DPS2004
9af7606b37
add (currently broken) count in event
2022-08-19 00:19:08 -04:00
DPS2004
52b74c892f
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
DPS2004
b8d5f908ef
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
30ad89c32a
animate front hand with curve
2022-08-18 14:23:33 -04:00
DPS2004
bf77deb6ac
Merge branch 'master' into tunnel
2022-08-18 00:19:38 -04:00
DPS2004
78b84d31d0
start setting up the scene
2022-08-18 00:17:46 -04:00
DPS2004
337de129ea
add in (temporary) tunnel sprites
2022-08-17 23:57:27 -04:00
DPS2004
3076d7872a
get rid of a lot of leftover code
2022-08-17 23:33:05 -04:00
minenice55
4522557bba
Merge pull request #149 from ThatZeoMan/screen-shake
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Screen shake event (VFX)
2022-08-17 15:53:45 -04:00
ThatZeoMan
9356b05826
fully functional screen shake
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its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!
recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
ThatZeoMan
a46b747898
something
2022-08-17 11:31:55 -05:00
DPS2004
a3a42a5378
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
ThatZeoMan
b4a029ba3f
automatically go back to old camera
2022-08-16 22:30:22 -05:00
ThatZeoMan
52078ac4cd
Intensity input fully functional
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now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
886de49a89
start work on screen shake
2022-08-16 22:21:04 -05:00
DPS2004
58937f12b7
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
minenice55
bd027977c7
Merge pull request #148 from ThatZeoMan/misc-adjustments
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Misc adjustments
2022-08-16 14:00:55 -04:00
ThatZeoMan
88f59efe15
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
b9b4a6ec97
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
775681fe70
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
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Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
3936d008ef
Merge pull request #147 from minenice55/karate-man-2-part2
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Karate Man Rework (Part 2)
2022-08-14 22:03:52 -04:00
minenice55
c4f4549a67
fix fire particle colour
2022-08-14 21:59:21 -04:00
minenice55
6e548d1cc4
update credits
2022-08-14 21:06:57 -04:00
minenice55
05375aacb7
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
b59e39a5de
unloaded support for the setup entities
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- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
009b593a42
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
33e2da9f9e
address input lockout
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- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
99b2294561
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
5b3c0584f3
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
3b47a939a3
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
0e960cf0ec
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
c3e2e5694a
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
e381f89399
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
cedce55922
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
df29f8f493
Merge pull request #145 from ThatZeoMan/master
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added shadow type to set bg effects
2022-08-12 19:18:00 -04:00
minenice55
74c17a7a14
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
1e96114626
added shadow type to set bg effects
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oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
2a2e8fc620
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
e85210511b
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
11f5146382
Merge pull request #144 from Jellirby/Launch-Party-Prefab-Update
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Launch Party Prefab Update
2022-08-11 07:47:14 -04:00
Jellirby
2f02545c2a
Launch Party Prefab Update
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So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55
bfb9162e46
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
998292372a
Merge pull request #142 from minenice55/pr/140
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Tram & Pauline animation update
2022-08-09 11:35:09 -04:00
minenice55
e8975c6dc4
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
6ac37d51d4
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
7e93d62347
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
3f7af6a0eb
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00