Sylvain Becker
60d3965ece
Readability: remove redundant return, continue, enum declaration
2019-10-30 15:36:17 +01:00
Sylvain Becker
0f871c033c
Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
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(Thanks!)
2019-10-23 09:53:23 +02:00
Ozkan Sezer
7a47c292c0
Fix bug 4746 - introduce SDL_zeroa macro.
2019-07-31 01:22:02 +03:00
Jimb Esser
0f148eb651
Fix polling left trigger reporting right trigger's values.
2019-03-16 18:12:26 -07:00
Sylvain Becker
82b2c849f0
Fixed bug 4024 - GameController error "Unexpected controller element"
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If mapping string is terminated with a comma, there is no more values to parse.
2019-01-21 23:41:43 +01:00
Sam Lantinga
7b354dda76
Fixed compiler warning
2019-01-20 13:53:16 -08:00
Sylvain Becker
ede0fc4f4c
Fixed bug 4024 - remove trailing comma of Controller mappings
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because it reports an error "Unexpected controller element"
2019-01-16 14:03:35 +01:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
98829d37e8
Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
2018-12-11 19:50:58 -08:00
Sam Lantinga
70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
2018-12-07 12:02:08 -08:00
Sam Lantinga
db320e460a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
2018-12-04 14:21:29 -08:00
Ryan C. Gordon
62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
2018-10-31 15:03:41 -04:00
Sam Lantinga
14329256cb
Generalized the XInput user index into a player index
2018-10-25 16:53:14 -07:00
Ryan C. Gordon
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
Sam Lantinga
96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
2018-09-05 12:16:01 -07:00
Sam Lantinga
41ee51b9a8
Fixed updating bindings for controllers using the wildcard mappings
2018-10-04 15:23:42 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Sam Lantinga
59a2d12cc3
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
2018-09-17 11:35:22 -07:00
Sam Lantinga
6a7b0c27af
Fixed crash launching under Steam on Mac OS X
2018-09-14 12:41:29 -07:00
Sam Lantinga
361043a5f6
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
2018-05-23 17:15:33 -07:00
Sam Lantinga
c07656dbcb
Fixed default mapping for Android controller triggers (they were reversed)
2018-05-23 16:00:19 -07:00
Sam Lantinga
999af8099b
Merged latest changes from Steam Link app
2018-05-18 13:09:30 -07:00
Sam Lantinga
b41b9d34c7
Fixed return value
2018-03-19 14:52:53 -07:00
Sam Lantinga
8e062f6925
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
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This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga
a8ac588549
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Sam Lantinga
9e651b6915
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
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Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
003c0dce9c
Use the real controller name for game controllers on iOS and Apple TV
2018-03-02 10:56:21 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
fee2469c65
Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
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Sylvain
On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
2017-12-19 10:48:29 -08:00
Sam Lantinga
e5cfa24182
Fixed default Android D-PAD mapping so the back button is treated as B
2017-12-16 10:40:47 -08:00
Sam Lantinga
a7d2d12c64
Fixed building on non-Android platforms
2017-11-01 10:07:04 -07:00
Sam Lantinga
a90be440e8
Added controller mapping for Android TV remotes
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Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
d90fce3c9e
Exposed the joystick locking functions for multi-threaded access to the joystick API
2017-10-10 11:10:15 -07:00
Sam Lantinga
2657dfae49
Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed
2017-10-09 11:45:15 -07:00
Sam Lantinga
d828647944
Added stubs for simple Steam Controller support
2017-09-22 08:30:52 -07:00
Sam Lantinga
de91b1248f
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
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Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga
ca5c304814
Fixed bug 3744 - missing SDLCALL in several functions
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Ozkan Sezer
The attached patch adds missing SDLCALL to several functions, so that
they properly match the headers as intended.
2017-08-13 21:06:52 -07:00
Sam Lantinga
ea9bc659f5
Added check for XBOX in addition to Xbox and X-Box
2017-08-13 20:39:00 -07:00
Sam Lantinga
b425050baf
Fixed compiler warnings on Visual Studio 2013
2017-08-12 00:04:46 -07:00
Sam Lantinga
03250690d6
Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad
2017-08-09 12:38:20 -07:00
Sam Lantinga
f15dbc8f63
Fixed Linux build
2017-08-09 12:11:59 -07:00
Sam Lantinga
c49fa37c5b
Added SDL hints to filter the set of game controllers reported by SDL
2017-08-09 11:59:29 -07:00
Ryan C. Gordon
ca0bf151d5
Fix some more compiler warnings on armcc.
2017-03-03 16:38:17 -05:00
Philipp Wiesemann
1e4820951f
Fixed comments.
2017-01-14 21:36:06 +01:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Philipp Wiesemann
af26379881
Fixed crash if allocating memory for game controller failed.
2016-12-28 20:10:48 +01:00
Sam Lantinga
cb8685c022
Fixed comment style
2016-12-27 02:04:38 -08:00
Sam Lantinga
6d7da0887d
Split controller axes into positive and negative sides so each can be bound independently.
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Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Sam Lantinga
b4e069e7f8
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
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felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00