modified: Update()
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parent
baaa947ef6
commit
432619c396
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@ -107,13 +107,14 @@ namespace HeavenStudio.Games
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void Update()
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void Update()
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{
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{
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Debug.Log("?");
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var cond = Conductor.instance;
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Debug.Log(GameCamera.AdditionalPosition);
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if (!cond.isPlaying || cond.isPaused) return;
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Debug.Log(GameCamera.AdditionalFoV);
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if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
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{
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Debug.Log("?");
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}
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GameCamera.AdditionalPosition = cameraPos.position;
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GameCamera.AdditionalPosition = cameraPos.position;
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// Debug.Log(GameCamera.AdditionalPosition);
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// GameCamera.AdditionalPosition = new Vector3(-10,-10,10);
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// Debug.Log(GameCamera.AdditionalPosition);
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}
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}
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public override void OnGameSwitch(double beat)
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public override void OnGameSwitch(double beat)
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