Commit graph

1610 commits

Author SHA1 Message Date
フマジメ 5703279243
Merge branch 'master' into shoot 2024-03-19 15:02:01 +09:00
fu-majime 021a30e248 Adding and modifying effects 2024-03-19 14:36:31 +09:00
ev f7ad034d14 fix bg, fix animations, added smoke particle 2024-03-18 20:51:35 -04:00
wookywok 69f8e29173
Bon Odori Animation Update 1 (#795)
* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004d.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* Fixed side clap, started replacing backgrounds

* Further improvements

* bopping stuff

* Fixed animations, added new bg upscale, made compatible with current master

* Added clapping fx

* removed transitions from front clap animation

---------

Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
2024-03-18 22:54:50 +00:00
フマジメ faaf3854db
Power Calligraphy fixed #Feature Complete (#794)
* Power Calligraphy (WIP)

* modified:   Assets/Scripts/Games/PowerCalligraphy/Writing.cs

* comma

* onore

* sweep

* sun

* kokoro

* Power Calligraphy (WIP)

* Changed object to prefab

* Force Prepare

* Changed so that the next paper is set correctly.

* updated controllers

* Red hand

* Paper shift

* Chounin (WIP)

* Power Calligraphy #Feature Complete

* Fixed Animations to 30fps
2024-03-18 02:40:24 +00:00
ev c15e4b4b45 icon 2024-03-17 00:10:49 -04:00
fu-majime d271e7f251 EnemyType 2024-03-17 11:05:12 +09:00
fu-majime 59489e8cec Placement Pattern 2024-03-16 23:12:08 +09:00
fu-majime c618172545 Pass Turn 2024-03-16 22:28:59 +09:00
fu-majime 4f3b502f2e Fine placement 2024-03-16 19:25:47 +09:00
fu-majime 7f73fd2815 Animation Event 2024-03-16 18:09:18 +09:00
wookywok 2fab37113d
Big Nail Carpenter Updates (#743)
* Made Nail half-speed, changed long nail from hold B to press B, touched up animations

- Made Nail Carpenter half-speed -- it shouldn't change much, just remember to double your tempo!

- Also changed the long nail input from hold and release to simply pressing B -- the old way gives less reaction time and is just less fun overall

- Also touched up the animations to make them snappier and improve gamefeel

* Cleaned up animations a bit further, changed 'fusuma' to 'shoji'

* Further animation improvements

Hit animations are now instant, and the hammer animation is about snappy and responsive as it should be

* Fixed touch controls

FIxed touch controls being a miss no matter what

* reimplemented touch mode whiffing

cuz i forgor

* fixed a sound effect playing at the wrong time

* spawning logic overhaul

also fixed issue where sweets would be hittable if a nail could be instead
cues at full speed for testing need to halve the speed of everything later

* remove stray sfx call

* add missing exclaim animations to the forced object types

* improve chunk based spawning

improve animator setup

* remove unused stuff

* new animations

girl randomly blinks
puddings bounce when passing the girl
nails pop out when missing

* fix the sweet break check

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-15 19:18:21 +00:00
fu-majime 6d4a18af8f Pass Turn (WIP) 2024-03-15 23:48:17 +09:00
fu-majime d5b7608438 trajectory 2024-03-15 22:17:48 +09:00
ev 7a7b36572c intro gate animations 2024-03-14 14:30:12 -04:00
ev 9d841a7df8 monitor animations 2024-03-14 13:44:34 -04:00
ev d0b058b1d4 sorry!!!!!!!!! 2024-03-14 09:29:47 -04:00
ev 5e655d69d5 laser and enemy miss anim 2024-03-14 09:29:03 -04:00
ev 2324ef1588 attack fix 2024-03-14 09:06:39 -04:00
ev 994644c81b animation fixes 2024-03-14 08:58:34 -04:00
fu-majime 0bf9d43299 Changed the way effects are generated 2024-03-14 18:14:46 +09:00
ev a1a9718a5f more enemies 2024-03-13 22:25:30 -04:00
EpicGamer2469 a99a6f0380
Fix rockers pitch bend (#789) 2024-03-14 01:18:13 +00:00
wookywok fe6ceb6032
more airboarder visual improvements (#790)
* Most of an airboarder upscale

* fixed shadows

* Added floor fade, applied dog upscale

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-14 01:18:09 +00:00
ev 23e03a0df9 tweak particle more 2024-03-13 16:55:11 -04:00
ev 622727f6af fix particle layering 2024-03-13 16:10:04 -04:00
フマジメ 31f4b1126e
Sick Beats Fixed (#788)
* Sick Beats (WIP)

* sfx

* I wish create ScheduleMissableInput sometime

* deleted:    Assets/Resources/Sprites/Games/SickBeats/Animations/virus/virusCome.anim

* Simple Flick

* ScheduleMissableInput
2024-03-13 16:47:40 +00:00
fu-majime 432619c396 modified: Update() 2024-03-13 16:04:26 +09:00
fu-majime baaa947ef6 Merge manually 2024-03-13 15:43:54 +09:00
fu-majime 9e50cbd607 Merge branch 'shoot' of https://github.com/fu-majime/HeavenStudio into shoot 2024-03-13 15:28:49 +09:00
fu-majime 94d4c928d2 Damage 2024-03-13 15:28:28 +09:00
ev 1b5a5b227f sorry last tweak 2024-03-13 00:03:40 -04:00
ev 0239461ef0 oops2 2024-03-12 23:51:48 -04:00
ev ccad702290 oops 2024-03-12 23:46:59 -04:00
ev 7158524b85 finished hit particle 2024-03-12 23:36:31 -04:00
wookywok 4aca38009e
(most of) the airboarder upscale (#786)
* Most of an airboarder upscale

* fixed shadows

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-13 00:43:29 +00:00
ev fc016014ee wip hit particle 2024-03-12 17:31:38 -04:00
ev 4296786607 fix white flash 2024-03-12 15:25:32 -04:00
ev 53677651aa new sprites, background particles 2024-03-12 15:18:06 -04:00
wookywok 8cde347c35
New vfx work now! (#785)
* will this fix the vfx??? stay tuned!

* Update GraphicsSettings.asset

* Update GraphicsSettings.asset
2024-03-12 18:59:03 +00:00
playinful 281d318d38
Freeze Frame (#784)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.
2024-03-12 18:58:59 +00:00
fu-majime a21188da9f Start Interval 2024-03-12 21:35:47 +09:00
wookywok 92962fef26
Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00
AstrlJelly bc93a7ab94
Dropdown Fixes + TryGetMinigame (#781)
* fix dropdowns + dropdown collapses

man...

* trygetminigame

it's from a different branch but it's nice to have rn
2024-03-11 20:18:40 +00:00
minenice55 5675e5daf4
TMPro Dynamic Cleaner (#779)
* add tmpro dynamic data cleaner

fix resource refs in bon odori materials

* update credits
2024-03-11 16:39:16 +00:00
フマジメ 85b6fe8bdb
Power Calligraphy fixed (#778)
* Power Calligraphy (WIP)

* modified:   Assets/Scripts/Games/PowerCalligraphy/Writing.cs

* comma

* onore

* sweep

* sun

* kokoro

* Power Calligraphy (WIP)

* Changed object to prefab

* Force Prepare

* Changed so that the next paper is set correctly.

* updated controllers
2024-03-11 12:22:30 +00:00
fu-majime a8fa504b82 spawn 2024-03-11 19:33:46 +09:00
Tailx501 3eefc631b1
Another Logo Tweaks (#776)
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf

* FOT-KurokaneStd_(Megamix_Modified)-EB.otf

Forgot that the letters "V" & "v" were also modified as well.

* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf

* Forgot that the letters "V" & "v" were also modified as well.

* Noticed that "_j" were merge together.

* Logo Tweaks

* Logo Tweaks

* Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Another Logo Tweaks

* Delete Assets/Scenes/Title.unity

* Another Logo Tweaks

* Another Logo Tweaks
2024-03-10 16:23:14 +00:00
ev df4869573b
Built to Scale New Models + Lighting (#773)
* Yay

* fix the weird material hardcoding

* done

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 03:36:41 +00:00
minenice55 a9e31ec489
Dog Ninja Rework (#771)
* nearly the entire dog ninja rework

lol. didn't think it would be this easy
just a few more things to fix and we're good

* fix some things, add NOT WORKING updater

* final optimizations and fixes

damn i didn't think the preparing stuff would be such a big deal

* actual last fixes + ass buns

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
2024-03-10 02:57:56 +00:00