HeavenStudio/Assets/Scripts
ThePurpleAnon 0b5a60583e
Manzai but more of it (#695)
* Lots of small things

Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement.
Split the regular pun and boing pun blocks.
Made the offset for Kosuke's voicelines adapt to the sound's pitch.
Made speech bubble positions randomized.
Made the "ready" animation play in autoplay if you're in touch mode.
Moved the window for when you're allowed to start holding for a slap in touch mode sooner.

* Minor-er things

Attempted and failed to get the "crowd noise interruption" in place.
Removed a log command.
Disabled bopping in the "boing" block sooner.
Fixed how the pun and boing blocks work on game switch.

* Even more minor things ™️

Shuffled around some things in the prefab to be more accurate to the original.
Finally moved the reference images out of the root assets folder

* Did somebody ask for more minor changes

Changed how the input method is called to prepare for random voicelines.
Made playback speed affect voice pitching (unless pitching is turned off in the block)
Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you)

* QoL tap mode thing

Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go

* No way is that more minor things

Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3)
Made whiffs detract from your score.

* Stuff

Added options for audience sounds and added practice crowd sounds.
Fixed Kasuke's pitching and split the "donaiyanen" voice line.
Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first)

* Crowd (still WIP)

Added the crowd and all the animations that are in vanilla.
Added a block for crowd animations.
Yeah basically just crowd implementation, extra goodies are yet to come.

* Crowd Stuff but More

Made bops low priority animations for the crowd.
Added the jumping animation holy fuck that was a headache please send hlep.

* removed WIP label

bc raffy and astrl and maddy bugged me about it

* Cool Stuff

Added the microphone and animated it using the "birds slide" block.
Added the sprite sheet for particles.
Implemented the feather particles during a slap.

* The Push

Optimized a bit of input code.
ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
..
Common new memes 2024-01-21 18:10:23 -05:00
Deprecated
Games Manzai but more of it (#695) 2024-02-13 13:37:06 +00:00
InputSystem JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
LevelEditor JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
SourceGenerators JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
StudioDance Title Screen (#454) 2023-12-26 05:22:51 +00:00
Transform Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
UI JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
USG.g JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
Util Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
AppInfo.cs prod flag, ready for launch 2024-01-15 15:04:40 -05:00
AppInfo.cs.meta
CircleCursor.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
CircleCursor.cs.meta
Common.meta
Conductor.cs Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
Conductor.cs.meta
Datamodel.cs
Datamodel.cs.meta
DebugUI.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
DebugUI.cs.meta
Deprecated.meta
EventCaller.cs event caller refactoring 2024-01-25 12:29:05 -05:00
EventCaller.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GameCamera.cs Mass Text Update (#615) 2024-01-15 02:04:10 +00:00
GameCamera.cs.meta
GameInitializer.cs event caller refactoring 2024-01-25 12:29:05 -05:00
GameInitializer.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GameManager.cs Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
GameManager.cs.meta
GameProfiler.cs
GameProfiler.cs.meta
GameProperties.cs
GameProperties.cs.meta
Games.meta
GlobalGameManager.cs literal skill star 2024-01-21 20:55:31 -05:00
GlobalGameManager.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
InputSystem.meta
JudgementManager.cs fix doubled input responses in some menus 2024-01-21 20:10:45 -05:00
JudgementManager.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
LevelEditor.meta
Minigames.cs Improved Sound Loading (#688) 2024-02-11 05:24:52 +00:00
Minigames.cs.meta
OpeningManager.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
OpeningManager.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
PersistentDataManager.cs JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
PersistentDataManager.cs.meta
PostProcessingVFX.cs Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
PostProcessingVFX.cs.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
ScreenTiling.cs Screen Tiling Split into two events + Some tweaks and new vfx! (#585) 2023-11-24 22:49:59 +00:00
ScreenTiling.cs.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Settings.cs
Settings.cs.meta
SourceGenerators.meta also use sourcegen for controller loaders 2024-01-18 21:38:01 -05:00
StaticCamera.cs Screen Tiling Split into two events + Some tweaks and new vfx! (#585) 2023-11-24 22:49:59 +00:00
StaticCamera.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
StretchCameraVFX.cs Stretch Camera VFX Event + Fixes (#586) 2023-11-25 16:05:20 +00:00
StretchCameraVFX.cs.meta Stretch Camera VFX Event + Fixes (#586) 2023-11-25 16:05:20 +00:00
StudioDance.meta
TitleManager.cs JSL-Related Improvements (#679) 2024-02-04 06:54:32 +00:00
TitleManager.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Transform.meta
UI.meta
USG.g.meta replace minigame loader reflection with source generator 2024-01-18 19:56:26 -05:00
Util.meta