modified: Update()

This commit is contained in:
fu-majime 2024-03-13 16:04:26 +09:00
parent baaa947ef6
commit 432619c396

View file

@ -107,13 +107,14 @@ namespace HeavenStudio.Games
void Update() void Update()
{ {
Debug.Log("?"); var cond = Conductor.instance;
Debug.Log(GameCamera.AdditionalPosition); if (!cond.isPlaying || cond.isPaused) return;
Debug.Log(GameCamera.AdditionalFoV);
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
{
Debug.Log("?");
}
GameCamera.AdditionalPosition = cameraPos.position; GameCamera.AdditionalPosition = cameraPos.position;
// Debug.Log(GameCamera.AdditionalPosition);
// GameCamera.AdditionalPosition = new Vector3(-10,-10,10);
// Debug.Log(GameCamera.AdditionalPosition);
} }
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)