Commit graph

456 commits

Author SHA1 Message Date
Sam Lantinga 503ea8e89f Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
Sam Lantinga 907943a236 Added support for the Xbox One S Controller with 5.x series firmware 2021-08-12 17:51:08 -07:00
Ozkan Sezer 7aec0b90ee SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang.
The last 'size == 50' check is always true anyway.
2021-08-13 01:56:56 +03:00
Sam Lantinga cec5a129f5 Fixed libudev hotplug notifications in the HIDAPI driver 2021-08-12 15:49:33 -07:00
Sam Lantinga 6eb4ebb502 Simplified the HIDAPI Xbox One controller initialization 2021-08-12 15:49:33 -07:00
Sam Lantinga 584b89abe6 Added support for the color LED on the Xbox Elite Series 2 controller 2021-08-12 08:17:10 -07:00
Sam Lantinga 64882b2466 Added support for the Xbox One Elite 2 Controller with 5.x series firmware 2021-08-12 08:17:08 -07:00
Ryan C. Gordon dd683073bb
hidapi: Patched to compile on QNX.
Fixes #4591.
2021-08-06 15:13:40 -04:00
Sam Lantinga 9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Sam Lantinga 6af6950dbc Added support for the Victrix Gambit Tournament Controller 2021-07-30 18:23:42 -07:00
Sam Lantinga b3a0174b26 Scale the values correctly based on the sensor type (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Sam Lantinga 2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga 8d527def81 Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg 19082b115b
hidapi_switch: Implement HD rumble effect (#4538) 2021-07-26 10:00:53 -07:00
Sam Lantinga 3c9559f765 Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga 94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
german77 e6e8fe6d4e hidapi_switch: Implement analog rumble 2021-07-24 01:06:05 -07:00
Sam Lantinga 384d86b584 Fixed compile warnings with Visual Studio 2021-07-23 23:48:23 -07:00
Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Sam Lantinga 4a20dd3e54 Removed unnecessary comment, the mic button is in byte 16 on all firmware versions 2021-07-08 07:38:18 -07:00
Sam Lantinga 430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga 863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev 17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Dimitriy Ryazantcev b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Sam Lantinga 3fcaf5b4b3 Fixed incorrect axis scaling for Nintendo Switch controllers 2021-05-25 10:33:30 -07:00
Sam Lantinga 333c8e75f1 The PS5 driver supports Joystick LED 2021-05-17 11:54:05 -07:00
Steven Noonan 4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
JibbSmart c287087fcc Only change joystick->nbuttons for Joy-Cons, since they're the only ones that have these "paddles" 2021-02-22 17:54:32 -08:00
JibbSmart ee52624f95 Switch Joy-Con SL and SR buttons are now mapped to matching paddle positions so that all buttons can be accessed when using SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS 2021-02-22 17:54:32 -08:00
Mathieu Eyraud 7a2b6f331b Guard Inotify stuff with macro
This fix implicit declaration of close and unused variable warning.
2021-02-22 09:07:07 -08:00
David Gow db58166e9b joystick: hidapi: Properly include <unistd.h> when inotify not available
In the extremely unlikely event that inotify is not available (and,
therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build.

This is because <unistd.h> is only included when HAVE_INOTIFY is
defined, and PR #4098 adds a call to access(…, F_OK), which requires
<unistd.h>.

(Note that the F_OK symbol is the only one which actually prevented
SDL from compiling, but both access() and close() fell back to implicit
definitions, which is a bit concerning.)

Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
2021-02-21 12:55:01 +03:00
Ludovico de Nittis 8d43f45a7b Don't use udev for joystick enumeration if running in a container
If we are running in a container, like Flatpak[1] or pressure-vessel[2],
it's likely that we are using user namespaces,
therefore udev event notification via netlink won't work reliably.
Use their filesystem API to detect them and automatically fallback to
the inotify-based enumeration.

[1] <https://flatpak.org/>
[2]
<https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis 2c3269152a Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.

For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Ludovico de Nittis b17242bf98 Allow libudev for HIDAPI joystick to be disabled at runtime
As already explained in the previous commit "joystick: Allow libudev to
be disabled at runtime" (13e7d1a9), libudev can fail in a container.

To make it easier to experiment with, we add a new environment variable
"SDL_HIDAPI_JOYSTICK_DISABLE_UDEV" that disables udev and let it
fallback to the device enumeration using polling.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2021-02-20 23:01:38 -08:00
Sam Lantinga 42607909a0 Remove devices from the list after they've been disconnected due to read errors.
This fixes problems with controllers not being re-detected when a computer goes to sleep and a controller is removed and plugged back in while it's asleep.
2021-02-20 22:51:57 -08:00
Sam Lantinga 5427f4861b Added support for trigger rumble for all Microsoft Xbox One controllers 2021-02-11 17:28:07 -08:00
Ozkan Sezer dc45a228b9 avoid some pedantic warnings in array initializers 2021-02-10 10:22:20 -05:00
Sam Lantinga 9c3aa7f055 SDL: fix packet handling for original version of Stadia FW 2021-02-10 10:22:20 -05:00
Cameron Gutman f4d58689e0 Fix Xbox Series X controller on macOS
There were two different implementations of IsBluetoothXboxOneController(), one
in SDL_hidapi_xbox360.c and one in SDL_hidapi_xboxone.c. The latter had been
updated to include USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH while the former had
not.

This mismatch led to the Xbox Series X failing on macOS only. We have special
code for handling the 360Controller driver for macOS which requires us to use
the Xbox 360 driver for wired Xbox One controllers, and the SDL_hidapi_xbox360
version of IsBluetoothXboxOneController() was used to determine which devices
were wired.

In addition to adding the missing USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH, this
change moves IsBluetoothXboxOneController() into a single shared function which
will ensure this bug won't happen again.
2021-02-10 10:22:19 -05:00
Sam Lantinga 85235985fb Fixed detecting the paddles on the Xbox Elite Series 1 controller 2021-02-10 10:22:19 -05:00
Sam Lantinga 2cc70ca39e Fixed crash if the GameCube controller hasn't been opened yet 2021-02-10 10:22:18 -05:00
Sam Lantinga 7f710e93f0 Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI 2021-02-10 10:22:18 -05:00
Sam Lantinga d81eaf8da5 Added explicit case from Uint8 to int before subtracting offset 2021-02-10 10:22:17 -05:00
Sam Lantinga bec9d740ec Fixed compile warning 2021-02-10 10:22:17 -05:00
Sam Lantinga ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
jibb

New hint to let the user opt out of having Switch controllers' Home button lit when opened.

This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it.

I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers).
2021-02-10 10:22:16 -05:00
Sam Lantinga c857b5e0c9 Minor cleanup 2021-01-24 00:51:26 -05:00
Sam Lantinga 1981d23f4b Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
99314be815/device/gamepad/hid_haptic_gamepad.cc (L45)
2021-01-24 00:51:26 -05:00
JibbSmart 0f57864c9e Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller. 2021-01-24 00:51:25 -05:00
Sam Lantinga f68b36df75 Added support for the EVORETRO GameCube Adapter in PC mode 2021-01-24 00:51:25 -05:00
Sam Lantinga 9e45372a2f Fixed build on Android and iOS 2021-01-24 00:51:25 -05:00
Sam Lantinga 3527b49459 Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
2021-01-24 00:51:24 -05:00
Cameron Gutman 6e97170e96 Use PS4 rumble hint as the default for the PS5 rumble hint
Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.

Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
2021-01-24 00:51:24 -05:00
Ozkan Sezer bdb3e6b84f SDL_hidapi_switch.c: fix build with older compilers 2021-01-15 12:40:00 +03:00
Sam Lantinga e3dbae5010 Get the serial number for the Nintendo Switch Pro controller 2021-01-14 23:49:41 -08:00
Sam Lantinga 5fc743c4fd Phantom Nintendo Switch Pro Controller initialization problem 2021-01-14 23:49:37 -08:00
Sam Lantinga 92742306a6 Fixed rumble reset failing for Switch Pro controllers in USB mode 2021-01-14 23:49:33 -08:00
Sam Lantinga d0b87fede6 Added HIDAPI rumble debug info 2021-01-14 23:49:27 -08:00
Sam Lantinga e2f46ed8ef Always lock the HIDAPI device when closing, in case rumble is pending 2021-01-14 23:49:20 -08:00
Sam Lantinga 907b8eebc3 Make sure the HIDAPI device is locked when closing it, in case there is rumble pending that didn't complete 2021-01-14 23:49:16 -08:00
Sam Lantinga fbd7c718b6 Don't blink the Xbox 360 LED when setting the player slot, it's probably already been set by a driver 2021-01-13 11:02:07 -08:00
Sam Lantinga d757ec7f5c Only select the gamepad interfaces on the Xbox 360 wireless adapter 2021-01-13 11:02:01 -08:00
JibbSmart e9887045a2 Gyro and Accel sensor support for Switch Pro Controller.
Note that axes are changed to match the axes we're using with PlayStation controllers, since users will appreciate consistent behaviour across devices.
2021-01-11 15:36:40 +08:00
Sam Lantinga a5dba7d3ab Fixed Xbox One Series X share button incorrectly triggering on newer firmware 2021-01-08 09:54:52 -08:00
Sam Lantinga b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers 2021-01-04 12:24:44 -08:00
Sam Lantinga bf754b52bf Valve contributed code is under the Zlib license 2021-01-04 12:17:24 -08:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga 480c1f9fef Make sure we're not starving report reads when there's lots of rumble 2021-01-01 11:12:36 -08:00
Sam Lantinga 0684572ccc Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. 2020-12-29 12:13:10 -08:00
Sam Lantinga 0ed4d92938 Fixed setting player LEDs for PS5 controllers over Bluetooth 2020-12-23 04:53:23 -08:00
Sam Lantinga 6341bb35a5 Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth 2020-12-22 21:51:59 -08:00
Sam Lantinga a30adae567 Make it possible to turn on PS4 rumble effects at runtime using the hint 2020-12-22 20:58:32 -08:00
Sam Lantinga c93947a2cb Make it possible to turn on PS5 rumble effects at runtime using the hint 2020-12-22 20:12:03 -08:00
Sam Lantinga 058a0ab47f Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
2020-12-22 14:38:32 -08:00
Sam Lantinga 6a57072eef Only add the touchpad and sensors to the PS5 controller if effects are enabled 2020-12-22 14:10:08 -08:00
Sam Lantinga 4ec776c334 Don't switch the PS5 controller out of DirectInput mode by default 2020-12-22 13:29:23 -08:00
Sam Lantinga e65e4fd3ef Fixed detecting the guide button on Xbox One S controllers over Bluetooth on Linux 2020-12-14 09:48:51 -08:00
Sam Lantinga 80e5c689eb Fixed the PS5 controller not disconnecting when powered off 2020-12-13 01:20:38 -08:00
Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Sam Lantinga c9723c407f Fixed potential hang in joystick close if the rumble thread is blocked for some reason
It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
2020-12-07 09:38:21 -08:00
Sam Lantinga 09909d029d Fixed handling of BACK button on newer Xbox One S controllers 2020-12-03 19:44:47 -08:00
Sam Lantinga 54e5136b50 Refactored Xbox One Bluetooth protocol and verified Xbox One S, Xbox Series X, and Xbox One Elite Series 2 controllers 2020-12-03 18:17:04 -08:00
Sam Lantinga 1031231b29 Fixed duplicating a device between XInput and HIDAPI 2020-12-03 18:17:03 -08:00
Sam Lantinga 59f28b7f4b Fixed whitespace 2020-12-03 18:17:01 -08:00
Sam Lantinga e3966e25ca Use the correct internal API for updating the battery level for PS5 controllers 2020-11-30 13:04:30 -08:00
Sam Lantinga f4ed07de06 We don't know whether the PS5 controller is Bluetooth or not when we open it 2020-11-30 13:02:34 -08:00
Sam Lantinga a0c5bfa3bd Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
Sam Lantinga ce77966da8 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 2020-11-27 10:44:49 -08:00
Sam Lantinga 517be80822 Implemented battery status for Bluetooth Xbox One controllers
Also switched the rumble loop count to 0xEB (one hour) to match Windows driver
2020-11-25 16:05:19 -08:00
Sam Lantinga 159d1b3df5 Don't set the serial number after the controller is opened
We'll use the USB value instead so it's available as soon as it's opened.
2020-11-25 01:35:45 -08:00
Sam Lantinga 7d92b14f46 Simplified Xbox One controller initialization state, and don't query for the serial number. 2020-11-25 01:18:18 -08:00
Sam Lantinga 9fc4a4c92c Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
2020-11-24 22:25:26 -08:00
Sam Lantinga e44bf8a080 Fixed bug 5359 - Incorrect sensor data from DualShock4
multiply gyro values by sensitivity

When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
2020-11-23 21:18:37 -08:00
Sam Lantinga 5b3616c325 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
2020-11-23 18:24:05 -08:00
Sam Lantinga 870841c414 Reset the LED state after Bluetooth connection has completed on the PS5 controller 2020-11-21 11:59:01 -08:00
Sam Lantinga 2e8e3854b8 Fixed compile warning 2020-11-21 17:59:15 -08:00
Sam Lantinga 549010f2a0 It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller 2020-11-20 13:24:49 -08:00
Sam Lantinga ffb4d960b2 Disabled Xbox protocol debugging 2020-11-19 19:09:34 -08:00
Sam Lantinga c9b097e659 Clarify the meaning of the rumble enable bits for the PS5 controller 2020-11-19 13:31:16 -08:00
Sam Lantinga c85623d790 Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
2020-11-19 13:10:14 -08:00
Sam Lantinga 8c3196da60 Fixed some compiler warnings 2020-11-18 21:33:11 -08:00
Sam Lantinga 45f1437549 Experimenting with requesting the serial number on an Xbox One controller 2020-11-18 20:34:12 -08:00
Sam Lantinga 963d8b3f40 Fixed bits in the initial Xbox One protocol ack 2020-11-18 20:34:10 -08:00
Sam Lantinga cd51a51f00 Updated with a better understanding of the Xbox One controller protocol 2020-11-18 20:34:08 -08:00
Sam Lantinga 463d84a860 Added support for the PS5 controller gyro and accelerometer 2020-11-17 10:56:56 -08:00
Sam Lantinga fcb21aa883 Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers

Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga d140d88744 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial() 2020-11-16 17:36:47 -08:00
Sam Lantinga 71e32f5e1b Added SDL_crc32() 2020-11-16 15:00:15 -08:00
Sam Lantinga 3d48fc05c3 Added notes about the pad lights on the PS5 controller 2020-11-16 13:21:02 -08:00
Sam Lantinga 4514ad573e Fixed updating LED state when starting application with Bluetooth PS5 controller connected 2020-11-16 13:07:11 -08:00
Sam Lantinga a37e3ae218 Implemented PS5 effects over Bluetooth 2020-11-16 11:21:58 -08:00
Sam Lantinga c6c116e847 Implemented setting the LED color on the PS5 controller 2020-11-16 10:51:13 -08:00
Sam Lantinga aa7c3eae19 Fixed size of rumble packet 2020-11-16 09:16:01 -08:00
Sam Lantinga f28c01a4fb Fixed rumble order on PS5 2020-11-16 09:11:15 -08:00
Sam Lantinga eb94c19a63 SDL: fix iOS build 2020-11-16 08:09:15 -08:00
Sam Lantinga 8243bd1dc6 SDL: Plumb PS5 rumble to output report 2020-11-16 08:09:13 -08:00
Sam Lantinga 5c34c973e6 Clarify that we're using button indices, not using gamepad button names 2020-11-13 19:40:25 -08:00
Sam Lantinga 9f51fad361 Added support for the touchpad on PS4 and PS5 controllers 2020-11-13 18:01:29 -08:00
Sam Lantinga 78422fa3c8 Added more detail on the PS5 controller state packet and enable full reports over Bluetooth 2020-11-13 13:17:07 -08:00
Sam Lantinga 5b0d432942 Implemented trigger rumble in the HIDAPI Xbox One driver 2020-11-12 07:53:03 -08:00
Sam Lantinga 83b653d55d Fixed build warning 2020-11-11 20:09:56 -08:00
Sam Lantinga 320a7587d7 Fixed compiler warnings 2020-11-11 19:26:59 -08:00
Sam Lantinga 1e2caac58b Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers() 2020-11-11 18:57:37 -08:00
John "Nielk1" Klein 067630aef3 Fix hidapi for unhandled DS4 headset microphone data corrupting controller state 2020-11-11 03:47:08 -06:00
Sam Lantinga d1e10c313e Removed debug output 2020-11-11 14:38:14 -08:00
Sam Lantinga e12457d8bf Added support for the Xbox Series X controller to the HIDAPI driver 2020-11-10 12:26:30 -08:00
Sam Lantinga c3dea23120 Added support for reading the paddles on a Xbox Elite Series 2 controller in Bluetooth mode 2020-11-09 22:39:33 -08:00
Sam Lantinga 1577366c36 Fixed duplicated switch statement processing Xbox controller dpad state 2020-11-08 23:49:03 -08:00
Bart van der Werf 3d92e8c742 hidapi: Also parse data[12] with dpad values on the xb1s controller 2020-10-21 10:43:46 -04:00
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga 3a3aaac221 Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga a22beef402 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 2020-11-05 17:03:28 -08:00
Sam Lantinga 4d79f9662f Added initial support for the Sony PS5 Controller 2020-11-05 15:02:54 -08:00
Sam Lantinga e555d45331 Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee 83cddd2ebc Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Cameron Gutman 134362e745 Enable Xbox One HIDAPI driver on macOS
The Xbox One HIDAPI driver is required on macOS for Xbox One S Bluetooth
support since https://hg.libsdl.org/SDL/rev/10c3a10908e9
2020-04-25 19:15:51 -07:00
Sam Lantinga d000c1cd6d Fixed bug 5155 - HIDAPI_JoystickDisconnected incorrect array shift
Anthony Pesch

I was looking into my own input bug and noticed an issue in the HIDAPI code while looking over it. I don't have a controller that goes down this path to test and try to provoke the issue, but it looks pretty straight forward.

The memmove to shift the joystick id array on disconnect isn't scaling the size by sizeof(SDL_JoystickID), likely corrupting the ids on disconnect.
2020-05-29 21:22:11 -07:00
Sam Lantinga 345b4d7e14 Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
Jan Bujak

I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL.

Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this:

https://www.kernel.org/doc/html/v4.15/input/gamepad.html

Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments.

Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.)

With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
2020-05-29 13:37:21 -07:00
Ryan C. Gordon 5fe34a4079 hidapi: Fix compiler warning. 2020-05-20 17:01:25 -04:00
Sam Lantinga b90b59279e Added support for the Razer Atrox Arcade Stick 2020-04-17 21:30:58 -07:00
Sam Lantinga dbcda0b212 Added support for the Razer Wolverine Ultimate 2020-04-17 21:30:56 -07:00
Sam Lantinga 2b32385502 Don't send rumble packets too quickly to Nintendo Switch Pro controllers over Bluetooth 2020-04-17 15:08:48 -07:00
Sam Lantinga c02f54a0ed Fixed the default face button mapping for Nintendo Switch Pro controllers 2020-04-17 15:08:46 -07:00
Sam Lantinga 50b1c19549 Fixed bug 5091 - Suspicious condition in HIDAPI_DriverXbox360_UpdateXInput
meyraud705

On line 220 of SDL_hidapi_xbox360.c https://hg.libsdl.org/SDL/file/4608f0e6e8e3/src/joystick/hidapi/SDL_hidapi_xbox360.c#l220

if (!XINPUTGETSTATE(user_index, &xinput_state[user_index].state) == ERROR_SUCCESS) {

logical not is only applied to the left hand side of this comparison.

I think you mean:
if (XINPUTGETSTATE(user_index, &xinput_state[user_index].state) != ERROR_SUCCESS) {
2020-04-14 09:55:33 -07:00
Sam Lantinga f34d2c60cc Added zlib license for Steam Controller headers 2020-04-14 07:35:35 -07:00
Sam Lantinga 55515a8c25 SDL: ps4 controller trigger bits on other controllers just mean that there's some activity, not saturation - only force it on if the analog value is 0. 2020-04-08 08:42:15 -07:00
Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
Sam Lantinga 3154d92473 SDL: plumb previously unused digital trigger bits for PS4 controllers. Victrix fight stick only sets these bits and doesn't send the analog values
CR: SamL
2020-03-30 14:26:21 -07:00
Sam Lantinga cb8c91d956 Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth
bluenaxela+sdl

I've noticed that the Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth, despite having code for setting joystick->epowerlevel.

This is caused by the driver always using k_eSwitchInputReportIDs_SimpleControllerState via Bluetooth. Using that mode means that the state reports you get back from the controller do not include battery state. Not using the full controller state over Bluetooth effectively makes this driver's support for setting joystick->epowerlevel entirely pointless, only ever reporting SDL_JOYSTICK_POWER_WIRED.

Is there a reason this was set to only use SimpleControllerState via Bluetooth?

I've attached a patch I'm using to allow getting battery level for the Switch Pro Controller.

A couple notes about this patch:
1) It changes LoadStickCalibration to accept the input_mode that is selected, because that's really what should determine what is used for stick extents, since stick extents differ between the modes.
2) In my patch I only use FullControllerState when the vid/pid matches the official Switch Pro Controller, as a cautionary measure in case some third-party controllers have problems with FullControllerState mode via Bluetooth (I noticed a HORI Wireless Switch Pad I had seemed to not read controller calibration correctly for stick extents. Maybe it's calibration data was uninitialized on account of having never been used with a Switch? I'm unsure, though if that guess is right maybe SDL2 should be detecting an uninitiated calibration state and using some sensible defaults)
2020-03-22 11:01:14 -07:00
Sam Lantinga f55cbdfd96 Allow Valve devices in driver check, we know they're well behaved controllers 2020-03-20 21:05:07 -07:00
Sam Lantinga 106ffd57d8 Fixed bug 5049 - HORI Wireless Switch Pad does not connect properly via Bluetooth
bluenaxela+sdl

The HORI Wireless Switch Pad does not properly connect via bluetooth. I did some debugging and found that the code that tries to control the Home LED causes this controller to disconnect.
2020-03-20 20:45:30 -07:00
Sam Lantinga 9b879a08aa Fixed compiler warning 2020-03-16 19:15:28 -07:00
Jimb Esser c2c5d0b392 Fix compile error 2020-03-16 16:52:49 -07:00
Jimb Esser 47da53b91d Fix compiler warnings 2020-03-16 14:49:20 -07:00
Sam Lantinga 4dea340ca7 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser

Add new RawInput controller API, and improved correlation with XInput/WGI

Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices

Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
2020-03-16 12:23:38 -07:00
Sam Lantinga 879f137aec Added support for the older Xbox One S Bluetooth controller report format 2020-03-13 19:00:24 -07:00
Sam Lantinga d662a65964 Fixed crash if manufacturer or product string is NULL 2020-03-13 19:00:22 -07:00
Sam Lantinga c44473ba73 Unified code to standardize joystick names 2020-03-12 19:47:30 -07:00
Sam Lantinga 9fdc6cf307 Removed Xbox HIDAPI debug code 2020-03-10 18:34:33 -07:00
Sam Lantinga fe97992185 Read the buttons on Nintendo Switch and GameCube controllers as they are labeled, and swap them if the applications wants positional button data instead. 2020-03-10 17:35:14 -07:00
Sam Lantinga 4caa6a0688 Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested
Ethan Lee

Basically replicating the solution of the Switch Controller's button label issue. Physical layout should take priority unless it's explicitly requested by the user or application!
2020-03-10 16:41:42 -07:00
Cameron Gutman 467434b92d Added support for indicating player index on DS4 controllers 2020-03-07 13:17:28 -08:00
Sam Lantinga e9bc21fba5 Fixed rumble for third-party Nintento Switch Pro controllers
The 8BitDo SF30 Pro Gamepad will generate a single motor pulse for each rumble message, so we need to do this frequently to have continous rumble on this device.
2020-03-04 17:10:37 -08:00
Sam Lantinga 428cfddb4c Fixed crash when a controller is disconnected while rumble is pending 2020-03-04 14:59:44 -08:00
Sam Lantinga 281d05a6d1 Fixed handling the guide button with both V1 and V2 of the Xbox One Bluetooth wireless protocols 2020-03-04 09:42:10 -08:00
Sam Lantinga 3b3ae4d14d Possible fix for bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application
Jake Breen

When I run SDL_INIT with SDL_INIT_JOYSTICK it stalls for about 10 seconds (last report was 10,615ms), but only if I'm currently playing audio. (Like in Spotify for example.)

querying something related to device access (last dll loaded)
'BabbysFirst64.exe' (Win32): Loaded 'C:\Windows\SysWOW64\deviceaccess.dll'.

I use a USB DAC because my mobo's audio out is pretty not great. And I've noticed unplugging it seems to solve the issue. I haven't noticed any other issues that are caused by my DAC.

My DAC is the Sound BlasterX G1 https://us.creative.com/p/gaming-headsets/sound-blasterx-g1
Vid = 041E
PID = 3249

My system specs:
- Windows 10 Pro
- Ryzen 2700x
- 16GB Ram
- Nvidia 2070 RTX

Additional USB devices plugged in:
- Valve Index
- Xbox One Elite Controller
2020-03-02 15:06:47 -08:00
Sam Lantinga eb19631a1e This controller firmware is supported on Windows, and is covered by the Bluetooth check on Mac OSX 2020-03-02 10:57:57 -08:00
Sam Lantinga 27f346a058 Fixed compile warning 2020-03-02 09:46:37 -08:00
Sam Lantinga 52be663380 Use SDL math functions in Steam Controller support 2020-03-02 09:35:09 -08:00
Sam Lantinga 756d2073fe Updated the HIDAPI Xbox One driver with support for Bluetooth Xbox One controllers 2020-03-02 09:26:12 -08:00
Sam Lantinga 6590d078d7 Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom

I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).

When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).

I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.

The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.

I have tried a stupid test. I took the rumble packet from 360controller: ec4e88eb2d/XBOBTFF/FFDriver.cpp (L620). With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).

But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.

I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.


Note that I also tested master this morning, and I have another issue:
    if (!device->ffservice) {
        return SDL_Unsupported();
    }

test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
2020-03-01 14:52:49 -08:00
Romain Roff? 5346216368 mac: Fix gamepad detection 2020-03-01 13:01:53 -08:00
Sam Lantinga 1af31a26d1 Fixed trying to handle the HORI Wireless Switch Pad when connected via USB 2020-02-27 13:53:32 -08:00
Sam Lantinga 20d67446e0 Xbox One controller rumble doesn't need synchronization if you use a packet counter of 0 2020-02-27 09:33:32 -08:00
Sam Lantinga 8d14636326 Fixed support for third party Xbox 360 wireless controller dongle 2020-02-19 08:26:00 -08:00
Sam Lantinga 715f8d42a2 Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected
meyraud705

Memory allocated for device->joysticks on line 589 of SDL_hidapijoystick.c is never freed.

Also, use memmove because memory is overlapping.
2020-02-14 16:15:46 -08:00
Sam Lantinga 833f76ab7b Fixed bug 4968 - NULL passed to memcpy in WriteProprietary in SDL_hidapi_switch.c
meyraud705

In SDL_hidapi_switch.c

line 443: Function BTrySetupUSB call WriteProprietary with pBuf=NULL and ucLen=0
line 376: WriteProprietary check its input (!pBuf && ucLen > 0) || ucLen > sizeof(packet.rgucProprietaryData): ucLen is 0 so it passes
line 382: WriteProprietary call memcpy with pBuf=NULL
2020-02-07 11:49:56 -08:00
Sam Lantinga 8ba77b35a5 Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers 2020-02-07 11:44:57 -08:00
Sam Lantinga 81256207bd Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
meyraud705

Dualshock4 on bluetooth need 78 bytes for the rumble data while SDL_HIDAPI_RumbleRequest can only hold 64 bytes.

'volatile' is not meant for thread synchronization.

The list of rumble request could grow infinitely if user call SDL_JoystickRumble too much. The documentation says "Each call to this function cancels any previous rumble effect", so overwriting pending request seem like a good idea.
2020-02-07 11:02:34 -08:00
Sam Lantinga 1d1a35ef64 Fixed Visual Studio build 2020-02-04 16:05:39 -08:00
Sam Lantinga 1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
Sam Lantinga 02108cf7e5 Added missing files from previous commit 2020-02-04 15:27:25 -08:00
Sam Lantinga 1684606fdf Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
There is now a thread that handles all HIDAPI rumble requests and a lock that guarantees that we're not reading and writing the device at the same time.
2020-02-04 15:26:56 -08:00
Sam Lantinga 6efebf1768 Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests. 2020-02-04 12:48:53 -08:00
Sam Lantinga 212609b3f2 Map the right pad on the Steam Controller to the right stick in the game controller API 2020-01-31 14:09:23 -08:00
Sam Lantinga 39a498c940 Build the hidapi framework and weak link it on Mac OS X 2020-01-31 13:09:20 -08:00
Sam Lantinga 91121ee4bb Weak link the hidapi framework on iOS and tvOS 2020-01-31 10:45:04 -08:00
Sam Lantinga 0641711e9f Added missing file from previous commit 2020-01-29 20:09:59 -08:00
Sam Lantinga 355f0b54ec Added support for the Steam Controller on mobile devices 2020-01-29 20:09:11 -08:00
Sam Lantinga adb53d0b1f Fixed disabling the Xbox 360 wireless HIDAPI driver 2020-01-26 10:32:39 -08:00
Sam Lantinga c9f672fde4 Fixed compiler warnings 2020-01-23 22:24:24 -08:00
Sam Lantinga 443bce741b Added support for the paddles on the Xbox One Elite Series 1 controller 2020-01-22 11:28:35 -08:00
Sam Lantinga 25c88ea903 The Xbox One 0x01 initialization packet is an ack packet 2020-01-20 13:53:40 -08:00
Sam Lantinga 9c3d1602ab Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection 2020-01-19 11:43:36 -08:00
Sam Lantinga 43aa1fa9e7 Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android 2020-01-18 11:21:14 -08:00
Sam Lantinga 4e682461cc Reattach the kernel driver after closing USB controllers 2020-01-17 10:43:14 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga c6817a2c19 Added support for the paddles on the Xbox One Elite Series 2 controller 2020-01-16 15:32:41 -08:00
Sam Lantinga 4e1cc124d2 Improved Xbox One controller initialization 2020-01-16 15:32:39 -08:00