Shawn Hoffman
5aa438e80a
WGI: fix interop with applications that have their own WGI code
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QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga
ada55c690d
Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip
2022-08-08 15:38:19 -07:00
Sam Lantinga
47ebf0087a
Fixed shadow variable warning
2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata
0a307628e6
Fix wrong mapping in some ps2 controller keys
2022-08-08 08:32:11 -07:00
Sam Lantinga
8f05b4f833
Fixed iOS/tvOS build
2022-08-08 08:26:21 -07:00
Sam Lantinga
878259722f
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
2022-08-08 08:22:20 -07:00
Sam Lantinga
4f19421ed8
Fixed build
2022-08-07 20:17:40 -07:00
Sam Lantinga
29265d0738
Use SDL_GetStringBoolean() to parse the hint value
2022-08-07 18:49:30 -07:00
Sam Lantinga
198d62d813
joystick: remove unused Xbox Controller Keyboard VID/PID.
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0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.
Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Sam Lantinga
52bf5b1de9
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
2022-08-06 10:34:19 -07:00
Sam Lantinga
f810dede16
Fixed comment so script processing works correctly
2022-08-06 09:50:13 -07:00
Francisco Javier Trujillo Mata
3da131c1c6
Check if port if closed and open it again
2022-08-05 17:44:59 -07:00
Sam Lantinga
d6a8b43cf7
Added support for the HORIPAD FPS for Nintendo Switch
2022-08-05 10:37:38 -07:00
Sam Lantinga
4a9ceb7be9
The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have.
2022-08-04 11:33:36 -07:00
Sam Lantinga
28c01955bc
Fixed button mapping for the HORIPAD S
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This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga
40b7143180
Fixed button mapping for the HORIPAD S controller
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This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
Sam Lantinga
43b90484c9
Retry a little longer when writing to the Nintendo Joy-Con Charging Grip
2022-08-04 00:40:38 -07:00
Sam Lantinga
dfd2c574d7
Removed unused variable
2022-08-03 22:27:43 -07:00
Sam Lantinga
a2b4f4406f
The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint
2022-08-03 22:27:42 -07:00
Sam Lantinga
c84dea0943
Fixed detecting the controller type of controllers over USB
2022-08-03 22:12:21 -07:00
Sam Lantinga
ba297f12cd
Use the Nintendo controller type to determine whether to always use button labels
2022-08-03 21:46:01 -07:00
Sam Lantinga
946f4777f6
Don't set Bluetooth controllers to wired power level
2022-08-03 21:33:38 -07:00
Sam Lantinga
57c3b2c950
Don't rely on the device VID/PID to get the Nintendo controller type
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The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.
Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga
b6aadb16b9
Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType
2022-08-03 20:38:33 -07:00
Sam Lantinga
bdfb32de3c
Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType
2022-08-03 20:30:58 -07:00
Sam Lantinga
ea7fbf7947
Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
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This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga
5d50fa52df
Fixed timeout opening the Nintendo Joy-Con Charging Grip
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Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga
29cdb2c9c9
Added support for the Nintendo Switch Joy-Con Charging Grip
2022-08-03 18:01:10 -07:00
Sam Lantinga
a8120104ad
The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers
2022-08-03 13:53:49 -07:00
Sam Lantinga
6e1ee1d4a5
sort the controller names
2022-08-03 13:51:25 -07:00
Sam Lantinga
8ab9dc8b2b
Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open
2022-08-03 13:18:00 -07:00
Sam Lantinga
bcdef4aaf9
Added separate hints for Nintendo Online classic controllers and Joy-Cons
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This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Mathieu Eyraud
59a104b803
Do not pass NULL to memcpy
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ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud
42b2320756
Fix memory leak of children for combined JoyCon
2022-08-02 06:33:18 -07:00
Sam Lantinga
12aa4d5653
Added header needed for SDL_Delay()
2022-08-01 11:11:25 -07:00
Sam Lantinga
aeb275149a
Poll DirectInput devices to get their initial state
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Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga
13e0c40ec2
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux
2022-07-29 17:28:36 -07:00
Sam Lantinga
62c831661c
Added mapping for the 8BitDo Pro 2 controller in DirectInput mode
2022-07-29 17:14:55 -07:00
Sam Lantinga
41c363f7d6
Note that the PDP Versus Fighting Pad is an arcade fighting pad
2022-07-29 16:29:25 -07:00
Sam Lantinga
f3c1194c0f
Removed obsolete comment
2022-07-28 21:50:41 -07:00
Sam Lantinga
aee179e46f
Removed debug output
2022-07-28 21:50:20 -07:00
Sam Lantinga
d8fd78736b
Added entry for the Nintendo Switch Joy-Con controller pair
2022-07-28 21:44:23 -07:00
Sam Lantinga
875b737c64
Added support for the Nintendo Online NES Controllers to the HIDAPI driver
2022-07-28 21:40:01 -07:00
Sam Lantinga
ab967475c6
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
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* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga
dfed862a66
Fixed variable shadow warning
2022-07-28 19:35:46 -07:00
Sam Lantinga
2fa2f9ff77
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
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* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga
def60ce6fe
Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers
2022-07-27 19:20:42 -07:00
Sam Lantinga
0f1be9401f
Updated mapping for Joy-Con controllers using hid-nintendo
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This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga
756978a236
Left and right single Joy-Con controllers are mapped as individual mini controllers
2022-07-27 16:17:32 -07:00
Sam Lantinga
4990bd0517
Added debug code to show available inputs on iOS/tvOS controllers
2022-07-27 16:17:32 -07:00
Sam Lantinga
a169259f62
Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply
2022-07-27 09:05:02 -07:00
Sam Lantinga
c51464d9d8
Put the Nintendo Switch Pro controller back into enhanced mode as needed
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Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Sam Lantinga
a423848ea0
Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
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This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.
This can be updated at runtime by setting the hint dynamically.
Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily
0ec5bb4e6d
Add missing controller events to SDL_GameControllerEventState()
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Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Cameron Gutman
3ab1e303ec
joystick: Refactor and fix a few bugs in Shield HIDAPI driver
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- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Sam Lantinga
f9beef760a
Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
2022-07-22 18:58:29 -07:00
Sam Lantinga
aad7ef6eaf
Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
2022-07-22 10:58:34 -07:00
Sam Lantinga
be3a945a8b
Added support for the 8BitDo Ultimate Wired Controller for Xbox
2022-07-20 11:05:55 -07:00
Sam Lantinga
cef1514b01
Fixed some Xcode warnings
2022-07-17 09:07:04 -07:00
Sam Lantinga
883409ea07
Added support for the misc1 button on the Nintendo Switch Pro Controller
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when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus
9a4f200d44
gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
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Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga
06c7d22653
Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS
2022-07-12 18:53:53 -07:00
Sam Lantinga
e24b971a34
Added support for the NVIDIA Shield controller guide button
2022-07-12 17:53:03 -07:00
Cameron Gutman
b321eae51a
joystick: Fix spurious battery empty events when opening a Shield controller
2022-07-11 19:43:25 -05:00
Cameron Gutman
a0d8848baa
joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
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The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Ozkan Sezer
4fa2653394
SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
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Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Cameron Gutman
6e712d2440
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
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Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman
3242265ff1
joystick: Fix endianness issues in Xbox HIDAPI drivers
2022-07-10 10:49:38 -07:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Gutman
3e114872e8
joystick: Fix redetection of HIDAPI joysticks after reinitializing
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The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.
The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
Jade Macho
6a2e6c82a0
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
2022-06-28 15:59:05 -07:00
Sourcery AI
cddf095a16
'Refactored by Sourcery'
2022-06-27 17:55:47 -07:00
Pierre Wendling
6c536afdb7
Fix C89 declaration for macOS modules.
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Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
2b41f497db
Improve Joystick removing semaphores
2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata
c3a5e4aa7b
Adding GetGamepadMapping to Vita Joystick driver
2022-06-22 02:23:00 +03:00
Sam Lantinga
eb7e29a8b2
Fixed crash when the joystick product name isn't available
2022-06-17 17:43:14 -07:00
Sam Lantinga
b0e827fb65
Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer
2022-06-17 07:55:53 -07:00
Sam Lantinga
16f55fbdb4
Separate the controller protocol from the controller style
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This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Sam Lantinga
017e237005
Removed the Qanba Obsidian Arcade Joystick from the unknown controller list
2022-06-15 17:32:46 -07:00
Sam Lantinga
a9cf313eef
Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list
2022-06-15 17:28:29 -07:00
Sam Lantinga
bfe81a0c05
Added the name of the Qanba Obsidian Arcade Joystick in PC mode
2022-06-15 17:28:20 -07:00
Sam Lantinga
a6a2cdbd7c
Added the name of the Qanba Dragon Arcade Joystick in PC mode
2022-06-15 17:28:18 -07:00
Sam Lantinga
a5d338bd2d
Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS
2022-06-15 14:11:00 -07:00
Sam Lantinga
7d7c48302b
Use python3 for sort_controllers.py
2022-06-15 14:10:22 -07:00
Sam Lantinga
72fea0ed6f
Added support for the Qanba Dragon Arcade Joystick
2022-06-15 13:58:28 -07:00
Ozkan Sezer
714502d373
minor windows warning fixes.
2022-06-13 22:15:56 +03:00
Sam Lantinga
68544be44b
Added support for the Nintendo Online controllers
2022-06-10 11:31:59 -07:00
Sam Lantinga
9202df0472
Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
2022-06-09 18:11:34 -07:00
Sam Lantinga
c7f4103807
Special case for k_eControllerType_XInputSwitchController in the raw input path
2022-06-09 13:47:29 -07:00
Sam Lantinga
e6cb082232
Fixed the default mapping on Windows for the HORI Fighting Commander
2022-06-09 13:20:38 -07:00
Sam Lantinga
d58d637ac6
Added support for the Qanba Obsidian Arcade Joystick on Linux
2022-06-08 11:07:36 -07:00
Christoph Reichenbach
3a20274ddf
Refactoring: move GUID operations out of Joystick
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- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Sam Lantinga
423141bfca
Added a function to get the controller firmware version
2022-06-03 18:50:00 -07:00
Sam Lantinga
17410887d0
Separated controller type data into a C file
2022-06-03 15:03:08 -07:00
Sam Lantinga
7fa46ec40b
The Google Pixel fingerprint sensor also shows up on Linux when running on the phone
2022-05-31 11:11:19 -07:00
Sam Lantinga
d2c4d74dd0
Fixed build with MinGW-64 windows.devices.power.h
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The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga
bd22ca762e
Revert "Workaround for compiling with MinGW-w64"
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This reverts commit efdf43aa9b
.
The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga
efdf43aa9b
Workaround for compiling with MinGW-w64
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Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00