modified: Update()

This commit is contained in:
fu-majime 2024-03-13 16:04:26 +09:00
parent baaa947ef6
commit 432619c396

View file

@ -106,14 +106,15 @@ namespace HeavenStudio.Games
void Update() void Update()
{
var cond = Conductor.instance;
if (!cond.isPlaying || cond.isPaused) return;
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
{ {
Debug.Log("?"); Debug.Log("?");
Debug.Log(GameCamera.AdditionalPosition); }
Debug.Log(GameCamera.AdditionalFoV);
GameCamera.AdditionalPosition = cameraPos.position; GameCamera.AdditionalPosition = cameraPos.position;
// Debug.Log(GameCamera.AdditionalPosition);
// GameCamera.AdditionalPosition = new Vector3(-10,-10,10);
// Debug.Log(GameCamera.AdditionalPosition);
} }
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)