lockstep visual desync fix
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@ -320,6 +320,7 @@ namespace HeavenStudio.Games
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{
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{
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stepper.sprite = masterSprite;
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stepper.sprite = masterSprite;
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}
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}
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Canvas.ForceUpdateCanvases();
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}
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}
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void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
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void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
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