Commit graph

31 commits

Author SHA1 Message Date
minenice55 330c538947
First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55 f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55 647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
ThatZeoMan b9b4a6ec97 Update ClappyTrio.cs 2022-08-15 21:14:00 -05:00
KrispyDotlessI 3b47a939a3 Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3 2022-08-13 15:53:32 +08:00
minenice55 be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith 030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Slaith 2f974e0e61 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Carson Kompon 5d99596c67 Added Change Lion Count event to Clappy Trio
1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon 48b83faa68 Added support for variable lions in Clappy Trio
You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Braedon bcb4396fb5 Was unable to clap more than once at a time 2022-02-05 15:58:02 -05:00
Braedon 7f68ad28c2 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Braedon e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Braedon 8f268f4d60 Always check your code kids 2022-01-26 19:33:52 -05:00
Braedon 60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Starpelly 0208e6c490 Can pick places on timeline and gamemanager bugs fixed 2022-01-07 18:51:08 -05:00
Starpelly 2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly 75965927d6 Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly ff6bce2806 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly 95ac1306d4 Multiple events can now be called onto same frame + more Spaceball camera fixes 2021-12-26 00:11:54 -05:00
Starpelly db79325393 Further input latency fixes 2021-12-24 21:37:03 -05:00
Starpelly 58ea8d5e4c Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Starpelly 2c4f7bbac7 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly d72cb639b3 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly aa3f999721 Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly 88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 1bdf6c68e8 Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00