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11855 commits

Author SHA1 Message Date
Ryan C. Gordon 1e13aa2c98
androidaudio: same fix as AAudio for pausing thread when backgrounding app.
Reference Issue #8748.
2024-01-19 22:15:27 -05:00
Sam Lantinga 109bb2f17e Make sure the render target isn't bound as a resource
Fixes https://github.com/libsdl-org/SDL/issues/3380

(cherry picked from commit a73132177d3311e70196f8de4e8a2e3b0b70cbcf)
2024-01-19 15:18:14 -08:00
Sam Lantinga f7ab765b84 Fixed crash scaling very large surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8878

(cherry picked from commit 09ba55b462b826070482a586b72906fae4a66b32)
2024-01-19 13:06:57 -08:00
Ryan C. Gordon 910e040e9e
aaudio: Block the audio device thread when in the background.
Fixes #8748.
2024-01-19 15:10:43 -05:00
Sylvain Becker bb969ac747 Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808)
Update SDL_BlitSurface to use Intersect functions

(cherry picked from commit 3639743d8909406557663af0854dc7bd97956b24)
2024-01-19 08:53:16 -08:00
Sam Lantinga 87b5bb5840 Fixed potential overflow in software triangle rendering
(cherry picked from commit bd5d4d61edc95f1f003ec91597418fc416ff8315)
2024-01-19 08:33:39 -08:00
Sam Lantinga 11b111e1f8 Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:26:44 -08:00
Sam Lantinga be576c5fe7 Updated Xcode projects after 472a415c8f 2024-01-18 17:08:20 -08:00
Anonymous Maarten 472a415c8f video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 17:06:27 -08:00
Simon McVittie 0d9719964f testautomation_surface: Make sure error is set by the function we expect
If the error behaviour in one of these cases was wrong, that could have
been hidden by the error indicator remaining set from a previous test.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:22:11 -08:00
Simon McVittie e8075179e0 testautomation_surface: Really make width * bpp overflow
A surface of width (0x7fff'ffff) / 2 = 0x3fff'ffff is not quite large
enough to make the pitch overflow in the way we wanted to test here:
with a 32-bit format, that makes each row 0xffff'fffc bytes, which
(just) fits in a 32-bit unsigned size_t. Increasing it to 0x4000'0000
pixels per row is enough to trigger the overflow we intended to test.

In SDL 2, this test bug was hidden by the fact that allocating
0xffff'fffc bytes on a 32-bit platform is very likely to fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:22:11 -08:00
Simon McVittie 62d063f735 testautomation_surface: Really make pitch + alignment overflow
Adding 3 bytes of alignment to 0x7fff'ffff is not enough to make it
overflow a 4-byte unsigned size_t, so this test was not exercising
the intended failure mode. We cannot actually make this overflow
with a signed 32-bit width and an 8-bit format: the maximum width is
not enough to achieve that. However, if we switch to a 24-bit format,
we can make the calculation overflow.

In SDL 2, this test bug was hidden by the fact that allocating
0x7fff'ffff bytes on a 32-bit platform will usually fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:22:11 -08:00
Ryan C. Gordon cc7fe8c255
x11: XI_Motion should mark the global mouse position as changed.
Otherwise we'll miss it when XWarpPointer() is used. x11vnc may do this to
manage mouse input in some circumstances, so it can be possible for _all_
mouse motion to go through this path, breaking SDL_GetGlobalMouseState().

Thanks to @chrismile for all the detective work to figure this out!

Fixes #8827.
2024-01-18 15:10:16 -05:00
Ozkan Sezer f52a12a8fe remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:56 +03:00
Ozkan Sezer 3d6cf2b5c0 update config.guess and config.sub from mainstream 2024-01-18 00:29:56 +03:00
Ryan C. Gordon f7f9478caf
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
Reference Issue #8825.
2024-01-16 15:23:56 -05:00
Sylvain 9db80adfba Fixed bug #7614: Segmentation Fault in SDL_BlitSurface
(cherry picked from commit e6c8872fdc8d9b8aa5e208c9b55c6f230674a13d)
2024-01-16 07:11:19 -08:00
Sylvain f3b0dc5007 Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY
(cherry picked from commit ce0e0675de02411f0aafa526cd704f7fff1f1376)
2024-01-16 07:08:15 -08:00
Ryan C. Gordon c69e858e7a
audio: Patched to compile (mixed declarations and code). 2024-01-16 10:07:14 -05:00
Ryan C. Gordon 1e2f311811
audio: backport SDL3's audio datatype converters.
These are faster and more precise.

This did not change the Uint16 versions (as SDL3 dropped them, and honestly
no one should be using them in SDL2), nor the NEON converters (as this was
not changed in SDL3, so far).

Fixes #8786.
2024-01-16 10:04:09 -05:00
Sam Lantinga eae81ec80e Touchpads already have their right/left buttons swapped in raw input
Fixes https://github.com/libsdl-org/SDL/issues/8597

(cherry picked from commit cf5e0637b5454b776f749beea856f1f595e03036)
2024-01-15 19:46:31 -08:00
Sam Lantinga f641d91f67 Restore window minimum and maximum size if it is recreated
Fixes https://github.com/libsdl-org/SDL/issues/8805

(cherry picked from commit fb2d7ed83efbeebeb537ea8c17694585c05ce8e3)
2024-01-15 16:35:03 -08:00
Susko3 38d11e5cc6 Add missing (void) in functions params 2024-01-13 11:45:44 -08:00
Susko3 bbe4d693eb Use correct touch check flag
Matches the one in `GetMouseMessageSource()`.
From my testing on Windows 11, the lower 8 bits in touch events cycle
trough the values 0x8c-0x95 in order.

(cherry picked from commit d747daf03d3210a794d609b8cc662f28beaedaf6)
2024-01-13 11:44:43 -08:00
Sam Lantinga b6e97d9ff0 Fixed Xcode warnings 2024-01-13 08:15:41 -08:00
Sam Lantinga 5db6eb7742 Removed reference to deleted header from Xcode project 2024-01-13 08:10:04 -08:00
Sylvain 347b6cdcb6
Prevent ASAN warning:
like SDL_triangle.c:305:30: runtime error: left shift of negative value -672
(even if the value was correctly computed)

(cherry picked from commit 4033a0a83b3a675c6b7803e36fb13114579d0b5b)
2024-01-13 13:58:30 +01:00
Alberto Mardegan 66209135df render: Fix line clipping with translated viewports
The previous code was working incorrectly on viewports not having the
top left corner on the origin: even in those cases we only need to look
at the width and height of the viewport, because the drawing coordinates
are translated.

Fixes #8828
2024-01-11 14:36:55 -08:00
Sylvain 01fa4dd9d1 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int'
(cherry picked from commit cf0d1d7234e4ce1cc05d4e0ff1517c33363dfe7b)
2024-01-11 09:02:19 -08:00
Frank Praznik 9fe09950f1 wayland: Raise the frame throttle limit
Raise the minimum frame throttle limit to 1/3 the refresh rate (or 20hz) to prevent titles from timing out when occluded.
2024-01-10 17:06:47 -05:00
Caleb Cornett 71cd1fa595 Fix compile error with XInputOnGameInput.h
(cherry picked from commit d766f68cb30b058277b8d574c9d5a230265cbe73)
2024-01-10 12:54:00 -08:00
Simon McVittie 4f2c7328d6 test: Use AUDIO_F32SYS for native-endianness
AUDIO_F32 is an alias for AUDIO_F32LSB, 32-bit floating point with least
significant byte first, resulting in audio_resampleLoss() failing on
big-endian machines. This particular test generates a buffer with
native-endianness float values, so it ought to be using AUDIO_F32SYS,
which is 32-bit floating point in the native endianness.

Already fixed by commit 47bcb078 "Fixed some incorrect SDL_AUDIO_F32 uses"
on the SDL 3 branch.

Resolves: https://github.com/libsdl-org/SDL/issues/8818
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-10 06:10:23 -08:00
Simon McVittie 1634a4cc30 test: Use SDL_CreateRGBSurfaceWithFormatFrom for SDLTest_ImageFace
Unlike the test images in the previous commit, this one is
4-bytes-per-pixel RGBA32, so the masks used here appear to be correct
for both endiannesses. Converting it to SDL_PIXELFORMAT_RGBA32 just
makes it more concise.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-10 06:09:40 -08:00
Simon McVittie feaf52dba6 test: Fix encoding declaration for RGB24 test images
All of these test images are provided as an octal dump of
3-bytes-per-pixel data with red, green and blue bytes in that order,
referred to as RGB24 in SDL's taxonomy. However, the call to
SDL_CreateRGBSurfaceFrom() used masks that would have been appropriate
for RGBA32 data.

On little-endian platforms, the test images loaded as intended anyway,
because SDL does not actually check all four masks before deciding to
use RGB24 (it only looks at the red mask), and the red channel happens to
be in the 0x000000FF position for both RGB24 and RGBA32 on little-endian.

Unfortunately, on big-endian platforms, the required masks are not the
same and the call failed with "Unknown pixel format". As far as I can
tell, this means testautomation_surface has never succeeded on big-endian
platforms, but presumably nobody has tried to run it on such platforms
until now.

In the SDL 3 branch, this was fixed as a side-effect of commit
932f6134 "Remove mask versions of SDL_CreateRGBSurface* #6701  (#6711)",
which I have used as a reference to confirm that RGB24 is correct.

Resolves: https://github.com/libsdl-org/SDL/issues/8817
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-10 06:09:40 -08:00
Sam Lantinga 970ed36de5 Only force X11 if SDL_VIDEO_DRIVER_X11 is available 2024-01-09 11:56:26 -08:00
Sam Lantinga bd2f1e9ea6 Use the X11 driver if the application uses X11-based graphics frameworks
Fixes https://github.com/libsdl-org/SDL/issues/8812
2024-01-09 11:24:10 -08:00
Ozkan Sezer 2afd04d09b test/acinclude.m4 (AM_PATH_SDL2): apply recent sdl2.m4 PKG_CONFIG patch 2024-01-09 17:11:10 +03:00
Simon McVittie 69f3bb2e34 test: Accept small numerical differences in more mathematical tests
We can't rely on irrational numbers like pi being represented exactly,
particularly when compiling for i386, where the i387 floating-point
interface carries out calculations in registers that have higher
precision than the actual double-precision variable. The 1980s were a
strange time.

Resolves: https://github.com/libsdl-org/SDL/issues/8311
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 6248472c0c738496a6f246aafa07a0e30afa6a01)
2024-01-09 06:06:46 -08:00
Anonymous Maarten d1c5038f16 testautomation: don't do float equality tests
(cherry picked from commit 474c8d0073b0fb4b14b65b79c7e620db1332e4f3)
2024-01-09 06:06:46 -08:00
Sam Lantinga f62d1220ac Restore the previously initialized subsystems after the Init/Quit test
Fixes https://github.com/libsdl-org/SDL/issues/8796
2024-01-08 14:32:52 -08:00
Sam Lantinga 4c11307a4e Only initialize audio drivers that have been requested
If testautomation is running with only a specific audio driver enabled, we shouldn't try to open other ones, as they might fail.

Fixes https://github.com/libsdl-org/SDL/issues/8797
2024-01-08 13:38:29 -08:00
Simon McVittie b1a82b5772 gamecontroller: Fix function name in cherry-picked documentation
SDL_GetGamepadAxis() is a SDL3-specific name: SDL2 calls gamepads
"game controllers".

Fixes: d3c21666 "gamepad: Clarify range and direction of axes"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-08 11:09:55 -08:00
Anonymous Maarten 3ff56fda1a testautomation: only require accelerated renderer with non-dummy video driver
Backported from SDL3 commit 85e3099b.

Co-authored-by: Simon McVittie <smcv@collabora.com>
Resolves: https://github.com/libsdl-org/SDL/issues/8799
2024-01-08 11:01:06 -08:00
Simon McVittie 64754f3a2a test: When listing test-cases, say which ones are disabled
When a test has been disabled because it's known not to work reliably
or it's a test for unimplemented functionality, we probably don't want
to encourage developers and testers to run it and report its failures
as a bug.

Helps: #8798, #8800
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-08 09:50:11 -08:00
Sam Lantinga d3c21666de gamepad: Clarify range and direction of axes
It would be easy to assume that all APIs that reference
SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers
generally use the full signed 16-bit range in the lower-level joystick
API, but are normalized to be non-negative by the higher-level gamepad
API.

We also never said explicitly which direction is positive here.
Experimentally, it's right (X), down (Y), and pressed (triggers).

Resolves: https://github.com/libsdl-org/SDL/issues/8793
Signed-off-by: Simon McVittie <smcv@collabora.com>

(cherry picked from commit 059fb560ba98df5668e1cf1c88560b3156e0fb66)
2024-01-08 09:48:04 -08:00
Sam Lantinga 5e12e4b813 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
(cherry picked from commit 3deefa6b438922d5d55cb881482f8550f51978b7)
2024-01-07 14:24:56 -08:00
Semphris 8c4e4d57b3 Add hint to make SDL handle dbus_shutdown()
(cherry picked from commit 2348e8b6a2598af2790937a62ee49cdb02d6bd28)
2024-01-07 14:23:57 -08:00
Sam Lantinga ca3b8fe91d Fixed build 2024-01-06 08:33:30 -08:00
Sam Lantinga e1c3dcb403 Don't try to send the PS third-party feature request to the Logitech G815 keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8373

(cherry picked from commit d3daba791aafa9a10db5b948fc33e62f75dff7e4)
2024-01-06 08:30:20 -08:00
Sam Lantinga c309546e8c Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes] 2024-01-06 08:23:55 -08:00