Commit graph

692 commits

Author SHA1 Message Date
Rapandrasmus 1cb2d5d74c slide offset 2024-02-13 22:45:07 +01:00
Rapandrasmus 456b11a827 bg cats + zoom toggle 2024-02-13 22:37:45 +01:00
ev 7360ffd3a1 bg cats placed 2024-02-13 14:56:28 -05:00
Rapandrasmus 31b02c0dfc particle tweaks 2024-02-10 15:26:14 +01:00
Rapandrasmus e7220c0f4d Particles implemented 2024-02-10 15:20:46 +01:00
ev c62e6fa1a0 particles for main logs 2024-02-08 23:52:19 -05:00
Rapandrasmus de287f10a1 two main cats done 2024-02-08 21:14:57 +01:00
Rapandrasmus 844df979a1 left cat put 2024-02-08 19:41:05 +01:00
Rapandrasmus fc32e0ae08 Huge zoom in 2024-02-08 17:56:33 +01:00
ev 4439840a2f upscale done 2024-02-07 19:07:15 -05:00
ev f6e628a899 upscale almost 2024-02-05 19:14:28 -05:00
ev ea84b2aaa1 anim fixes 2024-02-04 15:46:30 -05:00
ev 4cb5f75dc2 sorting layer fix 2024-02-04 15:06:17 -05:00
ev 83d1325b30 fix catgrab object being flipped 2024-02-04 14:14:25 -05:00
ev 934a9cb5e9 sorting layer oops 2024-02-04 14:02:17 -05:00
Rapandrasmus 1c659b2b22 CATS! 2024-02-04 19:45:28 +01:00
ev 4b3e6dfc3b Oops345 2024-02-04 13:27:31 -05:00
Rapandrasmus 9f4655f20e added log visuals cut 2024-02-04 16:49:27 +01:00
Rapandrasmus 7f608e32d1 rest visuals implemented 2024-02-04 15:19:56 +01:00
Rapandrasmus b8a844530f bear bop + cut + whiff visuals implemented 2024-02-04 14:57:50 +01:00
ev deeb638be6 I have made a severe and continuous lapse in judgement 2024-02-03 23:56:23 -05:00
ev 9ef9be9179 Fixing bad animation 2024-02-03 23:51:54 -05:00
ev 0f8dfe5f14 Oops. 2024-02-03 23:42:36 -05:00
ev 1ee9d85a04 all anims 2024-02-03 23:22:16 -05:00
ev 2c2b885e06 anims almost dune 2024-02-03 22:23:19 -05:00
ev 26c8bd2a2e more anime 2024-02-03 20:20:37 -05:00
ev 559b8c1f78 More 2024-02-03 19:37:23 -05:00
ev 0217d14db2 Freedom 2024-02-03 18:41:28 -05:00
ev 5bcdf48150 Oops. 2024-02-03 18:30:41 -05:00
ev e5db3d6322 oops 2024-02-03 18:25:30 -05:00
ev 9b40a00fdb sdfsdfsdf 2024-02-03 18:15:09 -05:00
ev a98a5181af finished cat grab 2024-02-03 18:09:37 -05:00
ev 4d90d8872d Merge branch 'LumberPerson' of https://github.com/iloveoatmeal2022/HeavenStudio into LumberPerson 2024-02-03 16:46:23 -05:00
ev b76d3e7b83 More cat ghrab 2 2024-02-03 16:46:16 -05:00
Rapandrasmus 408fe2e057 Merge branch 'LumberPerson' of https://github.com/iloveoatmeal2022/HeavenStudio into LumberPerson 2024-02-03 22:44:30 +01:00
Rapandrasmus feb7037a93 functional objects non visual 2024-02-03 22:44:28 +01:00
ev 0963d68e71 oops 2024-02-03 14:31:56 -05:00
ev 23f0b60630 Merge branch 'LumberPerson' of https://github.com/iloveoatmeal2022/HeavenStudio into LumberPerson 2024-02-03 14:25:18 -05:00
ev 6fa3dd0771 more catgrab 2024-02-03 14:25:06 -05:00
Rapandrasmus c029d0bb24 minigame script + sounds imported 2024-02-03 20:23:48 +01:00
ev b97328828c prefab cat 2024-02-03 13:36:43 -05:00
ev 6613e0c21e Heh 2024-02-03 13:30:40 -05:00
ev eb76f406fe
new kitties sprites (#671)
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-01-31 05:34:24 +00:00
AstrlJelly 3591c8ca3c
icon updates (#670)
* icon updates

* Update mannequinFactory.png
2024-01-31 05:19:58 +00:00
ThePurpleAnon 137c211780
Update Credits.txt (#669)
hi my name is in now hi hi
2024-01-31 05:07:41 +00:00
AstrlJelly f938ab84f5
Mannequin Factory (#499)
* everything

yeah. everything..?
just needs an icon

* ass buns

* clean up + split up the blocks

* quick refresh

just so this doesn't get stale and fall behind in the codebase

* NOT DONE YET! gonna finish tomorrow

* it's done!!

* oh oops gotta actually load the game
2024-01-30 02:41:35 +00:00
AstrlJelly 3b7c0dc96a
Manzai (WIP) (#664)
* Creating the scene

Graphics for the stage and the birds have been set up, no animation or editor events yet

* Implementation of Rudimentary Functionality

Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block.
Incredibly basic animations and sfx implementation.

* Implemented functionality to "bop" + pitching sfx

pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm)

* Added "Hai" Bubbles

basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order

* (NEEDS DEBUGGING) Boing block rudimentary implementation

All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what

* Animation Dump + misc

Properly implemented 6 animations:
raven's bop, talk, and ready
vulture's bop, talk, and boing
Along with implementing proper functionality for puns having random inputs

* [DEBUGGING APPRECIATED] Misc Things

Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated)

Added and implemented miss sfx, and readjusted the framing of the birds in the scene.

* Prepping for Sound Implementation

Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai.

* Fixed slides

made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho))

* sourcegen

* ignore

pushing so i can unstash my goddang changes

* HD textures and half of an SFX overhaul

HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :(

* Finished boings/added short pun animations

self explanatory

* Some Misc Animation Stuff

added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches

* Loads of Input Stuff

Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies

* More Playability Stuff

Added "boing" hit animation, added audience reactions to correct inputs

* Lights On/Off

Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup

* grrrrrrrr

made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie

* Finished up presentability

added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around

* Slap whiff animation is able to play sooner during a "boing" block now

self explanatory

* bleh

pushing just to get this shit out of the changed files list

* PR-ready-ified

added a "WIP" to manzai's title, and commented out all the unfinished shit

* ass buns

---------

Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
Rapandrasmus 1f03646118
Monkey watch (#555)
* basic setup+inputs

this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.

* custom monkeys + more setup stuff

it's all coming together .

* a few tweaks

committing to update the spritesheet

* hi ev

* player stuff

* player anims

* particles

* more of prefab

* upscale for this sheet

* prefab more

* oops

* anims n stuff

* assign the stuff, a little bit of rotation

* better sheet

* balloon sheet

* particles

* Revert "particles"

This reverts commit fe4d589731.

* Revert "Revert "particles""

This reverts commit ce117b280d.

* fixed the watch outline + pink monkey prefab variant

the bccad really is a life saver

* anims for monkeys

* convert to dictionary

yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments

* oopps2

* tweaked particles

* inactive monkeys/custom monkeys + prefab fixes

they should work perfectly now, and the prefab should also need no further adjustment
hopefully...

* many animations

* click fixes

* the prefab needed One more adjustment

* oops again

hopefully the shadow is good now

* sheet adjustment

* all yellow anims done

* progress.

starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )

* open / close hole

* monkey spawning working better

* pink monkey anims

* clean slate

* gonna test something

* proper camera

* Camera movements done

* pink monkey sounds and a small bug fix

* clock arrow now moves

* gettin ready to spawn el monkeys

* monkeys should spawn now ig

* bug fixes

* oops

* monkeys appear added

* more fixes yahoo

* shadow tweak

* bug fixes

* zoom out beginnings

* hour more smooth

* smooth minute too

* it now zooms out lol

* middle monkey

* oopsie doopsie

* hot air balloon

* oops

* anim

* disappear fix

* ticks on input now

* prepare earlier

* tiny tweak

* oops again

* fixed the input bug

* holes

* middle monkey anims

* fixed layering

* zoom out tweaks and shadow movement

* camera tweak

* tweaks

* quad

* camera tweak

* quart

* inspcetor

* shadow correct

* Okay

* zoom out seperation

* instant

* balloon movement

* balloon fixed

* fixed particle

* icon

* fixed beataction parameters

* monkey watch camera refactor

run sourcegen

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:04:19 +00:00
ev fc55712779
Nightwalk GBA (#569)
* Nightwalks set up

* Play yan with balloons

* platformSetUp

* Platform handler fundamentals

* Count In Added

* small thing

* Got em inputs in nightwalk gba to work

* Platforms now spawn when there's no count-in

* He jumps now!

* Decreased platform count

* Height changes added

* Randomness for height changes

* Name changing

* Fixed a bug with no count in blocks

* Ok height changes should be flawless now

* No jumping added

* Umbrella and lollipop added

* Umbrella drum pattern added

* Fallyan :(

* Implemented falling :(

* Fixed drum patterns not working

* Fish implemented

* Fixed kick sound being weird

* 4 beat count in added

* Tweaked landing pos

* Walking Count-In added

* new sprites touched up anims

* oops1

* barely anims

* Implemented barelies into nightwalk gba

* Balloons have random positioning now

* New sounds and whiff/barely sounds

* Fall smear added

* Fixed issues with platform heights on gameswitches

* 24 platforms

* walk is normalized now

* Star scrolling functionality done

* Blink animations n stuff

* STARS BLINK NOW

* Force evolve added + tweaks

* Fixed stars not stopping + upped amount of stars

* End event setup

* Finding end blocks logic added

* end event functionality finished

* end platform anim

* fixed anim

* only stars on screen evolve

* 2 evolve by default

* End event fixes

* more blinking

* star blinks now and has string

* minor tweak

* fix to interaction between fish and end block

* tweaked dropdown values

* removed fish sound

* named some sprites in the spritesheet

* high jump and roll anims

* Roll sound should only play if valid

* Small fix to roll cue sound logic

* Another small fix to roll cue sound logic

* ok actually fixed roll sound

* roll platform added to jumpl platform prefab

* Roll cue platform visuals done

* Basic Roll Cue implemented

* flower

* umbrella

* barely for roll release

* OOPS

* smol fixes

* fixed visual stuff and added missing to rolls

* redid sheet, new anims

* slow walkin'

* adjustments

* oops

* adjusted smear

* improved interaction between roll and end block

* improved interaction between roll cue and platform heights

* 32 stars

* made the star boundary way smaller

* how was i this stupid

* fixed more interactions

* stack proof roll cue and also end block + roll cue fix

* Fixed things related to stars

* fixed no jumping not working with end block + roll

* nearing the final stages

* rolls counts for 2 jumps now

* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats

* made stage 2 stars bigger

* added destroy roll platform sprites

* update to new systems

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-28 06:03:53 +00:00
Rapandrasmus 3e20013a1a
Totem Climb (#660)
* setup

* scroll stuff

* tons of stuff

* totem bop

* bopping and new assets

* soem more

* frog fit

* fixed order of operation issue

* triple proto

* wow i love super curves

* TRIPLE JUMP

* frog fall

* the spinny

* dragon initial

* functional dragon

* fixed un bug

* the deets

* the deets have been fixed

* miss stuff

* smol fix

* no log

* fixed some issues

* switch to next state

* particle

* remove useless logic

* zoomed out

* sound and line fix

* new bg sheet

* minor tweaks

* pillar tops

* background objects

* background tweak

* triple sound tweak

* background rework

* frog wings and new jump anim

* fix

* birds

* disable pillars

* landing end

* fix again

* minor fix

* fixes and icon

* background scroll logic rework

* put in fixed sheet

* fixed sounds
2024-01-28 03:43:54 +00:00