Commit graph

11867 commits

Author SHA1 Message Date
Ryan C. Gordon 0e9d050296
psp: Hook up event subsystem init/quit.
Fixes #8554.
2023-11-22 17:59:36 -05:00
Ryan C. Gordon 87875a49b4
Removed some function declarations that don't actually exist.
Reference Issue #8554.
2023-11-22 17:54:57 -05:00
Ozkan Sezer 17e62abb6d revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version, defaults to disabled:
  SDL_LIBICONV for cmake, --enable-libiconv for autotools.
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-22 23:29:00 +03:00
Anonymous Maarten 4940b5dbc2 SDL_bsdjoystick: fix -Wundef warning on FreeBSD 2023-11-22 06:50:00 +03:00
Ozkan Sezer 3fb5124174 cmake: add openbsd wscons sources to build, if supported 2023-11-22 05:10:02 +03:00
Ozkan Sezer 59b0a2d711 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 2023-11-22 05:10:02 +03:00
Sam Lantinga dcd21d042f Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers

(cherry picked from commit 0fe5713964287b17e05eb09dd4f83d8580dba254)
Author: Sam Lantinga <slouken@libsdl.org>
Date:   Tue Nov 14 12:58:33 2023 -0800
2023-11-21 15:17:53 -08:00
Sam Lantinga 2d81beb819 Show the mapping used when a game controller is opened 2023-11-21 13:49:38 -08:00
Sam Lantinga 4de4b1e7a0 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556

(cherry picked from commit 75df4cc5c2cd6b098f49855437c5262263489eab)
2023-11-21 13:25:31 -08:00
Cameron Cawley f33ab44f84 Extend blitting support for all <8bpp formats 2023-11-20 15:50:51 -08:00
Cameron Cawley 67eb03400a Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-20 15:50:51 -08:00
Ryan C. Gordon cb5b8c9747
testshader: Don't make local variables with the same name as GL entry points.
Reference Issue #2706.
2023-11-20 15:10:30 -05:00
Ryan C. Gordon c331b64d79
audio: Tighten up possession of detectionLock during device open.
We don't need it for most of the time, and holding it during the backend's
OpenDevice upsets ThreadSanitizer vs our PulseAudio code.

Fixes #7427.
2023-11-20 01:01:49 -05:00
Ryan C. Gordon e51760e111
audio: Wait for device thread to set device->threadid before continuing.
This fixes a (likely harmless) race condition in `is_in_audio_device_thread`.

Reference Issue #7427.
2023-11-19 12:26:51 -05:00
Deve c67ff82377 Avoid textinput events when pasting from clipboard on iOS.
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).

I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.

(cherry picked from commit eddaf870f5b57bbdb7f1cf08bacc4f997806d9a7)
2023-11-19 08:20:01 -08:00
Ryan C. Gordon 42d979a231
audio: Just use the system default stack size for the device thread.
Fixes #7367.
2023-11-19 11:10:29 -05:00
Cameron Cawley 1bb5448fe8 Use the correct pixel formats for OpenGL ES on big endian 2023-11-17 15:03:37 -08:00
Ozkan Sezer 2222f44c94 use format string attributes for functions accepting va_list params, too 2023-11-17 15:56:10 +03:00
Anonymous Maarten d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
Sam Lantinga cc7c0a2dab Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
(cherry picked from commit 34392db9c38ef71b57825e8e5a7428a577e9870d)
2023-11-14 10:58:18 -08:00
Sam Lantinga 76cc24e34a Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.

(cherry picked from commit 708f18d49ef6975769865d247e2ce4da6ce8da76)
2023-11-14 10:32:52 -08:00
Sam Lantinga 0ec1209eab Fixed a memory leak at window creation.
Windows updates the desktop display mode once at video init (in WIN_InitModes()) and once when creating a window (in WIN_RefreshDisplays())

Fixes https://github.com/libsdl-org/SDL/issues/7982
Fixes https://github.com/libsdl-org/SDL/issues/8189

(cherry picked from commit bea34c53804ada8d90c94aba27262635513452d3)
2023-11-14 09:29:55 -08:00
Louis M 925362a2fc Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 2023-11-14 09:26:15 -08:00
Sam Lantinga 1de85491e1 Fixed mouse wheel scrolling direction on iOS
(cherry picked from commit 15504da0b830aacdb8f8301e22ba5eb6ea9eb1b0)
2023-11-14 09:25:04 -08:00
Sam Lantinga cc20d0147e Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit ad0af488837e44cbea0f0eab3b2f73b50a74bff4.

It turns out the ROG PUGIO II actually enumerates as a gamepad, so this change didn't have any effect anyway. We're getting lots of reports of people's racing pedals and similar devices no longer showing up, so we'll revert this again.

Fixes https://github.com/libsdl-org/SDL/issues/8227
Fixes https://github.com/libsdl-org/SDL/issues/8484

(cherry picked from commit 2c1fbe1967457c6b95323a5ea4136849c66bc307)
2023-11-13 21:37:18 -08:00
Sam Lantinga 8c82b73027 Fixed the ROG PUGIO II showing up as a game controller
This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.

We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.

(cherry picked from commit edd044e90187528656327584b6e2337bbceacd57)
2023-11-13 21:37:06 -08:00
nia 92d70f4167 cpuinfo: Fix detection of physical memory above 2GB on NetBSD
Rework the code to clearly prefer 64-bit sysctls first, then
legacy sysctls, and eliminate a second ifdef.

Signed-off-by: Nia Alarie <nia@NetBSD.org>
(cherry picked from commit 69cae07cc1c216e35ddf3df98048378ad7aeaf92)
2023-11-13 06:50:54 -08:00
Yussuf Khalil 63e9827b90 wayland: Fix DPI calculation with scaled outputs
`driverdata->width` and `driverdata->height` represent the width and height in logical pixels on scaled outputs with xdg_output. However, to correctly calculate the display's DPI value, we need to use its native resolution.

For example, on a 27" 4K screen with 175% scaling, we have `width` == 2192 and `height` == 1233, resulting in a bogus value of 92dpi, whereas 162dpi are correct for 3840x2160 pixels at 27 inches.

Tested on GNOME mutter 45.1.
2023-11-12 09:08:31 -05:00
Sylvain Becker f3419d8c04
Re-add SDL_assert() with non boolean ptr syntax (#8531) 2023-11-11 12:29:05 +03:00
Sam Lantinga c29df1699e Added shortened name for "Nintendo Co., Ltd."
(cherry picked from commit 87794d03ad0c0e2bcf1856e6bd3bab268e952b96)
2023-11-10 17:32:34 -08:00
Sam Lantinga 4a0bd06d58 Added support for the GameSir-G7 Controller for Xbox
(cherry picked from commit 2e6c48dcb4b52df4dd9244610ba23a8f5e3debe5)
2023-11-10 17:32:11 -08:00
Sam Lantinga 03f29c19dc Added support for the Dragonrise GameCube adapter with VID 0x1843
(cherry picked from commit fbb6934905ec3ff75c920db619ef199b4175b636)
2023-11-10 16:45:07 -08:00
Sylvain Becker a14b948b6c
[SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
Anonymous Maarten 4a3a9f3ad8 Older gcc does not support #pragma GCC diagnostic inside functions 2023-11-09 23:34:05 +01:00
Anonymous Maarten d38ccfa88f x11: Ignore deprecated declaration of XKeycodeToKeysym 2023-11-09 18:46:27 +01:00
Anonymous Maarten f0d65436fb ci: re-enable Intel compilers on ci 2023-11-09 18:07:10 +01:00
Sam Lantinga dfc38ef460 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844

(cherry picked from commit f4b61fff308443727c52ae098923b9e934660609)
2023-11-08 20:46:13 -08:00
Anonymous Maarten adc0880520 cmake: also install pdb files of static libraries 2023-11-09 03:23:24 +01:00
Sam Lantinga 509c70c698 Allow the application to draw while Windows is in a modal move/resize loop
SDL will send an SDL_EVENT_WINDOW_EXPOSED event for your window during the modal interaction and you can use an event watcher to redraw your window directly from the callback.

Fixes https://github.com/libsdl-org/SDL/issues/1059
Closes https://github.com/libsdl-org/SDL/pull/4836
2023-11-08 14:01:00 -08:00
Sam Lantinga 3900fca304 Fixed FreeBSD build
(cherry picked from commit a4c6b38fef2ff046e38072200b096c03389bfa28)
2023-11-08 07:46:42 -08:00
Sam Lantinga 76ff25eedf Fixed FreeBSD build
(cherry picked from commit d9e6dcc650fd96c66d1177438d1e0ee9b624c21c)
2023-11-08 04:45:46 -08:00
Sam Lantinga 5d29f22808 Store the requested muted state
(cherry picked from commit 7cc3e94eb22f2ee76742bfb4c101757fcb70c4b7)
2023-11-08 03:37:09 -08:00
Sam Lantinga 87bb0f5bcb Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812

(cherry picked from commit ce9e1bd32485ae8a024d8147e3aa3a36f0cb0a19)
2023-11-08 03:29:39 -08:00
Wohlstand f9baa30270 sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
#6778
2023-11-08 02:57:04 -08:00
Sam Lantinga 7e11bd1ac1 Removed useless branch test
Fixes https://github.com/libsdl-org/SDL/issues/8286

(cherry picked from commit e5ccc80aba60f4132823d71ea6952c87f2392d06)
2023-11-08 01:35:57 -08:00
Sam Lantinga af7fe2cf9b Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 15bc12165ab56e6fbf93b8f3d18f2a0bb5854d8c)
2023-11-08 00:43:43 -08:00
Sam Lantinga 524ccf033f Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 8049af3355975c25bc5ac29ac518893d776a769b)
2023-11-08 00:36:27 -08:00
Sam Lantinga b1807797a3 Make sure joysticks are locked when adding and removing them
Fixes https://github.com/libsdl-org/SDL/issues/8146

(cherry picked from commit ed1e0c1530e7902d6562f8e8cab2aa38e829a834)
2023-11-08 00:18:13 -08:00
Sam Lantinga b07e5d38a2 Added missing calls to SDL_InvalidParamError("surface")
(cherry picked from commit 04e98d2236c02cbb10d0b88e1782b4dd4bf9d44a)
2023-11-07 21:58:39 -08:00
Sam Lantinga 624905a7f1 Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
2023-11-07 21:47:07 -08:00