Slap whiff animation is able to play sooner during a "boing" block now
self explanatory
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72b997beec
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@ -453,8 +453,9 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }),
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new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
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new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
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new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
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new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
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new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }),
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new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
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new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
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new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
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@ -469,8 +470,9 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }),
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new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
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new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }),
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new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }),
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new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }),
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new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }),
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new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }),
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new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }),
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new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }),
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