Anonymous Maarten
cfa76973ff
cmake: FindOpenGL.cmake shipped by emscripten does not have OpenGL::GL
2022-11-16 15:42:08 +01:00
Anonymous Maarten
76e3cf3840
cmake: use custom add_sdl_test_executable macro to add test
2022-11-16 15:42:08 +01:00
Frank Praznik
903301c6aa
wayland: Always use integer scaling for cursors.
...
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
2022-11-16 06:15:17 -08:00
Ryan C. Gordon
d8b1ef42ae
pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small.
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Fixes #6121 .
2022-11-15 22:44:31 -05:00
Ozkan Sezer
06492c5981
CI, MSVC: update to use microsoft/setup-msbuild v1.1.3.
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Fixes github deprecation warnings
2022-11-16 00:20:28 +03:00
Sam Lantinga
02ab7f3745
Fixed release build using clang on Windows
2022-11-15 12:57:07 -08:00
Sam Lantinga
98f93d0aa1
Fixed building without xkbcommon support
2022-11-15 11:39:06 -08:00
Sam Lantinga
615901dbfe
Removed unnecessary header
...
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
2022-11-15 11:19:08 -08:00
Frank Praznik
c855184765
wayland: Handle virtual keyboards that don't fit the X mapping
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SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
2022-11-15 11:00:39 -08:00
Frank Praznik
d1858eb124
events: Add a helper function to get the default keycode for a scancode
...
Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
2022-11-15 11:00:39 -08:00
Frank Praznik
0e446c54bd
events: Factor out the xkb keysym to scancode conversion from the X11 driver
2022-11-15 11:00:39 -08:00
Ryan C. Gordon
44d7b8b91d
egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
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This happens on kmsdrm if you try to GetProcAddress before creating
a window.
Fixes #5399 .
2022-11-15 13:59:24 -05:00
Ethan Lee
f3cc99fb93
x11: Minor style fixes for recent OSK changes
2022-11-15 13:56:44 -05:00
Anonymous Maarten
e6c4db8160
The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
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SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga
70656b133c
Don't recreate the window when creating a Metal renderer on an OpenGL window.
...
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling
a71ad40ac3
CMake: Add option to use Ccache.
2022-11-15 19:04:22 +01:00
SDL Wiki Bot
5e61f245ab
Sync SDL wiki -> header
2022-11-15 05:25:16 +00:00
Pierre Wendling
80ff20f6fe
N3DS: Set keyboard focus to newly created windows.
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This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Pierre Wendling
491d0bcc3c
N3DS: Refactor N3DS_FileOpen.
2022-11-14 21:24:10 -08:00
Pierre Wendling
dcfa127fd4
N3DS: Document the SDL_GetBasePath behaviour.
2022-11-14 21:24:10 -08:00
Pierre Wendling
de5fa89b50
N3DS: Prepend PrefPath with sdmc:
.
2022-11-14 21:24:10 -08:00
Pierre Wendling
7d536d5240
N3DS: Put SDL_Log.txt
in the proper directory.
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The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
2022-11-14 21:24:10 -08:00
Pierre Wendling
bf4f9aaa63
N3DS: Use designated initialiser for drivers.
...
Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Pierre Wendling
d080e3bf3a
Silence -Wmaybe-uninitialized
warnings in tests.
2022-11-14 21:23:08 -08:00
Sam Lantinga
a40b7cde10
Workaround for views being in portrait instead of landscape mode on iOS 16
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Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
Sam Lantinga
9f784b1887
The iOS and tvOS demos link SDL statically, not as a framework
2022-11-14 10:59:23 -08:00
pionere
b886f4c6c9
events: eliminate redundant code in SDL_SendEditingText
2022-11-14 09:00:45 -08:00
pionere
dad8df3ed1
video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
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- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik
eef4d3c86a
wayland: Clamp wl_seat version on older versions of libwayland
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Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga
674989261d
Fixed warning
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Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Sam Lantinga
1b0277da61
Move SDL_mslibc.c into the source file list
2022-11-13 11:09:38 -08:00
Ethan Lee
c4b9f62164
x11: Add support for the Steam Deck on-screen keyboard
2022-11-13 11:02:27 -08:00
pionere
5f2a1231dd
video: check graphics flags the same way as the type flags
2022-11-13 08:31:50 -08:00
pionere
22354b4142
video: simplify window-type check in SDL_CreateWindow
2022-11-12 07:18:04 -08:00
Ryan C. Gordon
85aa9b8b6f
wasapi: Favor the system resampler again, for now.
...
Reference Issue #5538 .
2022-11-11 13:48:11 -05:00
Sam Lantinga
9f8b68a278
Fixed building without linux/input.h
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https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga
b7e65a81f1
Fixed incorrect WGI controller state when the application loses focus
...
Recenter the controller elements when WGI stops reporting valid state
Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Michael Fitzmayer
875e9b35d7
N-Gage: additional cleanup
2022-11-11 05:04:28 -08:00
Michael Fitzmayer
afbafc2aef
Remove redundant dependency to bitdraw.h, minor cleanup
2022-11-11 05:04:28 -08:00
pionere
d09edcbcac
video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
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no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
2022-11-11 04:58:40 -08:00
pionere
b71d927429
video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW)
2022-11-11 04:58:40 -08:00
pionere
36c6ed4b6f
video: add SDL_DllNotSupported
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- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
2022-11-11 02:53:30 -08:00
Ozkan Sezer
dd44cacbd6
remove duplicated SDL_hidapi_steam.c additions to watcom makefiles.
2022-11-11 12:51:30 +03:00
Sam Lantinga
0dfc829a6b
Added simple BLE Steam Controller support on all platforms
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This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga
f430ef5ddc
Don't change the window position when creating it on iOS, it is already placed on the correct display
2022-11-10 17:27:48 -08:00
Sam Lantinga
7c05ea0a0e
Added mappings for the GameSir T3 and T4 Pro controllers
2022-11-10 13:35:59 -08:00
Sam Lantinga
404cb27677
Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth
2022-11-10 13:28:03 -08:00
pionere
29cafa9c94
add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow
2022-11-10 06:56:24 -08:00
Ryan C. Gordon
1008cc8e5f
video: Add some braces to match SDL coding style.
2022-11-09 12:55:27 -05:00
pionere
ac3349faaf
solve FIXMEs in SDL_video.c
2022-11-09 12:54:07 -05:00