Ethan Lee
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14aabb792a
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Need to do a PtrToString on this first.
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2013-04-11 19:10:15 -04:00 |
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Ethan Lee
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d4d6dff87c
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Input is done! I think!
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2013-04-11 13:25:02 -04:00 |
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Ethan Lee
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5bdf2d4c35
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Everything but 'event filter stuff' is done.
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2013-04-11 12:40:44 -04:00 |
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Ethan Lee
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bea66fc84b
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Touch/Gesture events
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2013-04-11 12:33:12 -04:00 |
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Ethan Lee
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c33c997947
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TextEdit and TextInput events
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2013-04-11 12:20:28 -04:00 |
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Ethan Lee
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a80f8a8f92
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Missed a line of tempdoc in that last commit...
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2013-04-09 23:37:05 -04:00 |
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Ethan Lee
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9ab0d1d2c3
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Unfortunately, we need to use IntPtrs for SDL_Surface and Mix_Chunk. Otherwise we cannot free these resources. Just do a PtrToStructure in the application.
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2013-04-09 23:04:37 -04:00 |
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Ethan Lee
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d3dcc117e9
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Checked on the ButtonBind struct, should be alright.
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2013-04-09 22:03:01 -04:00 |
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Ethan Lee
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c2359680ae
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For SDL2#, this will be const, not redefinable.
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2013-04-09 13:54:04 -04:00 |
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Ethan Lee
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9fab52ec04
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These aren't that problematic, we just name them like we do IntPtrs.
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2013-04-09 13:43:37 -04:00 |
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Ethan Lee
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7dd9cf4272
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Fix endianness assumption, make PIXELFORMATs readonly.
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2013-04-09 13:38:06 -04:00 |
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Ethan Lee
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2377195ecc
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SDL_Log[Get|Set]OutputFunction
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2013-04-09 12:55:01 -04:00 |
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Ethan Lee
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9339b5514c
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SDL_gamecontroller.h done.
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2013-04-09 12:29:41 -04:00 |
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Ethan Lee
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8212b2864f
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SDL_joystick written. SDL_gamecontroller is next.
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2013-04-09 11:39:16 -04:00 |
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Ethan Lee
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5238ccd88e
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Durr, that is a macro, flibit.
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2013-04-09 10:49:31 -04:00 |
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Ethan Lee
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26e5d0662d
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Update README to address SDL2#'s coding style.
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2013-04-08 14:28:13 -04:00 |
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Ethan Lee
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0827bc6c9d
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Fix parameter for CreateWindowAndRenderer.
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2013-04-08 13:23:45 -04:00 |
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Ethan Lee
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281ce130e0
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Remove 2 from class names to prevent namespace ambiguity.
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2013-04-08 12:09:41 -04:00 |
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Ethan Lee
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29d299fa41
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Removed SDL2_net. Just use Lidgren.Network instead.
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2013-04-07 23:13:39 -04:00 |
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Ethan Lee
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5c91529e4f
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Does C# really have both string and String?
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2013-04-07 22:41:22 -04:00 |
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Ethan Lee
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e7cbc528cc
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The nativeLibName can/should be private.
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2013-04-07 22:39:16 -04:00 |
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Ethan Lee
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dd28844230
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SDL2_mixer first draft is done.
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2013-04-07 22:21:02 -04:00 |
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Ethan Lee
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ce1c082b17
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SDL2_mixer mostly implemented, need to do Special Effects API.
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2013-04-07 22:05:46 -04:00 |
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Ethan Lee
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5f1385b2ea
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SDL2_ttf done. Unless someone cares about RWops.
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2013-04-07 09:36:19 -04:00 |
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Ethan Lee
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7e4fffb05b
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SDL2_image fix, SDL2_ttf paaart oooone
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2013-04-07 09:12:02 -04:00 |
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Ethan Lee
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0298d74dd9
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SDL2_image implemented. Pretty small without RWops.
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2013-04-07 08:44:59 -04:00 |
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Ethan Lee
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21d630ffee
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Merge pull request #16 from sulix/master
SDL_LoadBMP and colour mouse cursors working
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2013-04-07 04:44:00 -07:00 |
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David Gow
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c28d2dc0fb
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Merge branch 'master' of https://github.com/flibitijibibo/SDL2-CS
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2013-04-07 19:39:55 +08:00 |
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David Gow
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129410c745
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Fix SDL_CreateColorCursor and SDL_LoadBMP
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2013-04-07 19:39:23 +08:00 |
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David Gow
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e22aa09e4d
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Fix some small type issues.
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2013-04-07 19:26:08 +08:00 |
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Ethan Lee
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356cd8068f
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Merge pull request #15 from sulix/master
Make more things public
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2013-04-07 04:05:52 -07:00 |
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David Gow
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6a2149398e
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Made some struct members public
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2013-04-07 17:23:21 +08:00 |
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Ethan Lee
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824d610948
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Audio CVT cannot be supported in C#, SDL_AudioCallback might work though.
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2013-04-06 09:29:00 -04:00 |
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Ethan Lee
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db33bd5590
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Keep it in order according to the APIByCategory page.
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2013-04-06 09:18:43 -04:00 |
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Ethan Lee
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06f5cd151c
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Forgot to take out the Audio TODO. Not my morning, is it?
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2013-04-06 09:11:06 -04:00 |
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Ethan Lee
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332ab6a8ae
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SDL_audio implemented. Function pointers are a concern here.
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2013-04-06 09:07:38 -04:00 |
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Ethan Lee
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0d4525d7cb
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Yet another build fix, so many margfargling keywords
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2013-04-06 08:38:47 -04:00 |
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Ethan Lee
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37bce8c1aa
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Quick compile fix, SDL_audio paaaaart twoooooish
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2013-04-06 08:37:57 -04:00 |
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Ethan Lee
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b118961923
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SDL_audio paaaart oooone
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2013-04-06 08:32:46 -04:00 |
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Ethan Lee
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91a4d1cd61
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Merge pull request #14 from sulix/master
SDL_mouse.h
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2013-04-06 05:18:26 -07:00 |
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David Gow
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bb7f16fb04
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Mouse support.
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2013-04-06 20:15:10 +08:00 |
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Ethan Lee
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68bcf29cc8
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SDL_haptic implemented.
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2013-04-06 07:40:57 -04:00 |
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Ethan Lee
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72451f6008
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Merge pull request #13 from sulix/master
SDL_keyboard.h + small fixes.
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2013-04-05 08:50:53 -07:00 |
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David Gow
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297a13b5b5
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SDL_Keysym for SDL_KeyboardEvent
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2013-04-05 23:45:13 +08:00 |
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David Gow
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45cbf67088
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SDL_keyboard.h bindings
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2013-04-05 23:43:43 +08:00 |
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David Gow
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7fe351db62
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C# likes bitfields to have [Flags] annotations
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2013-04-05 23:20:09 +08:00 |
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David Gow
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0d070851dd
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Oops, forgot to add KMODs
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2013-04-05 23:18:47 +08:00 |
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Ethan Lee
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3bb447a581
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Merge pull request #12 from sulix/master
SDL_Keycode (Episode V: The scancode strikes back)
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2013-04-05 08:13:06 -07:00 |
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David Gow
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f0c1ebdabe
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Add SDL_keycode.h bindings. There be (small) dragons here.
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2013-04-05 23:04:35 +08:00 |
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Ethan Lee
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ecb9b37711
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Merge pull request #11 from sulix/master
Added SDL_Scancode
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2013-04-05 06:21:58 -07:00 |
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