thefiddler
53552b0070
[Input] Corrected malformed documentation comments
2014-01-03 02:17:42 +01:00
thefiddler
3095afa18a
[Input] Documented all public members
2014-01-03 01:58:16 +01:00
thefiddler
b35aad1503
[Input] Removed JoystickState.GetAxis(int) overload
2014-01-03 01:58:08 +01:00
thefiddler
8649e4a044
[Input] Added SetVibration() API skeleton
2014-01-02 19:52:00 +01:00
thefiddler
ec43b9ff85
[Input] GamePad and Joystick classes should be sealed
2014-01-02 19:27:04 +01:00
thefiddler
b513e35ea8
[SDL2] Implemented PacketNumber property
2014-01-02 19:24:38 +01:00
thefiddler
1ccf7e5ad2
[Input] Added PacketNumber property
2014-01-02 19:24:15 +01:00
thefiddler
b5d42b7992
[Input] Implemented GetState() and simplified GetCapabilities()
2014-01-02 18:37:53 +01:00
thefiddler
d49af2787f
[Input] Simplified configuration parser and added GetEnumerator()
2014-01-02 18:37:20 +01:00
thefiddler
8f00bbc9f2
[Input] Added internal Joystick.GetAxisRaw() method
2014-01-02 18:36:27 +01:00
thefiddler
0593ea62e6
[Input] Added Source and Target to GamePadConfigurationItem
2014-01-02 18:36:09 +01:00
thefiddler
bf5d2a738d
[Input] Made configuration database non-static
2014-01-02 02:42:51 +01:00
thefiddler
9e4827bf67
[SDL2] Fixed SDL_JoystickGetGUID capitalization
2014-01-02 02:20:51 +01:00
thefiddler
a8fb977017
[Input] Initialize JoystickDevice.Details in constructor
2014-01-02 02:20:25 +01:00
thefiddler
fb57a9062d
[Input] Renamed GamePadMap to GamePadConfiguration
2014-01-02 01:38:12 +01:00
thefiddler
dc1ffab78d
[Input] Implemented IGamePadDriver.GetName()
2014-01-02 01:34:21 +01:00
thefiddler
c2c76f2ab2
[Input] Made the Name property public
...
We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
2014-01-02 01:33:57 +01:00
thefiddler
b056a50e73
[Input] Added xml documentation for GamePadCapabilities
2014-01-02 01:33:08 +01:00
thefiddler
a0dad7f698
[Input] Implemented MappedGamePadDriver.GetCapabilities()
2014-01-02 01:13:20 +01:00
thefiddler
f0fbb26efe
[Input] Added ability to parse SDL configuration db strings
2014-01-02 01:07:21 +01:00
thefiddler
5e75fac056
[Input] Added configuration db for GamePads
...
The database is based on the SDL bindings found at
https://hg.libsdl.org/SDL/file/b744b3f8754b/src/joystick/SDL_gamecontrol
lerdb.h
2014-01-02 01:06:47 +01:00
thefiddler
b9a8e365de
[Input] Added IJoystickDriver2.GetGuid() API
2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a
[SDL2] Added JoystickGetGUID method
2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5
[SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver
2013-12-31 11:46:40 +01:00
thefiddler
ef7f31099d
[Input] Removed unnecessary #region
2013-12-31 01:02:07 +01:00
thefiddler
7d4d116ce9
[Input] Renamed GamePadMapping to GamePadMap
2013-12-31 01:01:52 +01:00
thefiddler
d4348c5083
[SDL2] Fixed joystick/controller hotplugging support
2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028
[SDL2] Fixed GameControllerButton to Buttons translation
2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222
[SDL2] Fix issue where changes to mutable struct were lost
2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e
[SDL2] Explicitly enable joystick and gamepad events
2013-12-30 17:08:42 +01:00
thefiddler
2d303a6884
[Input] Buttons should have [Flags] attribute
2013-12-30 16:07:06 +01:00
Stefanos A.
6faa58aac3
[SDL2] Fixed joystick hotplugging
...
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.
The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593
[SDL2] Fixed mapping of instance ids to device ids
2013-12-30 14:57:28 +01:00
thefiddler
a4366e52f5
[Input] Added missing closing brace in ToString() message
2013-12-30 14:56:22 +01:00
thefiddler
064a45e4a7
[Input] Fixed incorrect variable name
2013-12-30 13:49:26 +01:00
thefiddler
1b0a72472e
[SDL] Use TranslateAxis() to decode ControllerAxisEvent
...
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
e997ddf9c6
[Input] Fixed GamePadState.SetAxis() implementation
...
GamePadState.SetAxis() receives a GamePadAxes enumeration, which is a
bitmask of the axes we wish to set. SetAxis now correctly decodes the
bitmask to apply the values we are interested in.
2013-12-30 13:39:43 +01:00
thefiddler
f7fbf38c43
IsButtonBind should check for buttons, not axes
2013-12-25 01:47:27 +01:00
thefiddler
b4b8bc1665
Implemented SDL IJoystickDriver2 and IGamePadDriver
2013-12-24 19:15:23 +01:00
thefiddler
c51c4934df
Added GameControllerGetBind APIs
2013-12-24 19:14:54 +01:00
thefiddler
6fc679c4ba
Removed duplicate button types
2013-12-24 19:14:35 +01:00
thefiddler
1eb807bb64
Use IGamePadDriver through MappedGamePadDriver
2013-12-24 17:18:05 +01:00
Stefanos A
7fd7b8c7a2
Improved ToString implementation
2013-12-24 17:18:05 +01:00
Stefanos A
9a90772cef
Fixed WinMM offsets for IJoystickDevice2
2013-12-24 17:18:05 +01:00
Stefanos A
f3cb578587
Improved WinMMJoystickDriver hotplugging behavior
2013-12-24 17:18:05 +01:00
Stefanos A
82a2c9113c
Implemented structural equality
2013-12-24 17:18:04 +01:00
Stefanos A
890d56ae63
Connected XInput driver
2013-12-24 17:18:04 +01:00
Stefanos A
15c01d0d5c
WinMMJoystick implements IJoystickDriver2
...
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 17:18:04 +01:00
Stefanos A
165aa5bde6
Added MappedGamePadDriver skeleton implementation
2013-12-24 17:18:04 +01:00
Stefanos A
02fb6bf2f9
Implements JoystickState and Capabilities setters
2013-12-24 17:18:04 +01:00