* Nightwalks set up
* Play yan with balloons
* platformSetUp
* Platform handler fundamentals
* Count In Added
* small thing
* Got em inputs in nightwalk gba to work
* Platforms now spawn when there's no count-in
* He jumps now!
* Decreased platform count
* Height changes added
* Randomness for height changes
* Name changing
* Fixed a bug with no count in blocks
* Ok height changes should be flawless now
* No jumping added
* Umbrella and lollipop added
* Umbrella drum pattern added
* Fallyan :(
* Implemented falling :(
* Fixed drum patterns not working
* Fish implemented
* Fixed kick sound being weird
* 4 beat count in added
* Tweaked landing pos
* Walking Count-In added
* new sprites touched up anims
* oops1
* barely anims
* Implemented barelies into nightwalk gba
* Balloons have random positioning now
* New sounds and whiff/barely sounds
* Fall smear added
* Fixed issues with platform heights on gameswitches
* 24 platforms
* walk is normalized now
* Star scrolling functionality done
* Blink animations n stuff
* STARS BLINK NOW
* Force evolve added + tweaks
* Fixed stars not stopping + upped amount of stars
* End event setup
* Finding end blocks logic added
* end event functionality finished
* end platform anim
* fixed anim
* only stars on screen evolve
* 2 evolve by default
* End event fixes
* more blinking
* star blinks now and has string
* minor tweak
* fix to interaction between fish and end block
* tweaked dropdown values
* removed fish sound
* named some sprites in the spritesheet
* high jump and roll anims
* Roll sound should only play if valid
* Small fix to roll cue sound logic
* Another small fix to roll cue sound logic
* ok actually fixed roll sound
* roll platform added to jumpl platform prefab
* Roll cue platform visuals done
* Basic Roll Cue implemented
* flower
* umbrella
* barely for roll release
* OOPS
* smol fixes
* fixed visual stuff and added missing to rolls
* redid sheet, new anims
* slow walkin'
* adjustments
* oops
* adjusted smear
* improved interaction between roll and end block
* improved interaction between roll cue and platform heights
* 32 stars
* made the star boundary way smaller
* how was i this stupid
* fixed more interactions
* stack proof roll cue and also end block + roll cue fix
* Fixed things related to stars
* fixed no jumping not working with end block + roll
* nearing the final stages
* rolls counts for 2 jumps now
* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats
* made stage 2 stars bigger
* added destroy roll platform sprites
* update to new systems
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Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
* setup
* scroll stuff
* tons of stuff
* totem bop
* bopping and new assets
* soem more
* frog fit
* fixed order of operation issue
* triple proto
* wow i love super curves
* TRIPLE JUMP
* frog fall
* the spinny
* dragon initial
* functional dragon
* fixed un bug
* the deets
* the deets have been fixed
* miss stuff
* smol fix
* no log
* fixed some issues
* switch to next state
* particle
* remove useless logic
* zoomed out
* sound and line fix
* new bg sheet
* minor tweaks
* pillar tops
* background objects
* background tweak
* triple sound tweak
* background rework
* frog wings and new jump anim
* fix
* birds
* disable pillars
* landing end
* fix again
* minor fix
* fixes and icon
* background scroll logic rework
* put in fixed sheet
* fixed sounds