thefiddler
c8c0d32fcc
[OpenTK] Rearranged MouseCursor parameters
...
MouseCursor and WindowIcon now match GL.TexImage2D in the way they
arrange their parameters. The expected values of each parameter are now
documented.
2014-04-30 20:04:31 +02:00
thefiddler
e63970e2be
[Mac] Fixed cursor byte order
2014-04-30 09:06:18 +02:00
thefiddler
7d8f14baa7
[Mac] Implement NSCursor rectangles
2014-04-30 08:38:19 +02:00
thefiddler
3da459b316
[All] Fixed checks for EXT_swap_control_tear
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EGL and NSOpenGL do not offer an EXT_swap_control_tear equivalent so
use regular vsync for now. The relevant extension string is now
correctly checked on WGL and GLX.
2014-04-29 08:10:18 +02:00
thefiddler
ab6b3c211c
[Mac] Removed unused CarbonGLNative.cs
2014-04-28 17:17:34 +02:00
thefiddler
88a60b14c5
[Mac] Remove call to NewEventHandlerUPP
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NewEventHandlerUPP fails to load when running through MonoKickstart. It
appears that this function is only used for old PPC systems that had
trouble with function pointers - sample code online indicates that we
do not need to call this.
2014-04-28 16:25:23 +02:00
thefiddler
cf3a30d024
[Mac] CGDisplayBounds signature now matches Mac ABI
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This resolves a crash in CGDisplayBounds when running through monokick.
2014-04-28 16:25:10 +02:00
thefiddler
ffb7bd8a4c
Merge branch 'pr/105' into develop
2014-04-28 16:19:17 +02:00
thefiddler
53d2c8d1e8
[Mac] Cmd-Q should raise Closing events
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It should also be cancelable.
2014-04-28 16:19:04 +02:00
thefiddler
48e21328c5
[Mac] Implement INativeWindow.Cursor
2014-04-27 19:45:20 +02:00
thefiddler
a61d20d2eb
[Mac] Stubbed INativeWindow.Cursor
2014-04-27 10:56:08 +02:00
thefiddler
dd55cea489
[All] Initial implementation of INativeWindow.Cursor property
...
Affects issue #9
2014-04-27 10:52:53 +02:00
Olle Håkansson
160e6ecb31
Added Quit menu item + shortcut (Cmd+Q).
2014-04-27 10:52:28 +02:00
Olle Håkansson
a24ce9ba11
Fixed creating contexts without native windows.
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To create a context for the GTK GLWidget, you need to be able to
specify the exact NSView you want the OpenGL context to apply to. Also,
you don’t want to initialise the NSApplication in this situation, which
the CocoaContext did before (unintentionally).
2014-04-27 09:58:05 +02:00
thefiddler
b732e377c9
[Mac] Sped up extension loading
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From ~200ms down to ~65ms on a rMBP with Nvidia 650M and Mac OS X
10.9.2.
2014-04-26 14:21:26 +02:00
thefiddler
e36a0d0fbc
[OpenTK] Rebased on develop
2014-04-25 13:38:53 +02:00
thefiddler
9f39aa1b88
[Mac] Optimized MacOSKeyCode translation
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This also reduces memory allocations on startup by ~10K.
2014-04-25 12:14:26 +02:00
thefiddler
824f238973
[Mac] Removed most legacy Carbon code
2014-04-24 13:48:26 +02:00
thefiddler
5f44f3d491
[Mac] Removed unused Carbon APIs
2014-04-24 13:48:26 +02:00
thefiddler
cdd88e6f7e
[Mac] Migrated AglContext to OpenTK.GLControl
2014-04-24 13:48:26 +02:00
thefiddler
3475582c30
[Mac] Mouse coordinates are reported in pixels
2014-04-24 13:47:30 +02:00
thefiddler
e0848f9d6d
[Mac] SendFloat should use _fpret on i386
2014-04-24 13:47:30 +02:00
thefiddler
3250cbbc91
[Mac] Use scrollFactor variable
2014-04-24 13:47:30 +02:00
thefiddler
a2212f0184
[Mac] Fixed a warning related to volatile UniqueId
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Also changed the class name to OpenTK_GameWindow
2014-04-24 13:47:30 +02:00
thefiddler
acb7dd27a7
[Mac] Window should be invisible on startup
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Also fixes the initial position of the window.
2014-04-24 13:47:30 +02:00
Olle Håkansson
64fb043b77
Licensed files under MIT/X11.
2014-04-24 13:45:06 +02:00
thefiddler
b0eedc122d
[Mac] Avoid class conflicts for multiple windows
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When creating multiple windows, their classes must have different class
names or they will fail to construct.
This commit ensures their names are unique. It also fixes a potential
memory leak in the Icon setter.
2014-04-24 13:45:06 +02:00
thefiddler
287c2b3415
[Mac] Add CocoaContext.GetGraphicsMode via CGL
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Once the context is constructed, we use GetGraphicsMode to retrieve the
exact GraphicsMode that was selected by CocoaContext.
2014-04-24 13:45:06 +02:00
Olle Håkansson
2943bdfecb
Fixed too high mouse scrolling speed.
2014-04-24 13:45:06 +02:00
Olle Håkansson
4573db2ceb
Much improved handling of window/border states.
2014-04-24 13:45:06 +02:00
Olle Håkansson
df6caa3cbb
Fixed missing Mode value in CocoaContext.
...
Crashed E.g. GameWindow States example.
2014-04-24 13:45:06 +02:00
Olle Håkansson
86a5399534
Register mouse drag as well as move.
2014-04-24 13:45:05 +02:00
Olle Håkansson
46856dc21d
Closing should occur in ProcessEvents.
2014-04-24 13:45:05 +02:00
Olle Håkansson
ed87814a7f
Cleanups.
2014-04-24 13:45:05 +02:00
Olle Håkansson
3798d268dc
Fixed mouse position not being received.
2014-04-24 13:45:05 +02:00
Olle Håkansson
9183e3ae0d
Fixed crashes from callbacks.
2014-04-24 13:45:05 +02:00
Olle Håkansson
d1fb2597bb
Better handling of maximized window.
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Used the “zoom” command before, but it has some limitations (e.g. no
event when zoom is done).
2014-04-24 13:45:05 +02:00
Olle Håkansson
7c3872531e
Disabled capturing when changing resolution.
...
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson
50ed0ee9da
Bug fixes.
2014-04-24 13:45:05 +02:00
Olle Håkansson
63d0d057c5
Better fullscreen handling.
2014-04-24 13:45:05 +02:00
Olle Håkansson
59d7889ce0
Restored most window functionality.
2014-04-24 13:45:05 +02:00
Olle Håkansson
5457651676
Fixed swap interval.
2014-04-24 13:45:04 +02:00
Olle Håkansson
6c6beae4fc
Setup listening for window events.
2014-04-24 13:45:04 +02:00
Olle Håkansson
5e1b7c82ab
Cocoa bindings through libobjc.dylib
2014-04-24 13:45:04 +02:00
thefiddler
3f8a62eaf7
Merge remote-tracking branch 'frassle/warnings' into develop
2014-03-11 14:57:36 +01:00
Paul Kratt
0df7c55609
Update spacing and formatting to match existing style
2014-02-25 18:46:07 -06:00
Paul Kratt
794d45fdeb
Make GLControl work on OS X
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This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
Fraser Waters
b80bb86c5b
Remove unused fields and variables.
2014-02-25 10:31:17 +00:00
thefiddler
56e4b3cc85
[Mac] Implemented modifier keys
2014-02-25 01:13:45 +01:00
thefiddler
5145ebceb7
[Mac] Implemented JoystickHat support
2014-01-31 16:17:04 +01:00
thefiddler
a7228274aa
[Input] Added JoystickCapabilities.HatCount
2014-01-31 15:40:07 +01:00
thefiddler
0575e63a27
[Max] Use RelaxGraphicsMode to find optimal mode
2014-01-22 11:03:40 +01:00
thefiddler
94c3c24bfb
[OpenTK] Platform backends should inherit from PlatformFactoryBase
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This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler
a9ab3650da
[Mac] Do not store *State structs directly
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Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
thefiddler
fda2d32d2d
[Mac] Map GamePads, MultiAxisControllers and Wheels to joysticks
2014-01-05 22:44:58 +01:00
thefiddler
a1123834a0
[Mac] Call DeviceRemoved() in Dispose() event
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The necessary cleanup code already exists in DeviceRemoved(). No need
to duplicate this in the Dispose() event.
2014-01-05 22:38:26 +01:00
thefiddler
ab85afd5ba
[Mac] Avoid IOHIDDeviceConformsTo call in DeviceRemoved handler
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DeviceAdded already checks that devices conform to the desired usage
pages. Checking again in DeviceRemoved is unnecessary - if a device
exists, then it has already passed muster.
2014-01-05 22:36:01 +01:00
thefiddler
9e223486f6
[Mac] Implement Joystick.GetGuid()
2014-01-05 22:15:55 +01:00
thefiddler
5c5afb3ea3
[Mac] Calculate joystick Guid for USB devices
2014-01-05 22:06:19 +01:00
thefiddler
b458b40683
[Mac] Use out/ref parameters instead of unsafe pointers in bindings
2014-01-05 22:05:54 +01:00
thefiddler
fa386dc991
[Mac] Connect devices to first available index
2014-01-05 21:53:28 +01:00
thefiddler
05af21e61b
[Mac] Do not call CFRelease on HID properties
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HID properties are callee-owned and should not be released by the
caller. Fixes crash (memory corruption) on device hot plugging.
2014-01-05 21:27:34 +01:00
thefiddler
02c9f471ea
[Mac] DllImport must be marked as extern
2014-01-05 21:18:20 +01:00
thefiddler
7388bd935d
[Mac] Correctly unschedule HIDManager from run loop
2014-01-05 20:17:03 +01:00
thefiddler
4c7f6a92a7
[Mac] Don't let exceptions escape to unmanaged code
2014-01-05 04:20:51 +01:00
thefiddler
892d129e54
[Mac] Fixed DllEntryPointNotFound crash on device unplugging
2014-01-05 04:15:30 +01:00
thefiddler
2ee24efb2f
[Mac] Implemented joystick buttons
2014-01-05 04:11:11 +01:00
thefiddler
fad42994e1
[Mac] Implemented joystick axis movement
2014-01-05 03:54:53 +01:00
thefiddler
59249c2624
[Mac] Implemented joystick device detection
2014-01-05 03:03:46 +01:00
thefiddler
07bcda0f57
[Mac] Retrieve HID joystick name
2014-01-05 02:42:47 +01:00
thefiddler
6dadbd3570
[Mac] Implemented necessary CFString methods
2014-01-05 02:42:33 +01:00
thefiddler
32653d2c64
[Mac] Construct JoystickDevice when joysticks are connected
2014-01-05 00:47:40 +01:00
thefiddler
bf8efea121
[Mac] Only add callbacks for recognized USB HID devices
2014-01-05 00:00:49 +01:00
thefiddler
c44b477388
[Mac] Implement device added/removed events for joysticks
2014-01-04 23:58:59 +01:00
thefiddler
9659a1d786
[Mac] Add skeleton HID input implementation for joysticks
2014-01-04 23:55:38 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
...
Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
b9a8e365de
[Input] Added IJoystickDriver2.GetGuid() API
2013-12-31 14:09:17 +01:00
thefiddler
cf76aa6085
[Mac] Moved GetAddress implementation to its own class
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The functions defined in libdl.dylib are useful in more places than
just AglContext. Moving them to their own class ensures we can access
these from wherever we might need them.
2013-12-28 01:06:33 +01:00
thefiddler
b79d951e62
[Mac] Use Cgl.GetCurrentContext instead of Agl
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CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is
limited to AGL contexts. This allows us to be more flexible in terms of
implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a
handle to a context created through SDL, which uses NSOpenGL
internally.)
2013-12-28 01:04:22 +01:00
thefiddler
1eb807bb64
Use IGamePadDriver through MappedGamePadDriver
2013-12-24 17:18:05 +01:00
Stefanos A
7e5307bd4a
Added IJoystickDevice2 interface
2013-12-24 17:18:03 +01:00
thefiddler
8f7eebb58d
Enabled HIDInput IGamePadDriver implementation
2013-12-24 17:18:02 +01:00
thefiddler
d7fefe495e
Removed unused constructors
2013-12-23 21:43:17 +01:00
thefiddler
95270c877d
Added Compositing and FrameworkScaled flags
2013-12-23 21:42:16 +01:00
thefiddler
1189b33ed5
Fixed OpenTK/Carbon key repeat behavior to match the other backends
2013-12-23 20:40:27 +01:00
thefiddler
c13d80d6d8
Fixed GameWindow.{Bounds, Location, Size, X, Y} setters on OpenTK/Carbon
2013-12-23 20:21:02 +01:00
thefiddler
c6a21a2239
Implemented KeyDown & KeyUp events on OpenTK/Carbon
2013-12-23 19:32:16 +01:00
Stefanos A
dfd683ef49
Merge master into no-reflect
2013-12-15 16:36:37 +01:00
Stefanos A
ca5a5b4d16
Reduce temporary string allocations
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Instead of modifying the name of an OpenGL symbol on the managed side,
before copying it to the unmanaged side, we perform the modification
directly on the unmanaged side. This reduces the total amount of
allocations in OpenTK by ~30% (673496 bytes in 10750 objects compared
to 930272 bytes in 15243 objects before this modification.)
2013-12-05 11:20:58 +01:00
Stefanos A.
c53c0bc66f
Added GetProcAddress(IntPtr) overloads
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This might allow us to improve startup performance, by avoiding string
marshaling during extension loading.
2013-11-28 23:21:19 +01:00
Stefanos A.
f9fdddea64
Re-added WindowHandle property
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There are projects that use reflection to access
*WindowInfo.WindowHandle directly. This change ensures we don't break
them.
2013-11-13 18:25:49 +01:00
Stefanos A
6edaf8c3cf
Deduplicate MacOSGraphicsMode and AglContext
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The IGraphicsMode interface is gradually being removed and the
MacOSFactory will now throw an exception if an instance is requested.
AglContext no longer duplicates MacOSGraphicsMode functionality.
2013-11-08 18:44:02 +01:00
Stefanos A
70818d97e1
Fixed compilation on desktop platforms.
2013-10-12 05:14:51 +02:00
Stefanos A
1130d988b0
Use OpenTK.Minimal to stub out missing System.Drawing functionality
...
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
Stefanos A
a85cecdc59
Improved resource disposal
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Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A.
b57e58dc47
Implemented Sdl2GLControl
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SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
thefiddler
6d0b5eb49f
Implemented SDL2 platform using sdl2-cs
...
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.
Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
David Jeske
cce40d60b0
fix MacOS bug mapping modifier keys to the scancode array
2013-08-10 19:50:05 -07:00
David Jeske
2c29df6296
added support for smooth trackpad scrolling on macos
2013-08-09 23:20:49 -07:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00