Commit graph

  • 704d9bd30d Fixed bug 2525 - Keyboard focus crash Sam Lantinga 2014-06-25 02:08:37 -0700
  • 724d9380ba Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int Sam Lantinga 2014-06-25 01:43:58 -0700
  • a8955f2640 Made the RLE code (semi) readable again Sam Lantinga 2014-06-25 01:35:17 -0700
  • b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-25 00:58:40 -0700
  • afe14829b8 Fixed bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-25 00:43:10 -0700
  • 6a632eb23c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer Sam Lantinga 2014-06-25 00:20:21 -0700
  • 52ec151fb0 Fixed bug 2553 - Add support to all XInput devices Sam Lantinga 2014-06-24 13:31:25 -0700
  • cbafb158b0 Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain Sam Lantinga 2014-06-24 01:38:21 -0700
  • 3344db40ff Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings Sam Lantinga 2014-06-23 11:06:50 -0700
  • 67e55655a3 Fixed grab interaction with Windows Classic theme Sam Lantinga 2014-06-23 10:09:15 -0700
  • 9e2a2639f8 Added names for some theme related windows messages Sam Lantinga 2014-06-23 10:09:13 -0700
  • e63e1a5e64 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) Gabriel Jacobo 2014-06-23 09:25:27 -0300
  • 620510b337 Fix compiler warning Gabriel Jacobo 2014-06-23 09:18:31 -0300
  • 553028c9ec Partial fix for bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-22 11:02:56 -0700
  • 9f5e3ed7e7 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through Sam Lantinga 2014-06-22 10:05:59 -0700
  • cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined Sam Lantinga 2014-06-22 09:48:46 -0700
  • 1b3d4e6d0e 565 textures have higher priority than 555 textures Sam Lantinga 2014-06-22 09:42:43 -0700
  • d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails Sam Lantinga 2014-06-22 02:48:43 -0700
  • b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails Sam Lantinga 2014-06-22 02:30:36 -0700
  • 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. Sam Lantinga 2014-06-21 21:46:42 -0700
  • 7b7828a46e You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) Sam Lantinga 2014-06-21 21:30:49 -0700
  • f8b75b1a14 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly Sam Lantinga 2014-06-21 20:40:00 -0700
  • e8d84fbfaa Merged changes from Alexey Petruchik to support Android obb files http://developer.android.com/google/play/expansion-files.html Sam Lantinga 2014-06-21 20:35:36 -0700
  • f448815e82 Added libibus-1.0-dev build dependency Sam Lantinga 2014-06-21 17:31:36 -0700
  • b56b37cde6 Fixed warning when building without ibus Sam Lantinga 2014-06-21 17:25:59 -0700
  • fe63e00be9 Generated configure from recent configure.in changes (for ibus support) Sam Lantinga 2014-06-21 12:50:03 -0700
  • 62bdecc80c Fixed compiler warning with new OpenGL ES header files Sam Lantinga 2014-06-21 12:45:54 -0700
  • d7924c73d6 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 Sam Lantinga 2014-06-21 12:43:57 -0700
  • e8f8e6727a Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-21 12:38:46 -0700
  • 41a39837ca Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) Alex Baines 2014-06-18 20:11:39 +0100
  • 0d673844ac Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf Sam Lantinga 2014-06-21 11:52:53 -0700
  • 6c0a7b99fa Added NaCl to the supported platforms list Sam Lantinga 2014-06-21 11:50:18 -0700
  • 80e401ab08 Added NaCl to SDL_GetPlatform() Sam Lantinga 2014-06-21 11:48:12 -0700
  • 640e0415ae Added OpenGL ES headers to public headers Sam Lantinga 2014-06-21 11:42:46 -0700
  • 8ef5651185 Fixed compiler warning Sam Lantinga 2014-06-21 11:36:00 -0700
  • ce84813a80 commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5 Author: Sam Clegg <sbc@chromium.org> Date: Fri Jun 20 12:52:11 2014 Sam Lantinga 2014-06-21 11:24:06 -0700
  • 61fea2a807 Removed references to Raspberry Pi Sam Lantinga 2014-06-21 11:16:26 -0700
  • 879805260a Added script for buildbot to use on NaCl target. Ryan C. Gordon 2014-06-20 22:38:36 -0400
  • 3b217eefd7 Fix another NaCl warning Gabriel Jacobo 2014-06-20 11:50:31 -0300
  • 7e52722dfd Fix compiler warnings in Native Client and Linux builds. Sam Clegg 2014-06-20 11:10:16 -0300
  • 6c5cb5400f Ooops, code that resists erasure, I've seen that in a movie. Gabriel Jacobo 2014-06-20 11:01:05 -0300
  • 553cc07e9d Initialize nacl_io, removes SDL_NaClMount/Umount Gabriel Jacobo 2014-06-20 10:59:51 -0300
  • 199aff7bc2 Make autoconf-based build quiet by default. Sam Clegg 2014-06-19 00:40:09 -0400
  • 715a9829b9 Fix file name typo, thanks Sam Clegg! Gabriel Jacobo 2014-06-18 10:04:21 -0300
  • 2334aa86b1 Add suport for "make uninstall" to cmake. Wander Lairson Costa 2014-06-16 10:58:09 -0300
  • ab238dc6e4 Assorted fixes for NaCl. Hat tip to Sylvain Becker Gabriel Jacobo 2014-06-16 09:54:33 -0300
  • 9e55ace818 Fixes #2583, clean up EGL initialization Gabriel Jacobo 2014-06-16 09:47:23 -0300
  • 047c19ce76 Fixed bug 2558 - Missing FINGERUP in Android Sam Lantinga 2014-06-15 19:32:39 -0700
  • 260549d1ca Fixed bug 2567 - x11: Local dropped files are not URI-decoded Sam Lantinga 2014-06-15 18:31:30 -0700
  • af50403e50 Fixed bug 2575 - Current GL context tracking fails Sam Lantinga 2014-06-15 18:09:39 -0700
  • 175b343ee6 Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well Sam Lantinga 2014-06-15 17:37:35 -0700
  • 2a082c07f6 Fixed bug 2580 - sndio backend improvements Sam Lantinga 2014-06-15 17:26:30 -0700
  • 6146fe85cc Fixed 2584 - Memory leak in Cocoa_GetDisplayName Sam Lantinga 2014-06-15 17:18:05 -0700
  • 54771080f3 Add controller mapping for Bluetooth DualShock 4 controllers on Linux Sam Lantinga 2014-06-15 13:05:30 -0700
  • b9d1f9edd8 Fixed Android error on static lib build, if relative NDK_MODULE_PATH used Sam Lantinga 2014-06-15 13:01:10 -0700
  • ab4f1aaae3 Fixed Visual Studio 2008 projects Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects Sam Lantinga 2014-06-15 10:42:28 -0700
  • 39bad809c3 Mac: Fixed crash when returning from a fullscreen Space on shutdown. Ryan C. Gordon 2014-06-15 11:59:16 -0400
  • 70cebc7d43 Add coreaudio to the configure script's summary output. Ryan C. Gordon 2014-06-15 01:19:01 -0400
  • 446d19c4de Removed SDL_SYS_JoystickNeedsPolling(). Ryan C. Gordon 2014-06-14 23:31:23 -0400
  • 9e5504f89d Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling(). Ryan C. Gordon 2014-06-13 14:52:26 -0400
  • 8c2c744ad5 - fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ). Alfred Reynolds 2014-06-13 10:50:24 -0700
  • 2cce7b2ed3 Implemented Cocoa GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-11 00:40:19 -0400
  • 4676705de0 Implement Windows GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-11 00:12:19 -0400
  • c8c55a01f4 This should probably query async button state. Ryan C. Gordon 2014-06-11 00:12:06 -0400
  • 8719a76535 Regenerated SDL_audiotypecvt.c with updated perl script. Ryan C. Gordon 2014-06-10 19:39:33 -0400
  • 91b7fb00d0 Fix audio resampling in some cases. Ryan C. Gordon 2014-06-10 19:37:59 -0400
  • 78d40e0901 Fixed nesting of HTML elements in documentation. Philipp Wiesemann 2014-06-09 17:37:59 +0200
  • f4df542580 Fixed typos in documentation. Philipp Wiesemann 2014-06-09 17:28:08 +0200
  • ea93820e1f Fixed format string faults in audio tests. Philipp Wiesemann 2014-06-09 17:25:03 +0200
  • 7467e30b83 Forgot a piece of README-nacl.txt Gabriel Jacobo 2014-06-08 18:50:40 -0300
  • efa2d0581d Fixes audio for Native Client, and other fixes... Gabriel Jacobo 2014-06-08 18:18:13 -0300
  • 5ae12b46b5 The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL Sam Lantinga 2014-06-08 12:05:17 -0700
  • be74705f82 Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. Sam Lantinga 2014-06-08 12:00:29 -0700
  • d639d031cf Ignore Visual Studio test data files Sam Lantinga 2014-06-08 11:59:36 -0700
  • ef3887ecfc Changed two Java nested classes into static nested classes. Philipp Wiesemann 2014-06-08 13:14:20 +0200
  • d2220917e0 Fixed typo in log message. Philipp Wiesemann 2014-06-08 13:03:45 +0200
  • 2b95c4c40b Fixed doxygen comment in header. Philipp Wiesemann 2014-06-08 13:01:04 +0200
  • 0ad1dc1875 Fixed typo in source comment. Philipp Wiesemann 2014-06-08 12:51:02 +0200
  • 85cae4783b Updated projects for Visual Studio 2010, 2012 and 2013 * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run Sam Lantinga 2014-06-07 21:58:18 -0700
  • 47e0aa0e6a Fixed building on command line Mac OS X Sam Lantinga 2014-06-07 20:43:12 -0700
  • cde32ccc83 Fixed compile warnings Sam Lantinga 2014-06-07 18:20:25 -0700
  • 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() Sam Lantinga 2014-06-07 18:20:01 -0700
  • 40538446d9 Fixed crash with SDL_SetError(NULL) Sam Lantinga 2014-06-07 17:31:50 -0700
  • 0ddd252fdd Fixed initializing test event queue Sam Lantinga 2014-06-07 17:25:56 -0700
  • 5907cfaadf Fixed another loopwave crash with no command line arguments Sam Lantinga 2014-06-07 17:25:35 -0700
  • a93474a2e5 Fixed loopwave crash with no command line arguments Sam Lantinga 2014-06-07 17:09:32 -0700
  • 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 Sam Lantinga 2014-06-07 11:36:08 -0700
  • 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes Gabriel Jacobo 2014-06-06 18:33:17 -0300
  • 1e352d7929 Chrome's Native Client backend implementation Gabriel Jacobo 2014-06-06 15:45:59 -0300
  • 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. Brandon Schaefer 2014-06-05 15:37:33 -0700
  • 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. Brandon Schaefer 2014-06-05 15:29:23 -0700
  • 6671aa2a08 Code analysis annotations found a legitimate bug! Sam Lantinga 2014-06-05 09:49:45 -0700
  • d0146cfcc0 Added missing headers that should be installed. Sam Lantinga 2014-06-05 09:27:06 -0700
  • 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X. Ryan C. Gordon 2014-06-05 11:04:07 -0400
  • eff61ee39d Add an entry for X11 "/" key for Brazilian keyboard. Wander Lairson Costa 2014-06-05 11:55:37 -0300
  • 75a3ad1d49 CMake: Slightly better fix for installation target (thanks, Anthony!). Ryan C. Gordon 2015-04-22 20:25:19 -0400
  • 034933d712 Fixed typos in header file documentation comments. Philipp Wiesemann 2015-04-22 21:43:22 +0200
  • 71c65b1569 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header. Philipp Wiesemann 2015-04-20 20:03:40 +0200
  • 83c088a04a Fixed unsupported doxygen tag in header file. Philipp Wiesemann 2015-04-20 20:03:26 +0200
  • 69f6f646a2 Cleaned up the macro salsa in the Windows timer code. Ryan C. Gordon 2015-04-20 13:43:24 -0400