Commit graph

5856 commits

Author SHA1 Message Date
thefiddler 15a79e5213 [Input] Improved GamePadButtons.ToString() 2014-09-11 12:51:48 +02:00
thefiddler 5c0923004a [Win] Fixed axis, button and hat value updates 2014-09-11 12:51:48 +02:00
thefiddler e3875527eb [Win] Fixed axis range calculation
Values are now correctly scaled between [min, max]
2014-09-11 12:51:48 +02:00
thefiddler f010e32570 [Win] Added HidP status codes 2014-09-11 12:51:48 +02:00
thefiddler cbb2807959 [Win] Implemented joystick button updates
Due to the way we segregate axes from buttons, the easiest approach is
to retrieve the current button state via HidP_GetUsages().

Axes, buttons and hats are now allocated sequentially based on their
order of appearance in the device capability reports.
2014-09-11 12:51:48 +02:00
thefiddler 3fee0bd8d0 [Win] Raw input parsing moved to input drivers 2014-09-11 12:51:48 +02:00
thefiddler a51a85c517 [Win] Added helper raw input methods 2014-09-11 12:51:48 +02:00
thefiddler 6d54edc389 [Win] Use DeviceCollection. Fix GUID detection 2014-09-11 12:51:48 +02:00
thefiddler db01cac895 [Common] Use long for device keys 2014-09-11 12:51:48 +02:00
thefiddler a8aabbf02c [Win] Made internal struct non-public 2014-09-11 12:51:47 +02:00
thefiddler 8fddf8b669 [Win] Fixed axis/button detection
We can now discover button range collections.
2014-09-11 12:51:47 +02:00
thefiddler f3b3b8860e [Win] Improved HidP bindings
Marked arrays with [In] and [Out] as required. Fixes issues with
axis/button capabilities returning empty results.

Added bindings for link collection node transversal.
2014-09-11 12:51:47 +02:00
thefiddler 131de67459 Fixed minor compilation issues 2014-09-11 12:51:47 +02:00
Stefanos A 30d09a4300 [Win] Cleaned up public region 2014-09-11 12:51:47 +02:00
Stefanos A 9a25ddc14d [Win] Corrected GetRawInputData invocation 2014-09-11 12:51:47 +02:00
Stefanos A 97b0275aa4 [Win] Removed WinMM joystick driver 2014-09-11 12:51:47 +02:00
Stefanos A cec48ab20a [Win] Completed raw input IJoystickDriver2
For improved safety, we are now using managed memory buffers instead of
stack allocations and pointers.
2014-09-11 12:51:47 +02:00
Stefanos A f6b382c929 [Win] Reduce duplication in device enumeration 2014-09-11 12:51:47 +02:00
Stefanos A e38fc0dff7 [Input] Added JoystickCapabilities.SetIsConnected 2014-09-11 12:51:47 +02:00
Stefanos A 27e80fcc9e [Win] Completed WinRawJoystick implementation 2014-09-11 12:51:46 +02:00
Stefanos A 956691de31 [Win] Fixed RawHID struct definition 2014-09-11 12:51:46 +02:00
Stefanos A 94476b930e [Common] Moved axis translation to common 2014-09-11 12:51:46 +02:00
Stefanos A 85e6b9f9ad [Win] Wrapped additional HID APIs 2014-09-11 12:51:46 +02:00
Stefanos A 2c197f09e1 [Win] Cleanup Raw Input HID usage/pages 2014-09-11 12:51:46 +02:00
Stefanos A cac96bbaf9 [Common] Cleaned up comments 2014-09-11 12:51:46 +02:00
Stefanos A dc357604df [Win] Added HidProtocol binding 2014-09-11 12:51:46 +02:00
Stefanos A 178305e1c1 [Common] Added HID usage page definitions 2014-09-11 12:51:46 +02:00
Stefanos A 18c02db7b0 [Win] Initial implementation of WinRawJoystick 2014-09-11 12:51:46 +02:00
Stefanos A 9cf3deea8c [Win] Improve WinMM.GetCapabilities performance
Polling joyGetCaps is very very slow, so we should not do that every
time GetCapabilities is called. Instead, we should call joyGetCaps once
and cache the results.

We need to find a different way to implement hotplugging.
2014-09-11 12:51:46 +02:00
Stefanos A c3b289ee9b [Win] Implemented XInput vibration support 2014-09-11 12:51:46 +02:00
Stefanos A 06e63946cc [Win] Separate keyboard/mouse & joystick drivers
Keyboard/mouse support comes through WinRawInput; joystick support
through CombinedJoystickDriver. These drivers are now instantiated
separately.
2014-09-11 12:51:45 +02:00
Stefanos A 5cfde8ff0f [Win] Added combined XInput+WinMM joystick driver
Joystick devices will be queried through XInput first, with a fallback
to WinMM in case they are not recognized by the newer API.
2014-09-11 12:51:45 +02:00
Stefanos A 14d07a5952 [Win] Corrected XInput Guid in gamepad database
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
Stefanos A 765ad9e05b [Win] WinRawInput is IKeyboard/MouseDriver2
Since we do not use Raw Input for joystick devices, it does not make
sense to expose the IJoystickDriver2 interface through WinRawInput. This
keeps allows joystick and keyboard/mouse implementations to reside in
distinct, modular classes, instantiated separately through WinFactory.
2014-09-11 12:51:45 +02:00
Stefanos A 8968f7ff38 [Win] XInputJoystick is now IJoystickDriver2
The IGamePadDriver interface is now implemented using
MappedGamePadDriver on all platforms. This minimizes code duplication
and simplifies all input driver implementations, since we only need
backends for IJoystickDriver2.
2014-09-11 12:51:45 +02:00
Stefanos A 0e72cb3dd2 [OpenTK] Removed unused CreateGraphicsMode API
IPlatformFactory.CreateGraphicsMode is no longer used or required.
2014-09-11 12:51:45 +02:00
thefiddler d6d6842730 Merge pull request #178 from thefiddler/mac_crash
[Mac] Avoid crash when combining with MonoMac/Xamarin.Mac
2014-09-11 12:42:20 +02:00
thefiddler 73fd8aca35 Merge pull request #179 from thefiddler/issue152
[ES][GL] Fix GetObjectLabel marked obsolete
2014-09-11 12:42:12 +02:00
thefiddler 1bba544cbe [ES][GL] Fix GetObjectLabel marked obsolete
Fixes issue #152
2014-09-11 12:34:35 +02:00
thefiddler 6292ad4160 [Mac] Avoid calling finishLaunching multiple times 2014-09-11 12:21:05 +02:00
thefiddler 1080dec04d [Mac] Do not modify existing mainMenu
If an application already has a custom main menu, avoid overwriting
that in OpenTK.
2014-09-11 12:07:53 +02:00
thefiddler 05e40b6f09 Merge pull request #177 from thefiddler/gw_input
[Input] Added GameWindow.Mouse/Keyboard.GetState()
2014-09-11 09:33:07 +02:00
thefiddler c6989395df [Input] Added GameWindow.Mouse/Keyboard.GetState()
GameWindow.Mouse/Keyboard hide OpenTK.Input.Mouse/Keyboard.
To simplify usage, the former now provide the same methods
as the latter.
2014-09-11 01:03:24 +02:00
thefiddler 410c06112a [API] Fixed tests for nested types 2014-09-11 00:00:16 +02:00
thefiddler 978e2ccebb [Convert] Update to v4.5 by default 2014-09-10 23:29:30 +02:00
thefiddler a9f1b90997 [API] Update test to cover extensions 2014-09-10 23:29:15 +02:00
thefiddler 1c76024938 [ES][GL] Maintain compatibility with 1.1.4 2014-09-10 23:29:03 +02:00
Robert Rouhani ee56a3506d Added Matrix3[d].Add and Matrix4[d].CreateFromRotationMatrix 2014-09-09 13:21:11 -04:00
thefiddler 51a11092eb [GL] Sync signatures with OpenGL 4.5 2014-09-03 20:56:43 +02:00
thefiddler b9235e1b4c [Bind] Remove default debug parameter 2014-09-03 20:55:42 +02:00
thefiddler 3805c3ad63 [Bind] Minor debug message beautification 2014-09-03 20:55:25 +02:00
thefiddler a05ffb8654 [Bind] Hardcode some common OpenGL IHV names
These names are present in ES enums, even if no function uses them. We
need them for backwards-compatibility.
2014-09-02 13:04:14 +02:00
thefiddler d036c50a15 [Bind] Use ES/1.1/obsolete.xml 2014-09-02 13:04:14 +02:00
thefiddler 1ef9b85e9a [ES] Moved some ES 1.1 to ES/1.1/obsolete.xml 2014-09-02 13:04:14 +02:00
thefiddler b45e9463fc [GL] Removed duplicate enums
This duplication is no longer necessary, after the enum name
translation fix.
2014-09-02 13:04:14 +02:00
thefiddler 45c8d837a1 [Bind] Added ES 3.1 generator 2014-09-02 13:04:14 +02:00
thefiddler 5ec28b65be [Bind] Do not re-translate translated enum names 2014-09-02 13:04:14 +02:00
thefiddler d50bef3ba6 [GL] Fixed COMPRESSED_SRGB_ALPHA_BPTC_UNORM token 2014-09-02 13:04:14 +02:00
thefiddler 7cd2f0b1e6 [GL] Fixed TEXTURE_BINDING_RECTANGLE token 2014-09-02 13:04:14 +02:00
thefiddler 2410dda9a4 [GL] Removed duplicate bindings 2014-09-02 13:04:14 +02:00
thefiddler bfcfb9a2ce [GL] Added missing VertexAttribDPointerType enum
This enum used to be there, but somehow disappeared from the 4.5 specs.
It’s back now.
2014-09-02 13:04:14 +02:00
thefiddler bcd76c7364 [ES] Implemented ES 3.1 binding generator 2014-09-02 13:04:13 +02:00
thefiddler e959a99d95 [GL][ES] Implemented ARB_ES_3_1_compatibility
MemoryBarrier and MemoryBarrierByRegion now use the same enum name.
2014-09-02 13:04:13 +02:00
thefiddler 47e49c85b3 [ES] Typo corrections in the ES 3.1 bindings 2014-09-02 13:04:13 +02:00
thefiddler a706a78cf5 [ES] Implemented bindings for ES 3.1 (2/2)
Implemented core functionality:
- KHR_shader_atomic_counters
- KHR_shader_image_load_store
- KHR_shader_storage_buffer_object
- KHR_stencil_texturing
- KHR_texture_gather
- KHR_texture_storage_multisample
- KHR_vertex_attrib_binding
2014-09-02 13:04:13 +02:00
thefiddler dcca1d77ac [ES] Implemented bindings for ES 3.1 (1/2)
Implemented core functionality:
- KHR_compute_shader
- KHR_draw_indirect
- KHR_explicit_uniform_location
- KHR_framebuffer_no_attachments
- KHR_program_interface_queries
- KHR_separate_shader_objects
2014-09-02 13:04:13 +02:00
thefiddler d570eb2032 [Bind] Moved GL overrides to parent folder 2014-09-02 13:04:13 +02:00
thefiddler 0e0565098c [GL] Added a missing enum 2014-09-02 13:04:13 +02:00
thefiddler c6e8991872 [Bind] Allow multiple overrides files
Multiple overrides files allow us to split overrides by extension,
simplifying maintenance.
2014-09-02 13:04:13 +02:00
thefiddler 5e8357b17e [GL] Implemented ARB_direct_state_access
See http://www.opengl.org/registry/specs/ARB/direct_state_access.txt
2014-09-02 13:04:13 +02:00
thefiddler 02d592c548 [GL] Added missing tokens for 4.2-4.4 2014-09-02 13:04:13 +02:00
thefiddler 398bcd40aa [GL][ES] Implemented KHR_context_robustness 2014-09-02 13:04:12 +02:00
thefiddler 06269f2253 [GL] Implemented ARB_get_texture_sub_image
Also fixed KHR_context_flush_control tokens in OpenGL ES.
2014-09-02 13:04:12 +02:00
thefiddler adffb47af2 [GL][ES] Implemented KHR_context_flush_control 2014-09-02 13:04:12 +02:00
thefiddler 056e586bb1 [GL] Implemented ARB_conditional_render_inverted 2014-09-02 13:04:12 +02:00
thefiddler cde7061280 [GL] Implemented ARB_cull_distance 2014-09-02 13:04:12 +02:00
thefiddler 240a5a6e70 [GL][ES] Added tokens for backwards compatibility
The 4.5 spec moves BLEND_ADVANCED_COHERENT_KHR from
KHR_blend_equation_advanced to KHR_blend_equation_advanced_coherent.
Add a deprecated token to maintain binary compatibility.
2014-09-02 13:04:12 +02:00
thefiddler b0192b7d15 [GL] Added ARB_clip_control 2014-09-02 13:04:12 +02:00
thefiddler 6bb7c1d406 Merge pull request #173 from thefiddler/buffersize_to_int
[Bind] Add int overloads to buffer size (IntPtr) parameters
2014-09-02 13:03:42 +02:00
thefiddler a37057233f [GL] Added int overload to DrawElements for OpenGL4 2014-09-02 10:54:31 +02:00
thefiddler cbe0684d7f [Bind] Add int overloads to buffer size (IntPtr) parameters
As a convenience, int overloads are provided for IntPtr size
parameters (corresponding to BufferSize or size_t). In the vast
majority of cases, a 32bit int is sufficient for buffer sizes,
so these overloads avoid the necessity of annoying (IntPtr) casts.

If more than 2^31-1 elements are required, the IntPtr overloads
remain available. (As always, this requires a 64bit runtime
environment.)
2014-09-02 09:48:39 +02:00
thefiddler 074a4ff807 [Rewrite] Cast int32 overloads to native int
Int32 parameters should be converted to native int when
the native signature expects the latter.
2014-09-01 18:09:46 +02:00
thefiddler ffa3df29eb [X11] Fixed core X11 scrolling and absolute y motions 2014-08-10 02:56:37 +02:00
thefiddler 9ae778a00f [X11] Fixed absolute motion valuators 2014-08-09 22:09:32 +02:00
thefiddler 5a5607eaa5 [X11] Added strong-typed enum for XIValuatorInfo.mode 2014-08-09 22:09:16 +02:00
thefiddler a3e47a2431 [X11] Check before using motion/scroll valuators
These valuators are not available on all systems. We now check
explicitly for support, instead of returning invalid results.

Additionally, unknown valuator names are now printed to the
debug log.
2014-08-09 21:47:09 +02:00
thefiddler 073ddf1bef [X11] Added XGetAtomName() function 2014-08-09 21:46:55 +02:00
thefiddler 5444c0c8b8 [SDL] Workaround for a Mono crash in SDL.JoystickGetGUID
It appears that Mono 3.4.0 fails to marshal SDL_JoystickGUID
correctly when used as a return value. Changing the fixed buffer
to a couple of long fields allows the struct to be marshalled
correctly.
2014-08-09 21:17:49 +02:00
thefiddler e243316e8e [Input] Cleaned up line endings and joystick hat mapping 2014-07-29 23:21:37 +02:00
Andrew O'Connor fe1d465b85 [Input][SDL] Fix JoystickHat bugs
On SDL, DPad inputs were not correctly translated from joystick
hat inputs.
Updated MappedGamePadDriver so that it will correctly recognize
combined joystick hat directions e.g. DPadLeft should be true when
DownLeft, Left, or UpLeft are returned from the joystick hat.
2014-07-27 14:54:36 +01:00
thefiddler e5cd6a3b9e [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
thefiddler 7c55e4e9ec [Input] Corrected invalid GUID in GamePad database 2014-07-24 01:10:22 +02:00
thefiddler 3e9b2005d1 [Input] Sync GamePad database with SDL 2.0.4 2014-07-24 00:19:41 +02:00
thefiddler 6db29562cc [Mac] Release input driver before other resources
The input driver relies on the existence of a CFRunLoop. Releasing it
first ensures that a CFRunLoop is available for its complete life cycle.
2014-07-23 23:23:14 +02:00
thefiddler f799530575 [Mac] Do not use autorelease pool
Avoids a potential crash on shutdown.
2014-07-23 23:22:00 +02:00
thefiddler bb882fe700 [Mac] Correctly release mach port
The event tap is released automatically along with the mach port. Fixes
crash on shutdown.
2014-07-23 23:21:04 +02:00
thefiddler 15f87c15a1 [Graphics] Implemented structural equality
GraphicsContexts are now considered equal if they store the same
context handle. Debugging information is also improved.
2014-07-23 21:24:24 +02:00
thefiddler 29af70274d [Mac] Removed stored delegate list
The stored delegate list would store delegates indefinitely, causing a
memory leak. It is now the responsibility of each class to maintain
references to any callback functions it defines.
2014-07-23 21:23:25 +02:00
thefiddler 8f30f77b30 [OpenTK] Removed the finalizer in OpenTK.Toolkit
This resolves crashes related to the platform factory being reset while
resources are still live.
2014-07-23 21:22:22 +02:00
thefiddler 8b1be5c49a [OpenTK] Dispose() now clear the list of resources 2014-07-23 21:20:28 +02:00
thefiddler 57c2f89038 [Mac] Explicitly close removed devices
Devices are now explicitly closed when they a DeviceRemoved event is
received. Additionally, exceptions are no longer allowed to escape into
unmanaged code, where they might crash the runtime.
2014-07-23 21:19:46 +02:00
thefiddler d12643cf44 [Mac] Mark callback calling convention
Callbacks are now explicitly marked as unmanaged pointers with the
correct (platform-defined) calling convention. Exceptions raised inside
these callbacks are no longer allowed to escape into unmanaged code,
where they will crash the runtime.

Additionally, the window is now only closed on the UI thread, and only
if it is actually open.
2014-07-23 21:18:34 +02:00
thefiddler a6c4a7c9b5 [Mac] Only dispose context on UI thread 2014-07-23 21:15:16 +02:00
thefiddler e5e9ae0929 [Mac]] Add NSApplication.IsUIThread property
This can be used to check whether it is safe to access UI components in
the calling thread.
2014-07-23 21:14:47 +02:00
thefiddler 050a93d4af [Mac] Resource registration moved to the facades 2014-07-23 14:36:09 +02:00
thefiddler ac2ae4a4bb [Mac] Ensure Cocoa bindings are initialized first 2014-07-23 14:35:51 +02:00
thefiddler 6abca6ddf7 [OpenTK] Register GraphicsContext and NativeWindow 2014-07-23 14:35:33 +02:00
thefiddler ab75ca05c4 [OpenTK] Added IPlatformFactory.RegisterResource() 2014-07-23 14:34:52 +02:00
thefiddler 5d66aaa034 [Mac] Do not set callback delegates to null
This is done automatically by the GC once they are eligible for
collection.
2014-07-23 10:10:37 +02:00
thefiddler 4093b39fac [Mac] Store a reference to callback delegates
This avoids a potential crashes by the GC reclaiming the delegates
prematurely.
2014-07-23 10:10:08 +02:00
thefiddler e81d8da068 [OpenTK] Reduce duplication in GraphicsContextBase
Inheritors now take advantage of base class functionality to avoid
duplicating finalizers and warning messages.
2014-07-23 10:08:57 +02:00
thefiddler 8f03b09dad [Mac] Register platform resources for disposal 2014-07-23 09:21:28 +02:00
thefiddler 77a44b2c8e [OpenTK] Add allocated resource registry 2014-07-23 09:21:20 +02:00
thefiddler 864cc84019 [Mac] Do not execute run loop prematurely
Fixes a potential crash when destroying and recreating OpenTK.Toolkit.
2014-07-23 09:20:51 +02:00
thefiddler b0ceef3ec9 [OpenTK] Additional constructor and doc cleanup 2014-07-23 09:05:29 +02:00
thefiddler 0a0a5d0af7 [Mac] More defensive programming
CocoaNativeWindow now checks for and reports failures to allocate
resources in its constructor. Additionally, it no longer calls UI
methods in the finalizer thread, as those methods will crash on Cocoa.
2014-07-23 09:05:01 +02:00
thefiddler 7cc3e922ee [OpenTK] Re-add static Factory constructor
There are static methods that rely on `OpenTK.Platform.Factory` having
a static constructor. We need to fix those first, before we can remove
this constructor.
2014-07-23 09:03:18 +02:00
thefiddler 9d6b6891e6 [Mac] CursorVisible should only apply when changed
This fixes an issue where `NativeWindow.Dispose()` would move the mouse
cursor.
2014-07-22 21:02:33 +02:00
thefiddler 0c4081f6ef [Mac] Do not use Autorelease pool 2014-07-22 16:29:52 +02:00
thefiddler 5501689d37 [Mac] Added objc_disposeClassPair binding 2014-07-22 16:29:37 +02:00
thefiddler 0e40f63cf2 [Mac] Close CocoaNativeWindow in Dispose()
Also fix various memory management issues regarding the `MouseCursor`
and `Icon` properties.
2014-07-22 16:29:21 +02:00
thefiddler 7956126c8d [Mac] Retain CFRunLoop while it is in use 2014-07-22 16:20:46 +02:00
thefiddler 42e4e0b27e [Mac] Added CFRetain binding 2014-07-22 16:19:43 +02:00
thefiddler 35bdf16f85 [OpenTK] Correctly reinitialize platform factory 2014-07-22 14:29:20 +02:00
thefiddler a047c08d3d [Mac] Correctly shutdown HID input driver 2014-07-22 14:28:48 +02:00
thefiddler 2a84104262 Merge pull request #157 from thefiddler/warnfix
Fix all build warnings on VS2013 and Mono 3.4.0
2014-07-21 18:05:20 +02:00
thefiddler 7c98a9c58d Merge pull request #156 from thefiddler/buildfix
Use "Preserve Newest" option on OpenTK.dll.config
2014-07-21 17:56:10 +02:00
thefiddler 4bde589225 Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:55:12 +02:00
thefiddler d739085cca Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:52:17 +02:00
thefiddler 333503d70e Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:48:14 +02:00
thefiddler 00b531fdef Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
thefiddler 7a064c382a [Examples] Fixed all warnings 2014-07-21 17:20:19 +02:00
thefiddler 98399c2f48 [Compat] Use Preserve Newest in dll.config
This speeds up compilation times significantly.
2014-07-21 16:55:07 +02:00
thefiddler f0484879ef [ES][GL] Regenerated bindings 2014-07-21 16:53:36 +02:00
thefiddler ffd7682eeb [ES][GL] Added missing documentation comments 2014-07-21 16:53:24 +02:00
thefiddler 093dd1d1ca [Bind] Fixed an issue where CLS-compliance was incorrectly overriden 2014-07-21 16:53:02 +02:00
thefiddler e0a3b73130 Cleaned up the remaining obsolete warnings 2014-07-21 16:49:24 +02:00
thefiddler 461fbce45f Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
thefiddler 6d1149cccd [GL] BufferObjects and TextureUnit are not obsolete 2014-07-21 16:34:21 +02:00
thefiddler c046584aaf [Bind] Implemented CLS-compliant checks for Enums 2014-07-21 16:25:21 +02:00
thefiddler ead151ea4f Fixed a large number of warnings 2014-07-21 16:03:37 +02:00
thefiddler bf65005e7b [Bind] Added Enum.Obsolete property 2014-07-21 16:02:56 +02:00
thefiddler 33c9fe5025 [ES] Marked obsolete enums as such 2014-07-21 16:02:32 +02:00
thefiddler cab9e85386 [Bind] Enums can now be marked as obsolete 2014-07-21 16:02:18 +02:00
thefiddler ec34d17b21 Fixed a large number of build warnings 2014-07-21 15:03:24 +02:00
thefiddler 6ab1a9db87 Use "Preserve Newest" option on OpenTK.dll.config
OpenTK.dll.config was previously set to be always copied to the
output directory. This caused constant rebuilds in Visual Studio.

Setting this to "Preserve Newest" improves build times
significantly.
2014-07-21 14:32:08 +02:00
thefiddler f756b97ffb [ES][GL] Regenerated bindings 2014-07-21 09:19:39 +02:00
thefiddler 5cac37a4f5 [GL] Synced with the July 2014 Khronos spec
This version fixes various issues in the OES_byte_coordinates extension
and improves the documentation on parameter lengths.
2014-07-21 09:19:29 +02:00
Stefanos A 0f1776bdd0 [X11] Use the correct visual info for the context
This also fixes a potential NRE.
2014-07-20 11:31:02 +02:00
Stefanos A 6fa70263cb [X11] Fixed GLControl on nvidia binary drivers
Nvidia drivers fail in Glx.MakeCurrent() when using a 32bpp
visual on a window created with a 24bpp visual. Since we do
not know the actual visual until after the context is constructed,
the solution is to implicitly use 24bpp when 32bpp is requested.

The loss of the alpha channel does not have a user-visible effect,
since WinForms do not support translucent windows on X11.
2014-07-20 11:28:43 +02:00