Wayland does not allow warping the mouse pointer, thus these tests are unreliable and should be skipped.
(cherry picked from commit 9111c5e17843155019d444159a394ee480394056)
Error messages are not part of the ABI, so we can't validate those.
Technically SDL_AllocFormat() on a FOURCC format in SDL2 should fail, but SDL3 supports it and we don't expect SDL2 applications to actually do this, so skip that test.
Hand-picked from 5cf9438f88
4b1378f
X11: fix size/position (test video_setWindowCenteredOnDisplay)
this fix x11 backend to correctly pass video_setWindowCenteredOnDisplay()
get border values early (eg status bar)
wait for size/position change to get valid values
d4d26e0
testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
- Avoids precision loss caused by large floating point numbers.
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler.
- Code cleanup
(cherry-picked from commit 20e17559e545c5d3cfe86c1c4772365e70090779)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592#6593#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
If this assertion fails on some platform (unlikely), we will need a
third implementation for SwapLongLE().
Signed-off-by: Simon McVittie <smcv@collabora.com>
The check for whether to use a 32- or 64-bit swap for an array of long
values always took the 64-bit path, because <limits.h> wasn't included
and therefore ULONG_MAX wasn't defined. Turn this into a runtime check,
which a reasonable compiler will optimize into a constant.
This fixes testevdev failures on 32-bit big-endian platforms such as hppa
and older powerpc. Little-endian and/or 64-bit platforms are unaffected.
[smcv: Added commit message]
Bug-Debian: https://bugs.debian.org/1021310
Co-authored-by: Simon McVittie <smcv@collabora.com>
Emitted by MinGW:
In function 'WatchJoystick',
inlined from 'SDL_main' at D:/a/SDL/SDL/test/controllermap.c:802:9:
D:/a/SDL/SDL/test/controllermap.c:437:9: warning: 'marker' may be used uninitialized [-Wmaybe-uninitialized]
437 | SDL_SetTextureAlphaMod(marker, alpha);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:/a/SDL/SDL/test/controllermap.c: In function 'SDL_main':
D:/a/SDL/SDL/test/controllermap.c:355:71: note: 'marker' was declared here
355 | SDL_Texture *background_front, *background_back, *button, *axis, *marker;