thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
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Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
53552b0070
[Input] Corrected malformed documentation comments
2014-01-03 02:17:42 +01:00
thefiddler
8649e4a044
[Input] Added SetVibration() API skeleton
2014-01-02 19:52:00 +01:00
thefiddler
b513e35ea8
[SDL2] Implemented PacketNumber property
2014-01-02 19:24:38 +01:00
thefiddler
9e4827bf67
[SDL2] Fixed SDL_JoystickGetGUID capitalization
2014-01-02 02:20:51 +01:00
thefiddler
b9a8e365de
[Input] Added IJoystickDriver2.GetGuid() API
2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a
[SDL2] Added JoystickGetGUID method
2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5
[SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver
2013-12-31 11:46:40 +01:00
thefiddler
d4348c5083
[SDL2] Fixed joystick/controller hotplugging support
2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028
[SDL2] Fixed GameControllerButton to Buttons translation
2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222
[SDL2] Fix issue where changes to mutable struct were lost
2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e
[SDL2] Explicitly enable joystick and gamepad events
2013-12-30 17:08:42 +01:00
Stefanos A.
6faa58aac3
[SDL2] Fixed joystick hotplugging
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SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.
The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593
[SDL2] Fixed mapping of instance ids to device ids
2013-12-30 14:57:28 +01:00
thefiddler
1b0a72472e
[SDL] Use TranslateAxis() to decode ControllerAxisEvent
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SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
9171977079
[SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute
2013-12-28 01:04:46 +01:00
thefiddler
f7fbf38c43
IsButtonBind should check for buttons, not axes
2013-12-25 01:47:27 +01:00
thefiddler
b4b8bc1665
Implemented SDL IJoystickDriver2 and IGamePadDriver
2013-12-24 19:15:23 +01:00
thefiddler
c51c4934df
Added GameControllerGetBind APIs
2013-12-24 19:14:54 +01:00
Stefanos A
2839db587e
Implemented thumbsticks and trigger caps
2013-12-24 17:18:04 +01:00
Stefanos A
7e5307bd4a
Added IJoystickDevice2 interface
2013-12-24 17:18:03 +01:00
Stefanos A
44351a03c4
More robust handling of device add/remove events
2013-12-24 17:18:02 +01:00
Stefanos A
31ce400a7e
Fixed expansion of joysticks collection
2013-12-24 17:18:02 +01:00
Stefanos A
2f1a81da2c
Log errors in subsystem initialization
2013-12-24 17:18:02 +01:00
Stefanos A
1d61bd9dd2
Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow
2013-12-24 17:18:01 +01:00
Stefanos A
a72d70c3d0
Delay joystick initialization until necessary
2013-12-24 17:18:01 +01:00
Stefanos A
3660509dee
Added SDL_InitSubSystem method
2013-12-24 17:18:01 +01:00
thefiddler
484af18673
Updated internal IGamePadDriver interface
2013-12-24 17:18:00 +01:00
thefiddler
ee65f81f56
Implemented GameController API bindings
2013-12-24 17:18:00 +01:00
thefiddler
d9985fc571
Use SDL2 event API for joystick devices
2013-12-24 17:18:00 +01:00
thefiddler
022e5c845c
Implemented SDL2 Joystick and GameController events
2013-12-24 17:17:59 +01:00
Stefanos A.
498f16c2bd
Improved diagnostics
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This helps when tracking down GraphicsContext-related issues in SDL2.
2013-12-16 10:39:54 +01:00
Stefanos A.
6ad91dcc5b
Added hack for MonoGame compatibility
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MonoGame uses reflection to access internal APIs. We need to keep these
available until this is fixed downstream.
2013-12-16 10:39:11 +01:00
Stefanos A.
1392d48ec0
Protect against recursion in Closing event
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Misbehaving clients that shall not be named here may call
GameWindow.Close() inside the GameWindow.Closing event. This causes
recursion in SDL2, crashing the application.
This patch adds a guard to protect against recursion when calling
GameWindow.Close().
2013-12-16 10:37:59 +01:00
Stefanos A
e9f54dc61e
Fixed memory corruption on string return type marshaling
2013-12-15 20:57:25 +01:00
Stefanos A
dfd683ef49
Merge master into no-reflect
2013-12-15 16:36:37 +01:00
Stefanos A
0bdb871e90
Merge remote-tracking branch 'origin/master' into no-reflect
2013-12-05 14:53:37 +01:00
Stefanos A.
1475b3d427
Made DPI-awareness configurable (issue #6 )
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It is now possible to indicate that an application is not DPI-aware. In
that case, OpenTK will let the operating system handle DPI scaling. This
results in worse visuals (pixel doubling) but allows non DPI-aware
applications to continue working.
2013-12-02 22:18:16 +01:00
Stefanos A.
c53c0bc66f
Added GetProcAddress(IntPtr) overloads
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This might allow us to improve startup performance, by avoiding string
marshaling during extension loading.
2013-11-28 23:21:19 +01:00
Elias Holzer
6ee04b2ff9
Implemented KeyPress event for Sdl2NativeWindow.
2013-11-22 18:05:11 +01:00
Elias Holzer
f851d8887c
Implemented KeyDown and KeyUp events for Sdl2NativeWindow.
2013-11-22 18:04:53 +01:00
Stefanos A.
08701d318c
Destroy SDL window when finalized
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SDL_DestroyWindow must be called on the main thread. If the window is
finalized, the finalizer will push a CLOSE event to the event loop
(thread-safe) and the window will be destroyed on the main thread.
2013-11-21 09:31:32 +01:00
Stefanos A.
75d4f3d07c
Fixed #5
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We need to release the cursor before closing a GameWindow, otherwise
subsequent GameWindows may fail to receive mouse events.
2013-11-20 18:05:45 +01:00
Stefanos A.
1d19a80b53
Removed incorrect comment
2013-11-20 13:05:49 +01:00
Stefanos A.
48803bb4d6
Fixed #4
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Sdl2InputDriver.Dispose() would call SDL_DelEventWatch with a different
"user_data" parameter than SDL_AdEventWatch. This caused the EventFilter
to remain registered and subsequently crash when closing and reopening a
window.
2013-11-20 09:10:12 +01:00
Stefanos A.
32828ecd8a
Do not call SDL.GetVersion unless requested
2013-11-18 18:35:23 +01:00
parallels
7f921dae47
Merge branch 'master' of https://github.com/thefiddler/opentk into modes
2013-11-09 17:15:05 +01:00
parallels
da684d233e
Swallow DllNotFoundException in Sdl2 constructor
2013-11-09 17:13:24 +01:00
Stefanos A
0f01a6d128
Stronger check for ES support
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It is not enough to check for EGL, we also need to check that
ContextProfileFlags.ES is set.
2013-11-09 15:07:18 +01:00
Stefanos A
f77a6b11c3
SDL_GL_GetAttribute requires a valid context
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Calling SDL_GL_GetAttribute when context construction has failed leads
to erroneous behavior. This call should only be made when a context has
been constructed correctly.
2013-11-08 17:31:54 +01:00