thefiddler
bd1fb18836
Use IGamePadDriver through MappedGamePadDriver
2013-12-24 17:16:16 +01:00
Stefanos A.
0a71bbe065
Improved ToString implementation
2013-12-24 17:06:39 +01:00
Stefanos A.
3c6298a1e6
Fixed WinMM offsets for IJoystickDevice2
2013-12-24 16:42:48 +01:00
Stefanos A.
3c1404f0ac
Improved WinMMJoystickDriver hotplugging behavior
2013-12-24 15:51:25 +01:00
Stefanos A.
97b8710339
Added state output for OpenTK.Input.Joystick
2013-12-24 15:01:33 +01:00
Stefanos A.
7bab950cc0
Implemented structural equality
2013-12-24 15:01:10 +01:00
Stefanos A.
42e6a96a43
Connected XInput driver
2013-12-24 14:24:42 +01:00
Stefanos A.
062962aeb2
WinMMJoystick implements IJoystickDriver2
...
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 14:24:29 +01:00
Stefanos A.
b9242c006b
Added MappedGamePadDriver skeleton implementation
2013-12-24 14:22:03 +01:00
Stefanos A.
5c73a3ea74
Implements JoystickState and Capabilities setters
2013-12-24 14:21:37 +01:00
Stefanos A.
58b67d31e3
No reason to comment out #region License
2013-12-24 12:52:57 +01:00
Stefanos A.
dfd6554061
Added internal GamePadMapping class
2013-12-24 12:48:15 +01:00
Stefanos A.
25a0e552f8
Implemented thumbsticks and trigger caps
2013-12-24 12:47:09 +01:00
Stefanos A.
5215891a4f
Added IJoystickDevice2 interface
2013-12-24 03:16:32 +01:00
Stefanos A.
78078d0742
Implemented initial XInput IGamePadDriver
2013-12-24 01:37:34 +01:00
Stefanos A.
61e2dc3d86
Added missing left/right triggers
2013-12-24 01:36:44 +01:00
Stefanos A.
de362177c5
Removed all instances of refresh_text
2013-12-24 00:15:43 +01:00
Stefanos A.
1d84c1d814
Implemented GamePad Capabilities and Type
2013-12-24 00:15:28 +01:00
Stefanos A.
95c3d00aa2
Refresh text continuously
2013-12-23 22:00:10 +01:00
Stefanos A
aebaac8693
Merge branch 'gamepad' of https://github.com/opentk/opentk into gamepad
2013-12-23 20:31:02 +01:00
Stefanos A.
f7e2c2ea7c
Initial implementation of GamePadTriggers
2013-12-23 20:30:58 +01:00
thefiddler
d880366208
Enabled HIDInput IGamePadDriver implementation
2013-12-23 19:19:41 +01:00
Stefanos A.
a7db0d76db
Implemented GamePad API (WIP)
2013-12-23 01:50:25 +01:00
Stefanos A.
f9394b9ba6
Removed unnecessary IsButtonValid method
2013-12-23 01:50:13 +01:00
Stefanos A.
c89ddaa225
Display start button in ToString()
2013-12-23 01:49:49 +01:00
Stefanos A.
61f0918544
Fixed rendering of joysticks and gamepads
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Joysticks and gamepad states would overlap, causing some lines to be
unreadable. This is now fixed.
2013-12-23 01:29:12 +01:00
Stefanos A.
8350e8e2ce
More robust handling of device add/remove events
2013-12-23 00:17:13 +01:00
Stefanos A.
033ba43b70
Fixed expansion of joysticks collection
2013-12-22 23:55:46 +01:00
Stefanos A.
9936fa4cc5
Log errors in subsystem initialization
2013-12-22 23:55:28 +01:00
Stefanos A.
c1783c9f26
Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow
2013-12-22 23:54:55 +01:00
Stefanos A.
5958db383d
Delay joystick initialization until necessary
2013-12-22 23:13:21 +01:00
Stefanos A.
6d0427b928
Added SDL_InitSubSystem method
2013-12-22 23:12:53 +01:00
Stefanos A.
98b4883efd
Fixed x/y axis mixup.
2013-12-22 22:47:50 +01:00
Stefanos A.
16d5055cb1
Cleaned up using directives
2013-12-22 22:34:34 +01:00
Stefanos A.
7016ad3312
Added missing newline
2013-12-22 22:32:24 +01:00
Stefanos A.
1e62821bf1
Implemented GamePadThumbSticks
2013-12-22 22:32:18 +01:00
Stefanos A.
487e67473f
Added state information for GamePads
2013-12-22 22:07:40 +01:00
Stefanos A.
ef580daf75
More compact string representation
2013-12-22 22:07:30 +01:00
Stefanos A.
cbc39f922d
Implemented IEquatable<> interface
2013-12-22 22:01:04 +01:00
Stefanos A
7692243cd2
Remove bogus GraphicsMode.Index check. Fixes #22
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GraphicsMode.Index is set by the platform-specific context constructor,
which is invoked after the X11GLControl constructor. It does not make
sense to check GraphicsMode.Index in the X11GLControl constructor, as it
is never set at that point.
2013-12-22 20:55:59 +01:00
Stefanos A
12cceacf60
Fixed crash in MakeCurrent(null)
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MakeCurrent(null) should set the bound device context to zero.
2013-12-22 14:15:53 +01:00
Stefanos A
dbabb6c838
Added WGL_DRAW_TO_WINDOW_ARB flag
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Without this flag, OpenGL rendering does not work as expected.
Additionally, all WGL_ARB_pixel_format attributes are expected to be
specified in key-value pairs. Fixed double-buffering and stereoscoping
rendering attributes.
2013-12-22 14:15:52 +01:00
Stefanos A
dec02d5534
Improved WGL mode selection
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Fixed WGL_ARB_pixel_format attribute selection for doublebuffering,
stereoscopic rendering and hardware acceleration. Implemented
minimization strategy to select the optimal PixelFormatDescriptor in the
fallback path.
2013-12-22 14:15:52 +01:00
Stefanos A
dfd90c8a43
Fixed DescribePixelFormatPFD
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When using the PFD codepath, we now call DescribePixelFormat to retrieve
an exact interpretation of the pixel format selected by the driver.
2013-12-22 14:15:52 +01:00
Stefanos A
0ad87bec3d
Prioritize accelerated formats first
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Instead of creating a list of all available formats and iterating
through that, we let the driver decide which is the best accelerated
format to use for the user parameters. If no such format exists, we fall
back to generic acceleration or software acceleration, in turn.
This affects issue #21
2013-12-22 14:15:51 +01:00
Stefanos A
030cf937a0
Turn 1-element array to ref/out param
2013-12-22 14:15:51 +01:00
Stefanos A
98600b0008
Display renderer information
2013-12-22 14:15:50 +01:00
Stefanos A
8b1566b244
Implemented KeyDown and KeyUp messages
2013-12-22 14:15:50 +01:00
Stefanos A
6dc474f595
Clean fix issue #19
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Isolate and commit fix for issue #19 without potential for regressions.
2013-12-22 14:15:50 +01:00
Stefanos A
1e4228456f
Revert "Fix issue #19 "
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This reverts commit 2c14ec5f80
.
2013-12-22 14:15:49 +01:00