Tulpen
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5fc2069fc0
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Remove texture and rglcore
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2023-06-28 22:43:01 +02:00 |
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Tulpen
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1cca66b66f
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Ok but what if: WGPU renderer?
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2023-06-26 20:46:11 +02:00 |
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Tulpen
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a5380c4417
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Remove node class
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2023-06-26 16:08:33 +02:00 |
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Tulpen
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493ab7eb6e
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I dislike shaders now
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2023-06-26 15:22:34 +02:00 |
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Tulpen
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0e6c5d63c3
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Changes to shaders
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2023-06-14 21:59:21 +01:00 |
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Tulpen
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205919e1a9
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Initial OpenGL Core port
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2023-06-01 20:19:18 +01:00 |
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Tulpen
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b00ece6f2a
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I've had enough of SDL2, we using OpenGL now
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2023-06-01 18:27:14 +01:00 |
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Tulpen
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eedca45463
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Texture shenanigans
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2023-05-30 17:00:39 +01:00 |
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Tulpen
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9c76df4faa
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Move pragmautil.hpp into core
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2023-05-30 15:20:34 +01:00 |
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Tulpen
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f7c1061f9e
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Adjustment to warnings
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2023-05-28 00:14:27 +01:00 |
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Tulpen
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e03d66f4d4
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Add .clang-format , adjust variable names
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2023-05-27 20:47:34 +01:00 |
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Tulpen
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72d5aa0502
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Rename Image to Texture, add PRAGMA macros to pragmautil.hpp, add some TODO() and WARNING() calls
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2023-05-27 18:11:46 +01:00 |
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Tulpen
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5aaf616f34
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Port to C++
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2023-05-26 22:41:51 +01:00 |
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Tulpen
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5541f9657f
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Reduce skill issue in text drawing
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2023-05-24 21:51:05 +01:00 |
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Tulpen
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c4f097d6b1
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Switch to SDL2_ttf for text in rsdl renderer
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2023-05-24 18:24:37 +01:00 |
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Tulpen
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5ad032ba68
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Quite buggy text drawing via FreeType + SDL2
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2023-05-23 21:12:22 +01:00 |
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Tulpen
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03a47075a2
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Fix engine -> core rename goof ups and add basic rsdl update function
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2023-05-22 21:42:34 +01:00 |
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Tulpen
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80593dcb2b
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Rename engine to core , adjust rsdl source folder and change initial logger callback usage
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2023-05-22 21:24:15 +01:00 |
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