Stefanos A.
b57e58dc47
Implemented Sdl2GLControl
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SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
Stefanos A
5bb23585b9
Merge remote-tracking branch 'origin/master' into sdl2
2013-09-30 18:29:55 +02:00
Stefanos A.
ddd070579a
Workaround for NRE on WinRawMouse driver
...
On some systems, the Windows Raw Input driver fails to find the name of
a mouse device, causing a NRE. Since the name is not vital information,
a dummy name is generated as a workaround.
2013-09-30 18:27:13 +02:00
Stefanos A.
ea0c845eb0
Attempted to fix key modifier state
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SDL2 does not report keydown and keyup events on modifiers keys until
you release them. Attempted to fix this using SDL_GetModifierState, but
this does not appear to work. Should hit upstream.
2013-09-30 14:20:33 +02:00
Stefanos A.
c53773f4ec
Use scancodes for KeyboardDevice states
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This resolves the issue where different layouts would return different
keys when pressing the same physical key. A new API must be introduced
for text input.
2013-09-30 13:51:31 +02:00
Stefanos A.
5e35411dd1
Fixed return values of keyboard functions
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SDL_GetKeyFromScancode and SDL_GetScancodeFromKey should return a
SDL_Keycode or SDL_Scancode respectively, instead of void.
2013-09-30 13:49:53 +02:00
Stefanos A.
2d19edf3fe
Renamed Sdl2InputBase to Sdl2InputDriver
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Sdl2InputDriver describes the role and function of this class more
accurately.
2013-09-30 13:13:02 +02:00
Stefanos A.
7cb3965e25
Made internal SDL2 API private
2013-09-30 12:22:51 +02:00
Stefanos A.
5a55cb5cca
Implemented SDL2 mouse and keyboard drivers
2013-09-30 12:22:25 +02:00
Stefanos A.
cfdb5bc95a
Free SDL surface after updating the window icon
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The SDL surface is no longer needed and will cause a memory leak if not
freed. Additionally, the decoded BitmapData should not be unlocked until
after updating the window icon, as it may be moved by the GC otherwise.
2013-09-29 23:36:28 +02:00
Stefanos A.
420ec232f3
Fixed decoding of Icons
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The rgba mask for decoding icon surfaces was incorrect. Icons should
appear as expected now.
2013-09-29 23:08:51 +02:00
Stefanos A.
6245ffe3ef
Updated license information
2013-09-27 23:07:23 +02:00
Stefanos A.
2666125b24
Implemented WindowState, WindowBorder and Icon
...
SDL2 suffers many of the issues we encountered when implementing
OpenTK.Platform.Windows. Workarounds are now in place to make
WindowState changes behave reasonably.
2013-09-27 23:01:46 +02:00
Stefanos A.
56d7e4e564
Use OpenGL window flag and switch to "fake" fullscreen mode
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The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
Stefanos A.
5df5447ff9
Add debug message when context creation fails
2013-09-27 18:55:58 +02:00
Stefanos A.
3398902940
Use Wgl.Import.GetCurrentContext DllImport directly
...
Wgl is implemented using the regular DllImport + delegate approach, in
order to support extensions. The delegates have not been armed at this
point, so we need to use the DllImport directly.
The whole wgl API should be revisited (we are using only a tiny
portion.)
2013-09-27 18:55:38 +02:00
thefiddler
6d0b5eb49f
Implemented SDL2 platform using sdl2-cs
...
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.
Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
thefiddler
89845d5ff9
Integrated sdl2-cs bindings for sdl2
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This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
thefiddler
3989b94e68
Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs'
2013-09-27 14:26:50 +02:00
thefiddler
2e1bcaf280
Added support for high-dpi mode on Windows.
...
The platform factory for windows now calls SetProcessDPIAware
in order to enable support for high-dpi modes. The relevant
DllImport has been added to API.cs
2013-09-26 01:35:59 +02:00
David Jeske
cce40d60b0
fix MacOS bug mapping modifier keys to the scancode array
2013-08-10 19:50:05 -07:00
David Jeske
2c29df6296
added support for smooth trackpad scrolling on macos
2013-08-09 23:20:49 -07:00
zastrowm
e7ba5e789f
Update whitespace issues to conform to the rest of the document
2013-04-26 21:09:12 -05:00
zastrowm
5f336dd9f9
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
...
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas. The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
Dean Ellis
9a39949249
Merge pull request #1 from elisee/fix-client-rectangle-setter
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Fix ClientRectangle setter on Windows (WinGL) & Linux (X11)
2013-03-22 16:29:36 -05:00
Tom Edwards
6c35e8ef24
Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch'
2013-02-17 14:58:16 +00:00
Jacob Hauberg Hansen
af74d97903
Fix NullPointerException on Windows 8.
2013-01-26 14:27:26 +01:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Andy Korth
2a0ad3ef6f
A few minor comments
2013-01-17 14:45:57 -06:00
Robert Rouhani
bf1401e115
Fixed the issues caused by merging in our changes as patches from the old repo.
2013-01-16 18:08:03 -08:00
Robert Rouhani
819c02c445
More hacking for gamepads
2013-01-16 17:59:52 -08:00
Robert Rouhani
b5591e1eee
Started implementing GamePad
2013-01-16 17:56:31 -08:00
Andy Korth
fa422dca2a
Fix Windows 8 Keyboard, OpenTK issue 3198
2013-01-14 13:09:55 -06:00
Andy Korth
5b0db16a89
Mouse up events in Windows occur regardless of where on the screen the cursor is. OpenTK issue 2133
2012-12-21 21:12:59 -06:00
Andy Korth
c98d9e4503
Supress printing of some keyboard non-errors.
2012-12-21 18:43:19 -06:00
Andy Korth
39c3f3f543
Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800
2012-12-21 17:11:39 -06:00
Andy Korth
224a296220
Address mouse on windows 8 for OpenTK issue 3198
2012-12-20 15:18:52 -06:00
Andy Korth
bef7ecd1ed
Fix incorrect Mac OS key map, OpenTK issue 3220
2012-12-20 13:45:00 -06:00
the_fiddler
e838aa7953
Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices.
2011-12-08 00:17:08 +00:00
the_fiddler
1e739bb4ff
Added minimal SystemEvents definition to allow compilation on mobile devices.
2011-12-08 00:14:36 +00:00
the_fiddler
41e0c65dcb
Avoid using the global namespace in the MINIMAL configuration, as it confuses the Mono compiler.
2011-12-08 00:10:03 +00:00
the_fiddler
4fde3c4dab
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
2011-12-08 00:03:14 +00:00
the_fiddler
5d61e042a0
GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now.
2011-12-06 21:54:20 +00:00
the_fiddler
809d369c52
Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [ #2671 ]: "Expose SwapInterval to GameWindow".
2011-09-06 12:06:30 +00:00
the_fiddler
9c6a4bb2df
Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [ #2416 ]: "Hided mouse cursor problem".
...
Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler
544de30874
Fixed eglGetProcAddress entry point (was eglCopyBuffer).
2011-05-07 18:52:47 +00:00
the_fiddler
da5371e92b
Added PFD_SUPPORT_COMPOSITION on Vista and higher, to avoid inadvertently disabling Aero.
...
Allow non-accelerated formats when all accelerated ones fail. Fixes issue [#2224 ]: "Getting GraphicsModeException from WinGraphicsMode constructor".
2011-02-09 00:23:43 +00:00
the_fiddler
d19244feb5
Add DrawToWindow and SupportOpenGL flags to GetModesARB and check whether Wgl.Arb.ChoosePixelFormat() worked correctly (to avoid undefined results).
2011-01-18 22:34:06 +00:00
the_fiddler
774374efc0
* Egl.cs:
...
* EglContext.cs:
* EglGraphicsMode.cs: Added a parameter to indicate which ES renderer
version we wish to use. Fixes issue [#2247 ]: "CreateEGLGraphicsMode
should select the correct renderer".
2011-01-18 00:29:38 +00:00
the_fiddler
d22c7312d9
* EglWindowInfo.cs: Corrected error checking for
...
CreateWindowSurface. Fixes issue [#2248 ]: "EGL CreateWindowSurface
function is incorrect".
2011-01-17 23:55:48 +00:00