes now take effect without messing
up the window size or position on the desktop.
Phew!
2014-05-09 13:10:23 +02:00
thefiddler
ab29797079
[Platform] Raise KeyUp events on focus lost
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This ensures that no keys are stuck in pressed state when the user
switches away from the application window.
2014-05-09 01:50:48 +02:00
thefiddler
86146f54d5
[X11] Fixed key repeat
2014-05-09 00:26:51 +02:00
thefiddler
8195800ee7
[X11] Improved vsync support
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OpenTK will now check for GLX_EXT_swap_control, GLX_MESA_swap_control
and GLX_SGI_swap_control. This allows us to control vsync on more
systems.
2014-05-09 00:13:23 +02:00
thefiddler
d430b462fe
[X11] Corrected size events
2014-05-08 20:58:11 +02:00
Dave Leaver
81bf3e6f7f
Correct spelling in INativeWindow
2014-05-08 10:21:27 +12:00
thefiddler
bfaff0bd66
[GL] Added generic RenderbufferStorage depth-stencil formats
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According to the OpenGL 4.4 specification, RenderbufferStorage accepts
both generic and sized depth-stencil formats (DepthComponent and
DepthStencil). See sections 9.2.4, 9.2.5 and 9.4.
2014-05-07 23:21:24 +02:00
thefiddler
e3fd9e1374
[SDL] Avoid CursorVisible = true cursor jump
2014-05-06 09:36:30 +02:00
thefiddler
a270b9328e
[SDL] Report mouse in client coordinates
2014-05-06 09:31:35 +02:00
thefiddler
7e86d349d2
[Examples] Test MouseCursor in GameWindowStates
2014-05-06 09:12:08 +02:00
thefiddler
b1f627893b
[Mac] Fixed PointTo* calculations
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On HiDPI displays, the client rectangle is using a pixel-based
coordinate system, while the screen is using a point-based coordinate
system. PointToClient/PointToScreen now correctly accounts for that.
2014-05-06 09:03:13 +02:00
thefiddler
cd315a3bd6
[Platform] Forward PointToScreen to backend
2014-05-06 09:02:09 +02:00
thefiddler
637a8bee66
[Platform] More selective mouse events
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We should not raise mouse events when the cursor state hasn’t changed.
2014-05-06 09:01:23 +02:00
thefiddler
3408523e27
[Examples] Added PointToClient test
2014-05-06 09:00:42 +02:00
thefiddler
52efa3b629
[SDL] Improved documentation of Event size hack
2014-05-05 15:11:01 +02:00
Stefanos A
dffabcb94a
[SDL] Fixed a stack corruption issue on win32
2014-05-05 12:46:48 +02:00
thefiddler
41276361fb
[Mac] Report KeyDown/Up events for modifier flags
2014-05-05 09:14:14 +02:00
thefiddler
2e9ff4d8b9
[Examples] Print KeyboardState
2014-05-05 00:56:19 +02:00
thefiddler
b53d4a6554
[Examples] Test key events for consistency
2014-05-05 00:43:58 +02:00
thefiddler
8b7d5bc7e4
[Input] Implement key repeat
2014-05-05 00:43:45 +02:00
thefiddler
d968281a1b
[OpenTK] Refactor keyboard and mouse handling
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A lot of duplicated code is now moved to NativeWindowBase and
LegacyInputDriver.
2014-05-04 17:05:08 +02:00
thefiddler
e155d647de
[X11] Added X11KeyMap.TranslateButton()
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This code was duplicated on four different places before.
2014-05-04 17:04:03 +02:00
thefiddler
28a1849a72
[Mac] Moved MacOSKeys to MacOS namespace
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They are used by both Carbon and Cocoa, so there is little reason to
keep them in MacOS.Carbon
2014-05-04 17:02:37 +02:00
thefiddler
2d5afcf0e8
[Input] Update state through HandleKey* events
2014-05-04 17:02:00 +02:00
thefiddler
268e8fccde
[Input] Removed pointless unsafe region
2014-05-04 17:01:34 +02:00
thefiddler
1096a8802a
[Input] Removed pointless ValuePrecise setter
2014-05-04 16:58:59 +02:00
thefiddler
7af710f4dd
[Input] Removed pointless MouseDevice.SetState
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MouseDevice state should only be modified through its HandleMouse*
methods, not directly.
2014-05-04 16:58:24 +02:00
thefiddler
4b115c443b
[Mac] Add horizontal scrolling
2014-05-04 15:24:02 +02:00
thefiddler
30c73e8ead
[OpenTK] Raise NativeWindow.Mouse* events
2014-05-04 15:23:40 +02:00
thefiddler
9dab96c5c1
[Mac] Disable momentum scrolling and key pop-ups
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We might wish to add an option to re-enable momentum scrolling, as this
might be useful to some applications for a more native feel.
2014-05-04 15:23:24 +02:00
thefiddler
15f5abe1e1
[Platform] Remove lambdas
2014-05-04 08:34:13 +02:00
thefiddler
1457e44309
[Examples] Hook both MouseDevice and Mouse events
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They should give identical results.
2014-05-04 08:33:51 +02:00
thefiddler
67359a5d90
[Input] MouseDevice is now based on MouseState
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This way we have a single state representation (MouseState), shared by
all mouse APIs and events.
2014-05-04 08:33:20 +02:00
thefiddler
e093fd23f6
[Mac] Avoid calling into LegacyInputDriver
2014-05-04 08:32:26 +02:00
thefiddler
ff46455e56
[X11] Removed legacy X11Input driver
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Its functionality has been moved directly into X11GLNative and
X11KeyMap.
2014-05-04 08:32:08 +02:00
thefiddler
39eb3b1892
[Input] Improved MouseState.ToString()
2014-05-04 08:31:11 +02:00