Commit graph

1638 commits

Author SHA1 Message Date
minenice55 1c6eae8005
Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-30 02:52:14 +00:00
ThePurpleAnon eb9cd7f9fa
stuff (#811)
the stuff
2024-03-29 23:22:44 +00:00
FancyEX d06913092f
Catch of the Day fix (#810)
* Update BGFish.cs

* Update LakeScene.cs
2024-03-29 04:37:42 +00:00
playinful a0bec7acd0
Catch of the Day (#807)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-29 02:35:11 +00:00
ThePurpleAnon 642426751b
Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00
playinful 65a243fa68
Editor Sorting Fixes & Upgrades (#808)
* ready to pr i think

Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.

* i accidentally removed a bunch of work from yall oops this should fix that i think
2024-03-29 02:35:07 +00:00
フマジメ 60cf2c146d
Built To Scale (Wii) minor fixed (#806)
* prefab

* Spawn Rod

* Shoot Rod

* Square

* Shoot Rod EX

* Custom Bounce

* Fix spawn

* fix animation

* Change Block

* Change Block Animation

* Destroy Square

* Fix block's transition

* Shoot Rod (mute)

* High Curve

* animation tweaks, revert to old spritesheet

* more accurate placement

* more animations

* finished anims

* all animations done

* shake more

* Minor correction

* fixed square rotations

* upscale

* icon

* Add miss curve and Toggle Blocks

* missing sprites fixed?

* I made a mistake in setting the ID.

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-03-29 02:35:05 +00:00
フマジメ cb3304d217
Built To Scale (Wii) (#804)
* prefab

* Spawn Rod

* Shoot Rod

* Square

* Shoot Rod EX

* Custom Bounce

* Fix spawn

* fix animation

* Change Block

* Change Block Animation

* Destroy Square

* Fix block's transition

* Shoot Rod (mute)

* High Curve

* animation tweaks, revert to old spritesheet

* more accurate placement

* more animations

* finished anims

* all animations done

* shake more

* Minor correction

* fixed square rotations

* upscale

* icon

* Add miss curve and Toggle Blocks

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-03-27 15:22:51 +00:00
フマジメ 7f5cae9cf7
Bon odori patch (#803)
* text scroll

* Change animation playback timing

* Files forgot to commit
2024-03-26 12:13:09 +00:00
ev 785b9209ba
BgCmn new texture, Blue Bear cry fix (#801)
* eyes water now

* new bg cmn

* Revert "new bg cmn"

This reverts commit 0763821222.

* fix bgcmn 2
2024-03-25 16:15:02 +00:00
フマジメ 5002e16ac8
Shoot-'em-up (#796)
* 無駄

* spawn

* Start Interval

* new sprites, background particles

* fix white flash

* wip hit particle

* finished hit particle

* oops

* oops2

* sorry last tweak

* Damage

* Merge manually

* modified: Update()

* fix particle layering

* tweak particle more

* more enemies

* Changed the way effects are generated

* animation fixes

* attack fix

* laser and enemy miss anim

* sorry!!!!!!!!!

* monitor animations

* intro gate animations

* trajectory

* Pass Turn (WIP)

* Animation Event

* Fine placement

* Pass Turn

* Placement Pattern

* EnemyType

* icon

* fix bg, fix animations, added smoke particle

* Adding and modifying effects

* I made a mistake in the operation

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-03-25 01:41:51 +00:00
EpicGamer2469 b9eea180b0
Improve note parameters (#798)
* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
2024-03-22 01:37:41 +00:00
wookywok de2b454002
Fixed airboarder animations, added miss vocals (#797)
* Fixed airboarder animations, added miss sounds

* Create missvox.wav.meta
2024-03-19 14:33:55 +00:00
wookywok 69f8e29173
Bon Odori Animation Update 1 (#795)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004d.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Fixed side clap, started replacing backgrounds

* Further improvements

* bopping stuff

* Fixed animations, added new bg upscale, made compatible with current master

* Added clapping fx

* removed transitions from front clap animation

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
2024-03-18 22:54:50 +00:00
フマジメ faaf3854db
Power Calligraphy fixed #Feature Complete (#794)
* Power Calligraphy (WIP)

* modified:   Assets/Scripts/Games/PowerCalligraphy/Writing.cs

* comma

* onore

* sweep

* sun

* kokoro

* Power Calligraphy (WIP)

* Changed object to prefab

* Force Prepare

* Changed so that the next paper is set correctly.

* updated controllers

* Red hand

* Paper shift

* Chounin (WIP)

* Power Calligraphy #Feature Complete

* Fixed Animations to 30fps
2024-03-18 02:40:24 +00:00
wookywok 2fab37113d
Big Nail Carpenter Updates (#743)
* Made Nail half-speed, changed long nail from hold B to press B, touched up animations

- Made Nail Carpenter half-speed -- it shouldn't change much, just remember to double your tempo!

- Also changed the long nail input from hold and release to simply pressing B -- the old way gives less reaction time and is just less fun overall

- Also touched up the animations to make them snappier and improve gamefeel

* Cleaned up animations a bit further, changed 'fusuma' to 'shoji'

* Further animation improvements

Hit animations are now instant, and the hammer animation is about snappy and responsive as it should be

* Fixed touch controls

FIxed touch controls being a miss no matter what

* reimplemented touch mode whiffing

cuz i forgor

* fixed a sound effect playing at the wrong time

* spawning logic overhaul

also fixed issue where sweets would be hittable if a nail could be instead
cues at full speed for testing need to halve the speed of everything later

* remove stray sfx call

* add missing exclaim animations to the forced object types

* improve chunk based spawning

improve animator setup

* remove unused stuff

* new animations

girl randomly blinks
puddings bounce when passing the girl
nails pop out when missing

* fix the sweet break check

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-15 19:18:21 +00:00
EpicGamer2469 a99a6f0380
Fix rockers pitch bend (#789) 2024-03-14 01:18:13 +00:00
wookywok fe6ceb6032
more airboarder visual improvements (#790)
* Most of an airboarder upscale

* fixed shadows

* Added floor fade, applied dog upscale

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-14 01:18:09 +00:00
フマジメ 31f4b1126e
Sick Beats Fixed (#788)
* Sick Beats (WIP)

* sfx

* I wish create ScheduleMissableInput sometime

* deleted:    Assets/Resources/Sprites/Games/SickBeats/Animations/virus/virusCome.anim

* Simple Flick

* ScheduleMissableInput
2024-03-13 16:47:40 +00:00
wookywok 4aca38009e
(most of) the airboarder upscale (#786)
* Most of an airboarder upscale

* fixed shadows

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-13 00:43:29 +00:00
wookywok 8cde347c35
New vfx work now! (#785)
* will this fix the vfx??? stay tuned!

* Update GraphicsSettings.asset

* Update GraphicsSettings.asset
2024-03-12 18:59:03 +00:00
playinful 281d318d38
Freeze Frame (#784)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.
2024-03-12 18:58:59 +00:00
wookywok 92962fef26
Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00
AstrlJelly bc93a7ab94
Dropdown Fixes + TryGetMinigame (#781)
* fix dropdowns + dropdown collapses

man...

* trygetminigame

it's from a different branch but it's nice to have rn
2024-03-11 20:18:40 +00:00
minenice55 5675e5daf4
TMPro Dynamic Cleaner (#779)
* add tmpro dynamic data cleaner

fix resource refs in bon odori materials

* update credits
2024-03-11 16:39:16 +00:00
フマジメ 85b6fe8bdb
Power Calligraphy fixed (#778)
* Power Calligraphy (WIP)

* modified:   Assets/Scripts/Games/PowerCalligraphy/Writing.cs

* comma

* onore

* sweep

* sun

* kokoro

* Power Calligraphy (WIP)

* Changed object to prefab

* Force Prepare

* Changed so that the next paper is set correctly.

* updated controllers
2024-03-11 12:22:30 +00:00
Tailx501 3eefc631b1
Another Logo Tweaks (#776)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Delete Assets/Scenes/Title.unity

* Another Logo Tweaks

* Another Logo Tweaks
2024-03-10 16:23:14 +00:00
ev df4869573b
Built to Scale New Models + Lighting (#773)
* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 03:36:41 +00:00
minenice55 a9e31ec489
Dog Ninja Rework (#771)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-03-10 02:57:56 +00:00
minenice55 a1dad3c7fe
Revert "Dog Ninja Rework (#767)" (#770)
This reverts commit 374f438f8c.
2024-03-10 02:39:15 +00:00
wookywok 841929b547
Airboarder initial PR (#765)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004d.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Setup

* more working on stuff

* more testing

* more testing

* more testing

* some fixes

* fixes

* testing stuff

* fixed some things

* a few more fixes

* more testing

* More fixes

* bops and animation adjustments

* camera stuff!

* Implementing placeholder icon

* recolorable sky

* fix that bug + format arch file

also change the script name

* oops

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 01:47:14 +00:00
streitixy 78de3e1b03
pa, pa-n and do, do-n were switched, this pr fixes it (#769)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004d.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* some bon odori changes (please dont break anything please)

* LAST COMMIT BEFORE PUSHING!!!!!!!

* forgot fix some minor things lol

* organized the folders and made the dark bg an ease and not an animation

* super cool commit

* bug fixes

* added pitching to pans and dons

* changing Clap() and Sound() to a prefunction

* prefunctions done 👍

* the smallest change ever

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 00:36:44 +00:00
フマジメ de8975c908
Sick Beats (WIP) (#768) 2024-03-10 00:36:43 +00:00
AstrlJelly 374f438f8c
Dog Ninja Rework (#767)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns
2024-03-10 00:36:41 +00:00
ThePurpleAnon ff3b3adbd0
added gradient mapping shader (#763)
put in a grayscale texture and a gradient, get out a cool picture
2024-03-08 05:11:54 +00:00
フマジメ 2f7a0730f4
Power Calligraphy (#762)
* Power Calligraphy (WIP)

* modified:   Assets/Scripts/Games/PowerCalligraphy/Writing.cs

* comma

* onore

* sweep

* sun

* kokoro

* Power Calligraphy (WIP)
2024-03-08 05:11:52 +00:00
minenice55 0b97be9f8e
Update Credits.txt (#760) 2024-03-08 03:51:50 +00:00
minenice55 da1e3f9ce1
Samurai Slice Gold Particles (#758)
* Beginning

The first commit

* End

Finished adding Particle Effects, and some of the sprites were changed

* hatred

trying to solve conflicts

* Just letting you all know

Got access to this branch

* re-parent wind

* fix capitalization in enum

---------

Co-authored-by: Obelisk <taynaluan10@gmail.com>
2024-03-07 22:45:38 +00:00
Tailx501 08ca876345
Logo Tweaks (#755)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks
2024-03-07 19:29:24 +00:00
streitixy 4b7338f525
bon odori hotfixes + semitones (#752)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004d.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* some bon odori changes (please dont break anything please)

* LAST COMMIT BEFORE PUSHING!!!!!!!

* forgot fix some minor things lol

* organized the folders and made the dark bg an ease and not an animation

* super cool commit

* bug fixes

* added pitching to pans and dons

* changing Clap() and Sound() to a prefunction

* prefunctions done 👍

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
AstrlJelly 9b59d06b55
hotfixes (#750) 2024-03-05 18:04:14 +00:00
minenice55 dd0063aadb
Change License Badge on README (#746) 2024-03-05 05:04:51 +00:00
minenice55 ac426894af
hide rap men (#745) 2024-03-05 04:52:06 +00:00
Obelisk 041f61d8e4
rap men initialization (#742)
Co-authored-by: vincells <101846355+vinceiis@users.noreply.github.com>
2024-03-05 04:34:46 +00:00
AstrlJelly b72440ca3c
fix inactive cues + bg block check (#741)
small oversight, crazy how "- 2" and a single variable can literally stop the game from working
2024-03-04 14:30:13 +00:00
フマジメ 2d42699a0d
Nail Carpenter (WIP) (#739)
* 1

* sfx

* NailCarpenter(WIP)

* Nail Carpenter(WIP) #set anim to sweets

* Nail Carpenter(WIP) #Fixed audio bugs in an unbeautiful implementation.
2024-03-04 05:58:22 +00:00
minenice55 ae347e932b
remove unused namespace (#738) 2024-03-04 05:00:34 +00:00
AstrlJelly 9866663614
ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:50:46 +00:00
AstrlJelly a1f872ef4f
The Cannery (#730)
* everything!

conveyor belt is lined up with cans, ive got the blackout in, everythings good. i might add in some recoloring, tho

* rename to cannery and The Cannery, respectively

* ColorEase struct, new spritesheet

* a few anims, uninstancing start

compiler errors! just wanna get mannequin factory done

* a singular semicolon

good job me

* update: revoked semicolon and A privileges

* The: fix

mwuahahhaha

* started working on anims

* restore lost anims and some new ones

* add new anims

* add icon, remove colorease

adding colorease in a different pr

* BG stuffs

* Cannery Visual Overhaul

Yeah!

* ok for some reason this animation was not in the changes list until i closed unity yeah ok fuck you

* make bg controlled by code

simple ease + speed modifier and it's controlled by delta time
and that's cannery finished!! it truly looks amazing now.

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Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2024-03-04 03:50:43 +00:00
RaffyTaffy14 efa62a6db4
Clap Trap (#732)
* Clap Trap (WIP)

Adds:
Unanimated upscaled rig
"Clap" block
"Change Background Color" block
"Change Hand Colors" block
Input detection
Upscaled sprites
and more :)

* Doll Animation Start

Started animation on the doll's head.

oh yea also everything was misaligned oops will realign eventually

* Doll Head Animations

Completed all the animations for the clap trap doll, added a block to play certain animations (e.g. talking), and started animations on clapping

* Right Arm Fully Animated & Usable

All animations for the right arm are now complete and play properly in the game.

* All Arm Animations Complete

All the animations for the arms (and clap effect) are now done.

* Spotlight

A spotlight was added for the clap cue, can be recolored and works with stacked cues. Still kind of WIP but is fully functional.

* Incoming Objects Start

Sword go woosh

* meow

* Most clap trap objects

Mostly just making this so that I can remove this from my computer to save 5 tasty gigabytes. Not abandoning this 100% but it will be a bit

* Modernize Code

Gotta update all the code that broke in the 9 months of this being dead

* Animation Touch-Ups & Shadows

Touched up all the old animations to be more accurate to the originals (inaccurate framerate, missing frames, misplaced frames). Also added all the shadows that show up on the doll when the spotlight comes on.

* More Animation work and Modernized BG Event

Added animations to move the whole doll on a just/missed input. Fixed bugs with the default hand object not properly playing its animations due to its names previously being changed. Modernized the BG Colors event to have the whole easing dropdown in place of the "Fade?" toggle. Combined the spotlight recoloring section of the BG Colors event with the Hand Colors event to make the Object Colors event.

* New SFX rips

Kievit approved

* New Icons

RIP old icon

* Removed \n<color=#eb5454>[WIP]</color>

Removed \n<color=#eb5454>[WIP]</color>

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Co-authored-by: Roshibomb <58871286+Roshibomb@users.noreply.github.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-04 03:50:41 +00:00