Commit graph

19 commits

Author SHA1 Message Date
Tulpen e74a21b365
InputManager class 2023-07-30 18:06:47 +02:00
Tulpen 5fc2069fc0
Remove texture and rglcore 2023-06-28 22:43:01 +02:00
Tulpen 1cca66b66f
Ok but what if: WGPU renderer? 2023-06-26 20:46:11 +02:00
Tulpen a5380c4417
Remove node class 2023-06-26 16:08:33 +02:00
Tulpen 493ab7eb6e
I dislike shaders now 2023-06-26 15:22:34 +02:00
Tulpen 0e6c5d63c3
Changes to shaders 2023-06-14 21:59:21 +01:00
Tulpen 205919e1a9 Initial OpenGL Core port 2023-06-01 20:19:18 +01:00
Tulpen b00ece6f2a I've had enough of SDL2, we using OpenGL now 2023-06-01 18:27:14 +01:00
Tulpen eedca45463 Texture shenanigans 2023-05-30 17:00:39 +01:00
Tulpen 9c76df4faa Move pragmautil.hpp into core 2023-05-30 15:20:34 +01:00
Tulpen f7c1061f9e Adjustment to warnings 2023-05-28 00:14:27 +01:00
Tulpen e03d66f4d4 Add .clang-format, adjust variable names 2023-05-27 20:47:34 +01:00
Tulpen 72d5aa0502 Rename Image to Texture, add PRAGMA macros to pragmautil.hpp, add some TODO() and WARNING() calls 2023-05-27 18:11:46 +01:00
Tulpen 5aaf616f34 Port to C++ 2023-05-26 22:41:51 +01:00
Tulpen 5541f9657f Reduce skill issue in text drawing 2023-05-24 21:51:05 +01:00
Tulpen c4f097d6b1 Switch to SDL2_ttf for text in rsdl renderer 2023-05-24 18:24:37 +01:00
Tulpen 5ad032ba68 Quite buggy text drawing via FreeType + SDL2 2023-05-23 21:12:22 +01:00
Tulpen 03a47075a2 Fix engine -> core rename goof ups and add basic rsdl update function 2023-05-22 21:42:34 +01:00
Tulpen 80593dcb2b Rename engine to core, adjust rsdl source folder and change initial logger callback usage 2023-05-22 21:24:15 +01:00