Sergeanur
ef0b5f857d
A few small audio changes
2021-08-20 14:28:18 +03:00
Sergeanur
c168786b42
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
2021-08-20 13:02:58 +03:00
Sergeanur
eda2c05448
Audio: ifdef more things that aren't on ps2
2021-08-18 21:07:33 +03:00
Sergeanur
01c70dfb76
Fix acceleration sound playing when exiting the vehicle
2021-08-18 18:37:10 +03:00
Sergeanur
597802ff2e
One more type fix
2021-08-18 15:37:31 +03:00
Sergeanur
5c562c3adc
More type fixes in audio
2021-08-18 15:31:58 +03:00
Sergeanur
16ff379ebe
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
2021-08-17 13:58:48 +03:00
Sergeanur
2526503743
Remove FIX_BUGS that wasn't needed
2021-08-17 10:50:53 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
bcb5b4f94d
Remove not needed entry from config
2021-08-16 10:29:44 +03:00
Sergeanur
ab03fbb6c8
Make UpdateReflections a bit more binary exact + small code changes to sync with miami
2021-08-16 09:59:08 +03:00
Sergeanur
854ee12d9d
Fix ifdef for audio reflection members
2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
8759c2edf0
Sync fixes from miami
2021-08-12 15:01:58 +03:00
Sergeanur
033d89a9ab
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
2021-08-12 13:01:07 +03:00
Sergeanur
f1545daeae
Rename unused audio member
2021-08-12 11:46:10 +03:00
Sergeanur
2ef43e8d1a
Fix sampman_null
2021-08-12 11:39:34 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad
Add define to enable/disable external 3d audio simulation
2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9
Fix unset emitting volume for sawmill
2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761
Fix unset emitting volume for moan sound
2021-08-11 12:10:48 +03:00
erorcun
0542b1bd4d
Fix radio scroll when player controls disabled
2021-07-31 23:03:59 +03:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
d0666a8702
One more type fix
2021-07-27 22:38:35 +03:00
Sergeanur
16e2e3d091
Type fix
2021-07-27 22:32:47 +03:00
Sergeanur
5240dce018
cAudioManager::GetCollisionOneShotRatio cleanup
2021-07-27 22:01:17 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
withmorten
3194fdb2c1
fix the fix (and another fix)
2021-07-11 03:34:43 +02:00
withmorten
d7ceb4870c
tiny diff fixes
2021-07-11 03:26:21 +02:00
erorcun
d82dbf91ef
Merge/sync fixes after threaded audio
2021-07-10 23:14:13 +03:00
erorcun
db4ae18e5d
Remove waiting for stream closure in multi-thread audio
2021-07-10 23:14:08 +03:00
erorcun
5458632c40
Multi-threaded audio fixes
2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539
Multi-threaded audio streams
...
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
withmorten
f9a2f1daf7
fix macro redefinition warnings on win-glfw build
2021-07-08 01:40:58 +02:00
withmorten
dadc56ccf9
fix sampman_null build
2021-07-07 01:54:16 +02:00
Sergeanur
77f31105de
Fix overflow in audio code
2021-07-03 15:57:48 +03:00
erorcun
70fa7fc239
Sanitizer fixes
2021-07-03 01:28:32 +03:00
Sergeanur
a3964dfd4a
Pause radio when game is paused
2021-06-30 21:36:11 +03:00
erorcun
22e8e0eff8
Fix MP3 finding stack crash
2021-06-28 17:35:25 +03:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
erorcun
53a4b6936b
Revert "Use PS2-y global names on SampMan"
...
We know that they changed all those names on PC.
This reverts commit 091a65996e
.
2021-06-27 17:59:50 +03:00
erorcun
091a65996e
Use PS2-y global names on SampMan
2021-06-27 17:53:14 +03:00
withmorten
f3a931e1c9
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
...
This reverts commit af7573ddbe
.
2021-06-26 19:14:46 +02:00
erorcun
9b5caa190e
Pool fixes
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Mostly for Linux
2021-06-26 00:27:20 +03:00
erorcun
af7573ddbe
Revert "Redo ReadSaveBuf + common.h cleanup"
...
This reverts commit 2b67aba94c
.
2021-06-26 00:25:59 +03:00
Sergeanur
2b67aba94c
Redo ReadSaveBuf + common.h cleanup
2021-06-25 19:03:51 +03:00
Sergeanur
5c1af537af
Don't restart OAL device when switching EAX
2021-06-24 21:32:44 +03:00