Commit graph

3175 commits

Author SHA1 Message Date
thefiddler c51c4934df Added GameControllerGetBind APIs 2013-12-24 19:14:54 +01:00
thefiddler 6fc679c4ba Removed duplicate button types 2013-12-24 19:14:35 +01:00
thefiddler 1eb807bb64 Use IGamePadDriver through MappedGamePadDriver 2013-12-24 17:18:05 +01:00
Stefanos A 7fd7b8c7a2 Improved ToString implementation 2013-12-24 17:18:05 +01:00
Stefanos A 9a90772cef Fixed WinMM offsets for IJoystickDevice2 2013-12-24 17:18:05 +01:00
Stefanos A f3cb578587 Improved WinMMJoystickDriver hotplugging behavior 2013-12-24 17:18:05 +01:00
Stefanos A 82a2c9113c Implemented structural equality 2013-12-24 17:18:04 +01:00
Stefanos A 890d56ae63 Connected XInput driver 2013-12-24 17:18:04 +01:00
Stefanos A 15c01d0d5c WinMMJoystick implements IJoystickDriver2
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 17:18:04 +01:00
Stefanos A 165aa5bde6 Added MappedGamePadDriver skeleton implementation 2013-12-24 17:18:04 +01:00
Stefanos A 02fb6bf2f9 Implements JoystickState and Capabilities setters 2013-12-24 17:18:04 +01:00
Stefanos A 91b54cfbf3 No reason to comment out #region License 2013-12-24 17:18:04 +01:00
Stefanos A 52daef4b0d Added internal GamePadMapping class 2013-12-24 17:18:04 +01:00
Stefanos A 2839db587e Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
Stefanos A 7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A e2d86fdf52 Implemented initial XInput IGamePadDriver 2013-12-24 17:18:03 +01:00
Stefanos A b62f5993d4 Added missing left/right triggers 2013-12-24 17:18:03 +01:00
Stefanos A ddc52ce135 Implemented GamePad Capabilities and Type 2013-12-24 17:18:03 +01:00
Stefanos A dd648a8362 Initial implementation of GamePadTriggers 2013-12-24 17:18:03 +01:00
thefiddler 8f7eebb58d Enabled HIDInput IGamePadDriver implementation 2013-12-24 17:18:02 +01:00
Stefanos A 5d88a8daf4 Implemented GamePad API (WIP) 2013-12-24 17:18:02 +01:00
Stefanos A 0875cbd928 Removed unnecessary IsButtonValid method 2013-12-24 17:18:02 +01:00
Stefanos A 1adc3f7733 Display start button in ToString() 2013-12-24 17:18:02 +01:00
Stefanos A 44351a03c4 More robust handling of device add/remove events 2013-12-24 17:18:02 +01:00
Stefanos A 31ce400a7e Fixed expansion of joysticks collection 2013-12-24 17:18:02 +01:00
Stefanos A 2f1a81da2c Log errors in subsystem initialization 2013-12-24 17:18:02 +01:00
Stefanos A 1d61bd9dd2 Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow 2013-12-24 17:18:01 +01:00
Stefanos A a72d70c3d0 Delay joystick initialization until necessary 2013-12-24 17:18:01 +01:00
Stefanos A 3660509dee Added SDL_InitSubSystem method 2013-12-24 17:18:01 +01:00
Stefanos A 4a13415fc6 Fixed x/y axis mixup. 2013-12-24 17:18:01 +01:00
Stefanos A 1ba5fd4380 Cleaned up using directives 2013-12-24 17:18:01 +01:00
Stefanos A 76a35c0b91 Added missing newline 2013-12-24 17:18:01 +01:00
Stefanos A 91d248ad29 Implemented GamePadThumbSticks 2013-12-24 17:18:01 +01:00
Stefanos A 0c10f29bd8 More compact string representation 2013-12-24 17:18:00 +01:00
Stefanos A 1acf8a807b Implemented IEquatable<> interface 2013-12-24 17:18:00 +01:00
thefiddler 2bf024a912 Implemented new GamePad interface (WIP) 2013-12-24 17:18:00 +01:00
thefiddler ecd04a3cad Implemented GamePadButtons 2013-12-24 17:18:00 +01:00
thefiddler 484af18673 Updated internal IGamePadDriver interface 2013-12-24 17:18:00 +01:00
thefiddler ee65f81f56 Implemented GameController API bindings 2013-12-24 17:18:00 +01:00
thefiddler d9985fc571 Use SDL2 event API for joystick devices 2013-12-24 17:18:00 +01:00
thefiddler 022e5c845c Implemented SDL2 Joystick and GameController events 2013-12-24 17:17:59 +01:00
thefiddler d7fefe495e Removed unused constructors 2013-12-23 21:43:17 +01:00
thefiddler 95270c877d Added Compositing and FrameworkScaled flags 2013-12-23 21:42:16 +01:00
thefiddler 1189b33ed5 Fixed OpenTK/Carbon key repeat behavior to match the other backends 2013-12-23 20:40:27 +01:00
thefiddler c13d80d6d8 Fixed GameWindow.{Bounds, Location, Size, X, Y} setters on OpenTK/Carbon 2013-12-23 20:21:02 +01:00
thefiddler c6a21a2239 Implemented KeyDown & KeyUp events on OpenTK/Carbon 2013-12-23 19:32:16 +01:00
Stefanos A. 30cd9cb7f8 Fixed crash in MakeCurrent(null)
MakeCurrent(null) should set the bound device context to zero.
2013-12-22 11:10:05 +01:00
Stefanos A. 0a46e20029 Added WGL_DRAW_TO_WINDOW_ARB flag
Without this flag, OpenGL rendering does not work as expected.

Additionally, all WGL_ARB_pixel_format attributes are expected to be
specified in key-value pairs. Fixed double-buffering and stereoscoping
rendering attributes.
2013-12-22 10:35:05 +01:00
Stefanos A. a2744719d5 Improved WGL mode selection
Fixed WGL_ARB_pixel_format attribute selection for doublebuffering,
stereoscopic rendering and hardware acceleration. Implemented
minimization strategy to select the optimal PixelFormatDescriptor in the
fallback path.
2013-12-22 09:20:40 +01:00
Stefanos A. 956bbe6491 Fixed DescribePixelFormatPFD
When using the PFD codepath, we now call DescribePixelFormat to retrieve
an exact interpretation of the pixel format selected by the driver.
2013-12-21 23:35:55 +01:00