github-actions[bot]
c219f70e0d
Update macOS SDL binaries
2020-11-09 09:14:18 +00:00
Dan Balasescu
5acf9e579e
Merge pull request #5 from peppy/add-macos-native-build-action
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Add macOS native binary build workflow
2020-11-09 18:06:07 +09:00
Dean Herbert
9289a3fd82
Add macOS native binary build workflow
2020-11-09 15:18:08 +09:00
Dan Balasescu
4d11cf48a9
Merge pull request #4 from Xyene/linux-sdl-fixups
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Small fixups for Linux SDL builder
2020-05-07 11:02:31 +09:00
Tudor Brindus
0c9a67cd45
Check out SDL sources only once
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This prevents weird issues where a commit can happen between when the
i386 binaries are built and when amd64 binaries are built, and also
speeds up the workflow a bit.
2020-05-06 16:07:55 -04:00
Tudor Brindus
6dba3318fa
Properly title the Linux SDL autogenerated PR
2020-05-06 16:03:36 -04:00
Dean Herbert
12c4d809ef
Merge pull request #2 from Xyene/linux-libsdl-build
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Add Docker-based build for building SDL on Linux
2020-05-05 15:01:48 +09:00
Tudor Brindus
155c51adb8
Add GitHub workflow to rebuild SDL binaries for Linux
2020-04-29 21:37:55 -04:00
Tudor Brindus
0addb31520
Add initial build of Linux SDL binaries
2020-04-29 21:37:55 -04:00
Tudor Brindus
32c23f3e35
Add Docker-based build for building SDL on Linux
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Example usage, to build i386 libs:
docker build -t sdl2-i386 -f Dockerfile.i386 .
mkdir i386
docker run -v `pwd`/compile:/entry -v `pwd`/i386:/io sdl2-i386
s/i386/amd64 to build for amd64.
2020-04-29 21:37:51 -04:00
Dan Balasescu
0729f73aa1
Merge pull request #1 from swoolcock/clean
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Clean up for osu!framework
2020-04-16 21:05:18 +09:00
Shane Woolcock
67a6fb4532
Remove Makefile
2020-04-16 19:52:47 +09:30
Shane Woolcock
ad755967f3
Add appveyor.yml
2020-04-16 19:35:47 +09:30
Shane Woolcock
19be86c467
Add more NuGet info
2020-04-16 19:34:04 +09:30
Shane Woolcock
2994716b99
Remove gitlab CI
2020-04-15 17:38:50 +09:30
Shane Woolcock
ef9c50923a
Add native libraries
2020-04-15 17:36:20 +09:30
Shane Woolcock
849d398070
Remove SDL2 extensions
2020-04-15 17:36:00 +09:30
Shane Woolcock
0f73183733
Only target netstandard2.0
2020-04-15 17:35:16 +09:30
Caleb Cornett
8d0760016b
SDL 2.0.12 Update ( #167 )
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* Add SDL_Metal APIs
* Added LockTextureToSurface functions
* Add SDL_HasARMSIMD and SDL_GameControllerType enum/functions
* Updated enum names, added missing macros, added new hints
* Added Get/SetPlayerIndex functions
* Standardize comment format
* Added SDL_Get/SetTextureScaleMode
* TTF updates
* Added IMG_Animation API to SDL_image
* SDL_mixer updates
* Add SDL_BLENDMODE_MUL
* Added hints and SDL_GetAndroidSDKVersion
2020-03-10 16:41:58 -04:00
Todd York
11064cc128
Add SDL_SysWMinfo.info.win.hinstance
2020-03-10 09:57:44 -04:00
Ethan Lee
e7d628f539
Allow .NET 4.0 projects to reference SDL2-CS.Core
2020-02-29 11:15:45 -05:00
Ethan Lee
6cb034a649
Expose SDL_memcpy
2020-01-19 10:57:16 -05:00
Ethan Lee
6a28ae8594
Fix SDL_AndroidGetExternalStorageState EntryPoint
2020-01-08 12:46:35 -05:00
Ethan Lee
8aa635b27f
Happy New Year!
2020-01-01 11:08:04 -05:00
Caleb Cornett
c6524e2eb4
Missed a few things from previous releases
2019-12-14 20:25:52 -04:00
meli
1a3556441e
Fix leak in SDL_GetClipboardText()
2019-12-06 22:20:57 -05:00
Ethan Lee
1f35c7f2fd
VS2010 app.config fix
2019-11-26 15:13:58 -05:00
Ethan Lee
dc9d98a075
SDL2-CS.dll.config -> app.config
2019-10-27 01:31:27 -04:00
Ethan Lee
99a3123c42
Random tab sanitization
2019-10-23 10:14:09 -04:00
Ethan Lee
0b6091c655
Couple more size_t fixes
2019-10-23 10:09:45 -04:00
Ethan Lee
3185ae7eba
RWops size_t fixes, remove unused unsafe keyword
2019-10-23 10:05:22 -04:00
James J. Kelly Jr
1c0c33ff5b
Added additional RWops functions and partial SDL_RWops structure.
2019-10-23 09:48:39 -04:00
Nabile Rahmani
eeadbf0709
Drop events are actually enabled by default.
2019-10-22 07:52:33 -04:00
James J. Kelly Jr
59b5620bd5
Added various CPU capability calls from SDL_cpuinfo.h
2019-10-21 15:46:42 -04:00
Ethan Lee
7aaf5e6203
Create FUNDING.yml
2019-10-11 14:32:36 -04:00
Caleb Cornett
499ad108b9
SDL_Vulkan_CreateSurface should use ulong
2019-08-31 18:05:31 -04:00
Caleb Cornett
80a13ba107
SDL 2.0.10 Updates ( #157 )
2019-07-25 18:31:13 -04:00
Caleb Cornett
d0d0ae0071
Add SDL_HINT_TV_REMOTE_AS_JOYSTICK
2019-07-16 23:12:58 -04:00
Caleb Cornett
386ebcfcc9
Add SDL_HINT_IOS_HIDE_HOME_INDICATOR
2019-06-06 17:00:41 -04:00
Ethan Lee
c787ad8f8d
Return an empty string on, er, empty string
2019-05-29 16:57:34 -04:00
Caleb Cornett
f4c767259f
Added SDL_RenderGetMetal* functions
2019-05-03 14:47:32 -04:00
Ethan Lee
162bbe0ba4
Add SDL_GL_LoadLibrary
2019-04-11 18:55:48 -04:00
Ethan Lee
d5b0e14cf5
INFINITY wasn't quite infinity enough
2019-02-24 11:42:42 -05:00
George Nemes
cd4064203f
Remove obsolete unmanaged type ( #154 )
2019-02-16 09:26:08 -05:00
Axolotl Maid Service
859737b1e1
Add windowID to SDL_DropEvent.
2018-11-28 18:54:49 -05:00
Ethan Lee
65d719a058
Allow DropEvent users to access UTF8_ToManaged
2018-11-27 09:53:36 -05:00
Caleb Cornett
0cd8f85918
Small fix for DisplayEventID
2018-11-18 22:16:20 -05:00
Ethan Lee
b5a66888f5
2.0.9
2018-11-11 13:29:58 -05:00
Adam Becker
3819b959b6
Build in a release configuration before packaging.
2018-11-10 11:59:07 -05:00
tuxuser
93acf5457b
Add SDL_UpdateYUVTexture
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Add YUV specific UpdateYUVTexture function, available since SDL2 v2.0.1 (https://wiki.libsdl.org/SDL_UpdateYUVTexture )
2018-10-25 14:27:06 -04:00