Commit graph

100 commits

Author SHA1 Message Date
thefiddler 0fcd47132c Merge pull request #125 from thefiddler/r112
Prepare for 1.1.2 release
2014-05-20 01:11:41 +02:00
thefiddler c65e2a4d9e [Mac] Added NSFloat implementation 2014-05-20 00:14:57 +02:00
thefiddler ea0ab3243e Merge pull request #123 from thefiddler/eglfix
[EGL] Fix initialization and extension loading
2014-05-19 23:14:41 +02:00
thefiddler 97b211a101 [EGL] Egl.GetProcAddress only returns extensions
We have to load statically exported entry points using the regular OS
symbol loading facilities, and only use eglGetProcAddress for
extensions.

Fixes crash in https://github.com/mono/MonoGame/pull/2377
2014-05-18 22:04:52 +02:00
thefiddler 4ede3ad2d0 [X11] Renamed XI2Mouse
This file now implements both mouse and keyboard input, so its name
has been updated to reflect that.
2014-05-15 10:24:03 +02:00
thefiddler b4f4be7ece [X11] Split X11 and XI2 input drivers 2014-05-15 10:22:01 +02:00
thefiddler 692c4c64ff [X11] Rebased on develop branch 2014-05-15 01:16:28 +02:00
thefiddler e8176ef7cf [X11] Added XKB bindings 2014-05-15 01:12:06 +02:00
thefiddler 3febb4dda0 [Input] Renamed MouseScrollWheel to MouseScroll
This better describes the functionality of this structure.
2014-05-13 23:25:56 +02:00
thefiddler 96aaef9b37 [Mac] Implemented Mouse.GetCursorState() 2014-05-12 02:20:53 +02:00
thefiddler f4a3cab0e0 [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
thefiddler ff46455e56 [X11] Removed legacy X11Input driver
Its functionality has been moved directly into X11GLNative and
X11KeyMap.
2014-05-04 08:32:08 +02:00
thefiddler 94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler 5ba1bf89f1 [OpenTK] Added NativeWindowBase
This acts as a common base class to INativeWindow implementations and
can be used to reduce code duplication.
2014-05-02 09:34:14 +02:00
thefiddler e63970e2be [Mac] Fixed cursor byte order 2014-04-30 09:06:18 +02:00
thefiddler 1d8ef7165f [OpenTK] Disable custom MouseCursors
They require further development, due to byte-order differences between
platforms.

MouseCursor is now derived from WindowIcon, which we will use for
INativeWindow.Icon support in the future, in order to remove the
dependency to System.Drawing.
2014-04-27 19:44:45 +02:00
thefiddler a6f610dd0c [Core] Added MouseCursor class
This branch marks the beginning of hardware cursor support (affects
issue #9)
2014-04-27 10:52:53 +02:00
thefiddler 95f73310d8 [X11] Implemented new-style bindings for GLX
Replaced delegates with call instructions and completely removed the
old extension loading code.
2014-04-26 18:24:13 +02:00
thefiddler 824f238973 [Mac] Removed most legacy Carbon code 2014-04-24 13:48:26 +02:00
thefiddler 5f44f3d491 [Mac] Removed unused Carbon APIs 2014-04-24 13:48:26 +02:00
thefiddler cdd88e6f7e [Mac] Migrated AglContext to OpenTK.GLControl 2014-04-24 13:48:26 +02:00
thefiddler 287c2b3415 [Mac] Add CocoaContext.GetGraphicsMode via CGL
Once the context is constructed, we use GetGraphicsMode to retrieve the
exact GraphicsMode that was selected by CocoaContext.
2014-04-24 13:45:06 +02:00
Olle Håkansson 59d7889ce0 Restored most window functionality. 2014-04-24 13:45:05 +02:00
Olle Håkansson 5457651676 Fixed swap interval. 2014-04-24 13:45:04 +02:00
Olle Håkansson 5e1b7c82ab Cocoa bindings through libobjc.dylib 2014-04-24 13:45:04 +02:00
thefiddler cf728a631e [Bind] Added overloads for backwards compatibility 2014-03-13 18:42:37 +01:00
thefiddler 4066ba8355 [Input] Added KeyModifiers enumeration
KeyModifiers are represented as a bitwise combination of the Alt,
Control and Shift keys.
2014-02-25 01:13:45 +01:00
Fraser 10ca14ac6d Add ErrorHelper to bindings.
Wrap new generated binding calls with using ErrorHelper. Sets up a try
to call the method in and a finally block to call Dispose on the
ErrorHelper. Currently hardcoded to only work for the graphics modules.
2014-02-25 01:08:53 +01:00
Stefanos A. 1c1607da56 [OpenTK] Make VB.Net overload resolution happy
GLHelper.cs contains a number of overloads that cannot be resolved by
VB.Net. We cannot remove them, as that will break
backward-compatibility, but we can hide them by moving them after the
autogenerated overloads in GL.cs.

Terrible hack, but it appears to work.

Issue originally reported at http://www.opentk.com/node/3554 as "OpenTK
1.1, VB.net and ambiguous functions."
2014-02-12 16:14:00 +01:00
thefiddler a4ce2182d2 [Input] Added JoystickHatState structure 2014-01-31 15:01:35 +01:00
thefiddler 5fe2d60857 [Input] Added structures for joystick hat input 2014-01-30 17:40:26 +01:00
Stefanos A. 88ae446781 [Win] Removed WGL delegates in favor of calli 2014-01-21 09:00:57 +01:00
Stefanos A. b004dc7a0a [X11] Added INotify.cs to project files 2014-01-14 18:36:36 +01:00
thefiddler d84be0d594 [OpenTK] Added base IPlatformFactory implementation
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00
thefiddler a94a293732 [Platform] Implemented legacy IJoystickDriver
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).

This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler 0593ea62e6 [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
thefiddler fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler 5e75fac056 [Input] Added configuration db for GamePads
The database is based on the SDL bindings found at
https://hg.libsdl.org/SDL/file/b744b3f8754b/src/joystick/SDL_gamecontrol
lerdb.h
2014-01-02 01:06:47 +01:00
thefiddler 7d4d116ce9 [Input] Renamed GamePadMapping to GamePadMap 2013-12-31 01:01:52 +01:00
thefiddler 3dbf575765 [Build] Added new files to the relevant csproj scripts 2013-12-28 01:23:39 +01:00
Stefanos A 165aa5bde6 Added MappedGamePadDriver skeleton implementation 2013-12-24 17:18:04 +01:00
Stefanos A 52daef4b0d Added internal GamePadMapping class 2013-12-24 17:18:04 +01:00
Stefanos A 7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A e2d86fdf52 Implemented initial XInput IGamePadDriver 2013-12-24 17:18:03 +01:00
Stefanos A ddc52ce135 Implemented GamePad Capabilities and Type 2013-12-24 17:18:03 +01:00
Stefanos A dd648a8362 Initial implementation of GamePadTriggers 2013-12-24 17:18:03 +01:00
Stefanos A 91d248ad29 Implemented GamePadThumbSticks 2013-12-24 17:18:01 +01:00
thefiddler 2bf024a912 Implemented new GamePad interface (WIP) 2013-12-24 17:18:00 +01:00
Stefanos A 6e110cb820 Normalized xml doc file paths 2013-12-15 23:24:17 +01:00