Nikolay Korolev
35dd465c19
Revert "small fix"
...
This reverts commit bd96584433
.
2021-08-08 17:41:35 +03:00
Nikolay Korolev
bd96584433
small fix
2021-08-08 17:34:03 +03:00
Nikolay Korolev
947f67dfb7
small fix
2021-08-08 17:17:20 +03:00
Nikolay Korolev
63046894b0
small refactoring
2021-08-08 16:57:37 +03:00
Nikolay Korolev
15f770531c
fixed tab
2021-08-08 15:42:44 +03:00
aap
4f461bd7be
CVehicle fixes and cleanup
2021-08-04 13:54:04 +02:00
aap
09748d094a
CPhysical fixes and cleanup
2021-08-02 20:02:35 +02:00
Sergeanur
cb5586e658
Merge pull request #1268 from Nick007J/master
...
move debug stuff to a separate file
2021-08-02 15:06:40 +03:00
Sergeanur
865ce46fdb
Fix waypoint disappearing after each save
2021-08-02 14:26:00 +03:00
Nikolay Korolev
2b99f2634b
sync
2021-08-01 14:00:16 +03:00
Nikolay Korolev
6d7dec96af
move debug script stuff to a separate file
2021-08-01 13:58:15 +03:00
erorcun
0542b1bd4d
Fix radio scroll when player controls disabled
2021-07-31 23:03:59 +03:00
Sergeanur
232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
...
Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur
9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
...
Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
aap
3c5bae164f
CVisibilityPlugins and CRenderer fixes
2021-07-29 19:43:47 +02:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
d0666a8702
One more type fix
2021-07-27 22:38:35 +03:00
Sergeanur
16e2e3d091
Type fix
2021-07-27 22:32:47 +03:00
Sergeanur
5240dce018
cAudioManager::GetCollisionOneShotRatio cleanup
2021-07-27 22:01:17 +03:00
erorcun
1eedf7f0ae
Merge pull request #1257 from Nopey/fixbugs_pedgaplist
...
Fix bug triggering gnNumTempPedList assertion
2021-07-27 21:51:28 +03:00
Magnus Larsen
55e83982c3
Remove static_assert from previous commit
2021-07-27 00:23:40 -07:00
Magnus Larsen
388dd5cb00
Allow sector ped count to exceed gap-list size
...
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.
2021-07-26 19:50:10 -07:00
withmorten
d77ed4608f
fix
2021-07-26 20:25:36 +02:00
Sergeanur
f19a1aebd4
Remove deceiving comment
2021-07-26 09:16:20 +03:00
Sergeanur
bc3734cae3
Fix smooth spray when shooting with colt or usi while using PC controls
2021-07-26 09:13:16 +03:00
Sergeanur
cafc0f3c10
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:28:01 +03:00
Sergeanur
f73dfa12e6
Make cars and peds to not despawn when you look away
2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Nikolay Korolev
a7e673c2ec
sync
2021-07-24 00:47:04 +03:00
Sergeanur
3adf37a3a9
Fix aiming with flamethrower with PC controls
2021-07-22 22:54:30 +03:00
Davi
bd3c3849fe
Properly fix blip rendering during scripted sequences
...
Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled.
2021-07-22 16:10:15 -03:00
Sergeanur
1d1f10d68c
Fixes from miami
2021-07-22 20:56:15 +03:00
withmorten
a437d2bc26
fix garbage data written in garage save block
2021-07-19 23:43:51 +02:00
Sergeanur
d0404cbdb7
render -> renderer (original name)
2021-07-18 00:04:26 +03:00
withmorten
8018e40ebf
Merge pull request #1217 from Nopey/master
...
Fix debug script loader crashing missions
2021-07-15 23:09:28 +02:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
Sergeanur
4f78733836
Remove stupid cast
2021-07-15 00:47:11 +03:00
erorcun
d2e594db2b
Merge pull request #1236 from Nopey/fix_nearPeds
...
Fix NearPed count going negative
2021-07-13 18:10:59 +03:00
Magnus Larsen
894495689f
Fix NearPed count going negative
2021-07-12 23:51:28 -07:00
Adrian Graber
207378c947
Use svcGetInfo definitions from libnx
...
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2021-07-13 00:50:49 +02:00
Adrian Graber
a7b38e1b34
Save current usable memory for Switch application
2021-07-13 00:50:49 +02:00
Adrian Graber
5cab196718
Finish cmake stuff for Switch build
...
* SDL2 for OpenAL not needed anymore
* Add re3_platform_target function and use that instead of manually building NRO
2021-07-13 00:50:49 +02:00
Adrian Graber
3bde84f6c8
Move assets to dedicated folder and redefine GLFW mappings for Switch
2021-07-13 00:50:49 +02:00
Adrian Graber
a99a04ed49
Add Switch controller asset and configuration
...
* Add GXT string for the Nintendo Switch Controller
* Add frontend and button textures for Nintendo Switch controllers
* Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
2021-07-13 00:50:49 +02:00
Adrian Graber
b09b489ae7
Fix WINDOWS -> WIN32 on cmake
2021-07-13 00:50:49 +02:00
Anonymous Maarten
a247d53367
cmake: fix OpenAL on Switch + using X11 on Linux
2021-07-13 00:50:49 +02:00
Adrian Graber
ca5d3c8811
Replace GTA_SWITCH macro and use GAMEPAD_MENU
...
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
2021-07-13 00:50:49 +02:00
Adrian Graber
02ec56e8f7
Add platform specific functions for glfw vibration
...
With implementation for Switch vibration through libnx hid/pad API
2021-07-13 00:50:45 +02:00
Adrian Graber
6da20aa723
Enable Gamepad Menu on Switch
2021-07-13 00:49:21 +02:00
Adrian Graber
28f266302f
Add Nintendo Switch initial support
2021-07-13 00:49:13 +02:00
withmorten
f50026828a
Vanilla config for Windows and win-x86 only
2021-07-12 04:24:10 +02:00
withmorten
ac3905123e
fix
2021-07-12 03:10:02 +02:00
Sergeanur
b4364c3672
Reorganize config.h
2021-07-12 03:34:37 +03:00
withmorten
c0cbf8045f
switch out current ini_parser.hpp with pulzed/mINI
2021-07-12 01:19:22 +02:00
erorcun
a8fd3f828a
Merge pull request #1149 from withmorten/saves
...
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-12 01:06:59 +03:00
erorcun
291213ed40
Unite all sliders
2021-07-12 00:51:45 +03:00
erorcun
2a6f9c2757
Add ped and car density slider to menu, remove dumb collision "optimization"
2021-07-12 00:12:25 +03:00
withmorten
3194fdb2c1
fix the fix (and another fix)
2021-07-11 03:34:43 +02:00
withmorten
d7ceb4870c
tiny diff fixes
2021-07-11 03:26:21 +02:00
erorcun
e9baf31ad8
Physical: division by zero fix
2021-07-10 23:24:27 +03:00
erorcun
d82dbf91ef
Merge/sync fixes after threaded audio
2021-07-10 23:14:13 +03:00
erorcun
db4ae18e5d
Remove waiting for stream closure in multi-thread audio
2021-07-10 23:14:08 +03:00
erorcun
5458632c40
Multi-threaded audio fixes
2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539
Multi-threaded audio streams
...
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
Magnus Larsen
12efd1209b
Fix Cheat menu debug script loader
2021-07-10 10:18:32 -07:00
Magnus Larsen
33c45e4ae0
Fix debug script loader crashing missions
...
* open_script is now exposed in Script.h, perhaps it should be namespaced
as a static method on CTheScripts? I'm unsure what is preferred.
* I've moved the joypad code out of open_script to prevent buttons held
down at mission load time from changing the scriptToLoad.
2021-07-10 09:34:17 -07:00
withmorten
011aafa043
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-10 17:30:27 +02:00
withmorten
37b6d491e7
fix jittery cars at 15fps
2021-07-09 18:50:33 +02:00
withmorten
e2ae17d994
add librw defines to vanilla defines undefs
2021-07-09 18:02:36 +02:00
Sergeanur
47f153fe76
Use CPad functions to check key states in script loader
2021-07-08 03:24:47 +03:00
withmorten
f9a2f1daf7
fix macro redefinition warnings on win-glfw build
2021-07-08 01:40:58 +02:00
withmorten
dadc56ccf9
fix sampman_null build
2021-07-07 01:54:16 +02:00
erorcun
386b113603
Merge pull request #1187 from mssx86/musl_fix
...
fix: add missing limits.h includes to enable bulding on musl.
2021-07-05 20:50:18 +03:00
Sergeanur
77f31105de
Fix overflow in audio code
2021-07-03 15:57:48 +03:00
withmorten
060c1181bc
fix previous PED_SKIN commit, add comments
2021-07-03 02:52:54 +02:00
withmorten
63d9d9c148
disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is disabled
2021-07-03 01:32:04 +02:00
erorcun
51042e15aa
Remove redundant part of 'Sanitizer fixes 2'
2021-07-03 01:53:43 +03:00
erorcun
a8549e86a7
Sanitizer fixes 2
2021-07-03 01:42:24 +03:00
erorcun
424a6d90bd
Peds: Efforts to find the reason of crashes on GCC 7.5.0
...
* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
2021-07-03 01:30:54 +03:00
erorcun
70fa7fc239
Sanitizer fixes
2021-07-03 01:28:32 +03:00
Sergeanur
7df71c9673
Refactor OnscreenTimer
2021-07-02 10:18:22 +03:00
withmorten
f7816c577f
fix compilation when ctype.h is included
2021-07-01 21:49:01 +02:00
mssx86
b8e80a67ea
fix: add missing limits.h includes to enable bulding on musl.
2021-07-01 20:12:28 +03:00
withmorten
2071abd295
zero out work_buff before writing padding in save
2021-07-01 18:08:48 +02:00
Sergeanur
a3964dfd4a
Pause radio when game is paused
2021-06-30 21:36:11 +03:00
withmorten
3383d8c6e7
fix some string sizes to be MAX_PATH
2021-06-30 16:23:44 +02:00
erorcun
22e8e0eff8
Fix MP3 finding stack crash
2021-06-28 17:35:25 +03:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
erorcun
cc235be3aa
Less invasive red tint on Delete Game page
2021-06-27 18:14:34 +03:00
erorcun
53a4b6936b
Revert "Use PS2-y global names on SampMan"
...
We know that they changed all those names on PC.
This reverts commit 091a65996e
.
2021-06-27 17:59:50 +03:00
erorcun
091a65996e
Use PS2-y global names on SampMan
2021-06-27 17:53:14 +03:00
erorcun
a923728877
Fix map texture leak
2021-06-27 00:34:46 +03:00
withmorten
4819d195d8
fix WriteSaveHeader
2021-06-26 19:19:45 +02:00
withmorten
f3a931e1c9
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
...
This reverts commit af7573ddbe
.
2021-06-26 19:14:46 +02:00
withmorten
171d9fd036
fix screenshot name space
2021-06-26 13:13:07 +02:00
Sergeanur
6cb8c11285
Fix premature CTimer calls
2021-06-26 04:09:45 +03:00
Sergeanur
3092b9a46e
Small timer fix
2021-06-26 01:56:29 +03:00
erorcun
9b5caa190e
Pool fixes
...
Mostly for Linux
2021-06-26 00:27:20 +03:00