thefiddler
6c2a6336b5
[Input] Added missing Back button in ToString()
2014-09-11 12:51:50 +02:00
thefiddler
0d4fddd9b4
[Win] Skip devices with too many axes
...
These are likely not joysticks / gamepads, but multitouch-capable HID
devices.
2014-09-11 12:51:50 +02:00
thefiddler
388acee32a
[Win] Correct joystick GUID generation
...
Joystick GUIDs now match SDL2/DirectInput for USB devices. (Bluetooth
devices still need to be tested.)
2014-09-11 12:51:49 +02:00
thefiddler
ec37a9a16d
[Input] Do not throw exception on too many axes
...
A joystick device with more axes/buttons/hats than supported will now
register a warning message instead of throwing an exception.
Fixes an issue with the VMware touch driver, which registers 25 distinct
axes.
2014-09-11 12:51:49 +02:00
thefiddler
f829b3d732
[Win] Fix compilation in Release
2014-09-11 12:51:49 +02:00
thefiddler
8c762e56e3
[Win] Added collection id to dictionary keys
2014-09-11 12:51:49 +02:00
thefiddler
a2d6f1801c
[Win] Improved joystick debugging information
2014-09-11 12:51:49 +02:00
thefiddler
1e5b2e57cd
[Win] Correct XInput axes/button/hat mapping
2014-09-11 12:51:49 +02:00
thefiddler
f81046f27d
[Win] Corrected GUID for xinput devices
2014-09-11 12:51:49 +02:00
thefiddler
0bd6854a65
[Win] Detect xinput devices and use xinput driver
2014-09-11 12:51:49 +02:00
thefiddler
be575d4475
[Win] Refactored UpdateAxes
2014-09-11 12:51:49 +02:00
thefiddler
354fc04614
[Win] Do not change device index when replugging
2014-09-11 12:51:49 +02:00
thefiddler
9efa75179f
[Platform] DeviceCollection hardware id is long
2014-09-11 12:51:49 +02:00
thefiddler
4c411b0b6e
[Win] Retrieve joystick input even on background
2014-09-11 12:51:48 +02:00
thefiddler
dd0f622670
[Win] Do not re-query caps in ProcessEvents
...
We just do that once when a device is opened.
2014-09-11 12:51:48 +02:00
thefiddler
15a79e5213
[Input] Improved GamePadButtons.ToString()
2014-09-11 12:51:48 +02:00
thefiddler
5c0923004a
[Win] Fixed axis, button and hat value updates
2014-09-11 12:51:48 +02:00
thefiddler
e3875527eb
[Win] Fixed axis range calculation
...
Values are now correctly scaled between [min, max]
2014-09-11 12:51:48 +02:00
thefiddler
f010e32570
[Win] Added HidP status codes
2014-09-11 12:51:48 +02:00
thefiddler
cbb2807959
[Win] Implemented joystick button updates
...
Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().
Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.
2014-09-11 12:51:48 +02:00
thefiddler
3fee0bd8d0
[Win] Raw input parsing moved to input drivers
2014-09-11 12:51:48 +02:00
thefiddler
a51a85c517
[Win] Added helper raw input methods
2014-09-11 12:51:48 +02:00
thefiddler
6d54edc389
[Win] Use DeviceCollection. Fix GUID detection
2014-09-11 12:51:48 +02:00
thefiddler
db01cac895
[Common] Use long for device keys
2014-09-11 12:51:48 +02:00
thefiddler
a8aabbf02c
[Win] Made internal struct non-public
2014-09-11 12:51:47 +02:00
thefiddler
8fddf8b669
[Win] Fixed axis/button detection
...
We can now discover button range collections.
2014-09-11 12:51:47 +02:00
thefiddler
f3b3b8860e
[Win] Improved HidP bindings
...
Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.
Added bindings for link collection node transversal.
2014-09-11 12:51:47 +02:00
thefiddler
131de67459
Fixed minor compilation issues
2014-09-11 12:51:47 +02:00
Stefanos A
30d09a4300
[Win] Cleaned up public region
2014-09-11 12:51:47 +02:00
Stefanos A
9a25ddc14d
[Win] Corrected GetRawInputData invocation
2014-09-11 12:51:47 +02:00
Stefanos A
97b0275aa4
[Win] Removed WinMM joystick driver
2014-09-11 12:51:47 +02:00
Stefanos A
cec48ab20a
[Win] Completed raw input IJoystickDriver2
...
For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.
2014-09-11 12:51:47 +02:00
Stefanos A
f6b382c929
[Win] Reduce duplication in device enumeration
2014-09-11 12:51:47 +02:00
Stefanos A
e38fc0dff7
[Input] Added JoystickCapabilities.SetIsConnected
2014-09-11 12:51:47 +02:00
Stefanos A
27e80fcc9e
[Win] Completed WinRawJoystick implementation
2014-09-11 12:51:46 +02:00
Stefanos A
956691de31
[Win] Fixed RawHID struct definition
2014-09-11 12:51:46 +02:00
Stefanos A
94476b930e
[Common] Moved axis translation to common
2014-09-11 12:51:46 +02:00
Stefanos A
85e6b9f9ad
[Win] Wrapped additional HID APIs
2014-09-11 12:51:46 +02:00
Stefanos A
2c197f09e1
[Win] Cleanup Raw Input HID usage/pages
2014-09-11 12:51:46 +02:00
Stefanos A
cac96bbaf9
[Common] Cleaned up comments
2014-09-11 12:51:46 +02:00
Stefanos A
dc357604df
[Win] Added HidProtocol binding
2014-09-11 12:51:46 +02:00
Stefanos A
178305e1c1
[Common] Added HID usage page definitions
2014-09-11 12:51:46 +02:00
Stefanos A
18c02db7b0
[Win] Initial implementation of WinRawJoystick
2014-09-11 12:51:46 +02:00
Stefanos A
9cf3deea8c
[Win] Improve WinMM.GetCapabilities performance
...
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.
We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A
c3b289ee9b
[Win] Implemented XInput vibration support
2014-09-11 12:51:46 +02:00
Stefanos A
06e63946cc
[Win] Separate keyboard/mouse & joystick drivers
...
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A
5cfde8ff0f
[Win] Added combined XInput+WinMM joystick driver
...
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A
14d07a5952
[Win] Corrected XInput Guid in gamepad database
...
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
Stefanos A
765ad9e05b
[Win] WinRawInput is IKeyboard/MouseDriver2
...
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A
8968f7ff38
[Win] XInputJoystick is now IJoystickDriver2
...
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00
Stefanos A
0e72cb3dd2
[OpenTK] Removed unused CreateGraphicsMode API
...
IPlatformFactory.CreateGraphicsMode is no longer used or required.
2014-09-11 12:51:45 +02:00
thefiddler
d6d6842730
Merge pull request #178 from thefiddler/mac_crash
...
[Mac] Avoid crash when combining with MonoMac/Xamarin.Mac
2014-09-11 12:42:20 +02:00
thefiddler
73fd8aca35
Merge pull request #179 from thefiddler/issue152
...
[ES][GL] Fix GetObjectLabel marked obsolete
2014-09-11 12:42:12 +02:00
thefiddler
1bba544cbe
[ES][GL] Fix GetObjectLabel marked obsolete
...
Fixes issue #152
2014-09-11 12:34:35 +02:00
thefiddler
6292ad4160
[Mac] Avoid calling finishLaunching multiple times
2014-09-11 12:21:05 +02:00
thefiddler
1080dec04d
[Mac] Do not modify existing mainMenu
...
If an application already has a custom main menu, avoid overwriting
that in OpenTK.
2014-09-11 12:07:53 +02:00
thefiddler
05e40b6f09
Merge pull request #177 from thefiddler/gw_input
...
[Input] Added GameWindow.Mouse/Keyboard.GetState()
2014-09-11 09:33:07 +02:00
thefiddler
c6989395df
[Input] Added GameWindow.Mouse/Keyboard.GetState()
...
GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard.
To simplify usage, the former now provide the same methods
as the latter.
2014-09-11 01:03:24 +02:00
thefiddler
410c06112a
[API] Fixed tests for nested types
2014-09-11 00:00:16 +02:00
thefiddler
978e2ccebb
[Convert] Update to v4.5 by default
2014-09-10 23:29:30 +02:00
thefiddler
a9f1b90997
[API] Update test to cover extensions
2014-09-10 23:29:15 +02:00
thefiddler
1c76024938
[ES][GL] Maintain compatibility with 1.1.4
2014-09-10 23:29:03 +02:00
Robert Rouhani
ee56a3506d
Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix
2014-09-09 13:21:11 -04:00
thefiddler
51a11092eb
[GL] Sync signatures with OpenGL 4.5
2014-09-03 20:56:43 +02:00
thefiddler
b9235e1b4c
[Bind] Remove default debug parameter
2014-09-03 20:55:42 +02:00
thefiddler
3805c3ad63
[Bind] Minor debug message beautification
2014-09-03 20:55:25 +02:00
thefiddler
a05ffb8654
[Bind] Hardcode some common OpenGL IHV names
...
These names are present in ES enums, even if no function uses them. We
need them for backwards-compatibility.
2014-09-02 13:04:14 +02:00
thefiddler
d036c50a15
[Bind] Use ES/1.1/obsolete.xml
2014-09-02 13:04:14 +02:00
thefiddler
1ef9b85e9a
[ES] Moved some ES 1.1 to ES/1.1/obsolete.xml
2014-09-02 13:04:14 +02:00
thefiddler
b45e9463fc
[GL] Removed duplicate enums
...
This duplication is no longer necessary, after the enum name
translation fix.
2014-09-02 13:04:14 +02:00
thefiddler
45c8d837a1
[Bind] Added ES 3.1 generator
2014-09-02 13:04:14 +02:00
thefiddler
5ec28b65be
[Bind] Do not re-translate translated enum names
2014-09-02 13:04:14 +02:00
thefiddler
d50bef3ba6
[GL] Fixed COMPRESSED_SRGB_ALPHA_BPTC_UNORM token
2014-09-02 13:04:14 +02:00
thefiddler
7cd2f0b1e6
[GL] Fixed TEXTURE_BINDING_RECTANGLE token
2014-09-02 13:04:14 +02:00
thefiddler
2410dda9a4
[GL] Removed duplicate bindings
2014-09-02 13:04:14 +02:00
thefiddler
bfcfb9a2ce
[GL] Added missing VertexAttribDPointerType enum
...
This enum used to be there, but somehow disappeared from the 4.5 specs.
It’s back now.
2014-09-02 13:04:14 +02:00
thefiddler
bcd76c7364
[ES] Implemented ES 3.1 binding generator
2014-09-02 13:04:13 +02:00
thefiddler
e959a99d95
[GL][ES] Implemented ARB_ES_3_1_compatibility
...
MemoryBarrier and MemoryBarrierByRegion now use the same enum name.
2014-09-02 13:04:13 +02:00
thefiddler
47e49c85b3
[ES] Typo corrections in the ES 3.1 bindings
2014-09-02 13:04:13 +02:00
thefiddler
a706a78cf5
[ES] Implemented bindings for ES 3.1 (2/2)
...
Implemented core functionality:
- KHR_shader_atomic_counters
- KHR_shader_image_load_store
- KHR_shader_storage_buffer_object
- KHR_stencil_texturing
- KHR_texture_gather
- KHR_texture_storage_multisample
- KHR_vertex_attrib_binding
2014-09-02 13:04:13 +02:00
thefiddler
dcca1d77ac
[ES] Implemented bindings for ES 3.1 (1/2)
...
Implemented core functionality:
- KHR_compute_shader
- KHR_draw_indirect
- KHR_explicit_uniform_location
- KHR_framebuffer_no_attachments
- KHR_program_interface_queries
- KHR_separate_shader_objects
2014-09-02 13:04:13 +02:00
thefiddler
d570eb2032
[Bind] Moved GL overrides to parent folder
2014-09-02 13:04:13 +02:00
thefiddler
0e0565098c
[GL] Added a missing enum
2014-09-02 13:04:13 +02:00
thefiddler
c6e8991872
[Bind] Allow multiple overrides files
...
Multiple overrides files allow us to split overrides by extension,
simplifying maintenance.
2014-09-02 13:04:13 +02:00
thefiddler
5e8357b17e
[GL] Implemented ARB_direct_state_access
...
See http://www.opengl.org/registry/specs/ARB/direct_state_access.txt
2014-09-02 13:04:13 +02:00
thefiddler
02d592c548
[GL] Added missing tokens for 4.2-4.4
2014-09-02 13:04:13 +02:00
thefiddler
398bcd40aa
[GL][ES] Implemented KHR_context_robustness
2014-09-02 13:04:12 +02:00
thefiddler
06269f2253
[GL] Implemented ARB_get_texture_sub_image
...
Also fixed KHR_context_flush_control tokens in OpenGL ES.
2014-09-02 13:04:12 +02:00
thefiddler
adffb47af2
[GL][ES] Implemented KHR_context_flush_control
2014-09-02 13:04:12 +02:00
thefiddler
056e586bb1
[GL] Implemented ARB_conditional_render_inverted
2014-09-02 13:04:12 +02:00
thefiddler
cde7061280
[GL] Implemented ARB_cull_distance
2014-09-02 13:04:12 +02:00
thefiddler
240a5a6e70
[GL][ES] Added tokens for backwards compatibility
...
The 4.5 spec moves BLEND_ADVANCED_COHERENT_KHR from
KHR_blend_equation_advanced to KHR_blend_equation_advanced_coherent.
Add a deprecated token to maintain binary compatibility.
2014-09-02 13:04:12 +02:00
thefiddler
b0192b7d15
[GL] Added ARB_clip_control
2014-09-02 13:04:12 +02:00
thefiddler
6bb7c1d406
Merge pull request #173 from thefiddler/buffersize_to_int
...
[Bind] Add int overloads to buffer size (IntPtr) parameters
2014-09-02 13:03:42 +02:00
thefiddler
a37057233f
[GL] Added int overload to DrawElements for OpenGL4
2014-09-02 10:54:31 +02:00
thefiddler
cbe0684d7f
[Bind] Add int overloads to buffer size (IntPtr) parameters
...
As a convenience, int overloads are provided for IntPtr size
parameters (corresponding to BufferSize or size_t). In the vast
majority of cases, a 32bit int is sufficient for buffer sizes,
so these overloads avoid the necessity of annoying (IntPtr) casts.
If more than 2^31-1 elements are required, the IntPtr overloads
remain available. (As always, this requires a 64bit runtime
environment.)
2014-09-02 09:48:39 +02:00
thefiddler
074a4ff807
[Rewrite] Cast int32 overloads to native int
...
Int32 parameters should be converted to native int when
the native signature expects the latter.
2014-09-01 18:09:46 +02:00
thefiddler
ffa3df29eb
[X11] Fixed core X11 scrolling and absolute y motions
2014-08-10 02:56:37 +02:00
thefiddler
9ae778a00f
[X11] Fixed absolute motion valuators
2014-08-09 22:09:32 +02:00
thefiddler
5a5607eaa5
[X11] Added strong-typed enum for XIValuatorInfo.mode
2014-08-09 22:09:16 +02:00