lockstep visual desync fix

This commit is contained in:
Rapandrasmus 2023-11-28 19:07:49 +01:00
parent 4cf7d27f3c
commit 88d7670757

View file

@ -320,6 +320,7 @@ namespace HeavenStudio.Games
{ {
stepper.sprite = masterSprite; stepper.sprite = masterSprite;
} }
Canvas.ForceUpdateCanvases();
} }
void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1) void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)